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| author | Teetime <TeetimeTW@yahoo.de> | 2011-11-19 14:52:07 +0100 |
|---|---|---|
| committer | Teetime <TeetimeTW@yahoo.de> | 2011-11-19 14:52:07 +0100 |
| commit | 1755d4c63468bb2b49b6bef803d2b65cbd1ca1c7 (patch) | |
| tree | 0c2abfea281bf145f52bdd11f254c50459bded67 /src/game/server/entities | |
| parent | f1798904660c63ab7ff48fc1d99c4129d4ece6a6 (diff) | |
| download | zcatch-1755d4c63468bb2b49b6bef803d2b65cbd1ca1c7.tar.gz zcatch-1755d4c63468bb2b49b6bef803d2b65cbd1ca1c7.zip | |
removed healthmod indicator (thx @ Pudding)
Diffstat (limited to 'src/game/server/entities')
| -rw-r--r-- | src/game/server/entities/character.cpp | 12 |
1 files changed, 0 insertions, 12 deletions
diff --git a/src/game/server/entities/character.cpp b/src/game/server/entities/character.cpp index 68eb28eb..aab489bf 100644 --- a/src/game/server/entities/character.cpp +++ b/src/game/server/entities/character.cpp @@ -781,18 +781,6 @@ bool CCharacter::TakeDamage(vec2 Force, int Dmg, int From, int Weapon) m_DamageTaken++; - // create healthmod indicator - if(Server()->Tick() < m_DamageTakenTick+25) - { - // make sure that the damage indicators doesn't group together - GameServer()->CreateDamageInd(m_Pos, m_DamageTaken*0.25f, Dmg); - } - else - { - m_DamageTaken = 0; - GameServer()->CreateDamageInd(m_Pos, 0, Dmg); - } - if(Dmg) { /* zCatch*/ |