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authorTeetime <TeetimeTW@yahoo.de>2011-11-19 14:52:07 +0100
committerTeetime <TeetimeTW@yahoo.de>2011-11-19 14:52:07 +0100
commit1755d4c63468bb2b49b6bef803d2b65cbd1ca1c7 (patch)
tree0c2abfea281bf145f52bdd11f254c50459bded67 /src/game/server/entities
parentf1798904660c63ab7ff48fc1d99c4129d4ece6a6 (diff)
downloadzcatch-1755d4c63468bb2b49b6bef803d2b65cbd1ca1c7.tar.gz
zcatch-1755d4c63468bb2b49b6bef803d2b65cbd1ca1c7.zip
removed healthmod indicator (thx @ Pudding)
Diffstat (limited to 'src/game/server/entities')
-rw-r--r--src/game/server/entities/character.cpp12
1 files changed, 0 insertions, 12 deletions
diff --git a/src/game/server/entities/character.cpp b/src/game/server/entities/character.cpp
index 68eb28eb..aab489bf 100644
--- a/src/game/server/entities/character.cpp
+++ b/src/game/server/entities/character.cpp
@@ -781,18 +781,6 @@ bool CCharacter::TakeDamage(vec2 Force, int Dmg, int From, int Weapon)
 	
 	m_DamageTaken++;
 
-	// create healthmod indicator
-	if(Server()->Tick() < m_DamageTakenTick+25)
-	{
-		// make sure that the damage indicators doesn't group together
-		GameServer()->CreateDamageInd(m_Pos, m_DamageTaken*0.25f, Dmg);
-	}
-	else
-	{
-		m_DamageTaken = 0;
-		GameServer()->CreateDamageInd(m_Pos, 0, Dmg);
-	}
-
 	if(Dmg)
 	{
 		/* zCatch*/