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| author | Teetime <TeetimeTW@yahoo.de> | 2011-11-19 14:50:34 +0100 |
|---|---|---|
| committer | Teetime <TeetimeTW@yahoo.de> | 2011-11-19 14:50:34 +0100 |
| commit | f1798904660c63ab7ff48fc1d99c4129d4ece6a6 (patch) | |
| tree | e3c8e9b9a43f9c079af9d3c5a2888e5611867620 /src/game/server/entities | |
| parent | e3bbef1a454a291ce9ee48313c9ceafaf95b5f59 (diff) | |
| download | zcatch-f1798904660c63ab7ff48fc1d99c4129d4ece6a6.tar.gz zcatch-f1798904660c63ab7ff48fc1d99c4129d4ece6a6.zip | |
small change
Diffstat (limited to 'src/game/server/entities')
| -rw-r--r-- | src/game/server/entities/character.cpp | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/src/game/server/entities/character.cpp b/src/game/server/entities/character.cpp index 676339b2..68eb28eb 100644 --- a/src/game/server/entities/character.cpp +++ b/src/game/server/entities/character.cpp @@ -596,7 +596,10 @@ void CCharacter::Tick() } //Set weapon back to the last one if(m_FreezeTicks == 1) - SetWeapon(m_LastWeapon); + { + m_ActiveWeapon = m_LastWeapon; + GameServer()->SendBroadcast("", m_pPlayer->GetCID()); + } m_FreezeTicks--; } |