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| author | Magnus Auvinen <magnus.auvinen@gmail.com> | 2009-01-11 10:26:17 +0000 |
|---|---|---|
| committer | Magnus Auvinen <magnus.auvinen@gmail.com> | 2009-01-11 10:26:17 +0000 |
| commit | 371e8623161095b8f74d51d37f3de368b5cd584c (patch) | |
| tree | f3d2987e542d7d01529b871337a3efe7b4b9ab01 /src/game/server/entities/projectile.cpp | |
| parent | 518db9218fcb3152d02bbc7b9bb3b0e5ff52a41b (diff) | |
| download | zcatch-371e8623161095b8f74d51d37f3de368b5cd584c.tar.gz zcatch-371e8623161095b8f74d51d37f3de368b5cd584c.zip | |
fixed so the laser bounces correctly at low angles
Diffstat (limited to 'src/game/server/entities/projectile.cpp')
| -rw-r--r-- | src/game/server/entities/projectile.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/server/entities/projectile.cpp b/src/game/server/entities/projectile.cpp index e0b4701a..2a8de766 100644 --- a/src/game/server/entities/projectile.cpp +++ b/src/game/server/entities/projectile.cpp @@ -65,7 +65,7 @@ void PROJECTILE::tick() lifespan--; - int collide = col_intersect_line(prevpos, curpos, &curpos); + int collide = col_intersect_line(prevpos, curpos, &curpos, 0); //int collide = col_check_point((int)curpos.x, (int)curpos.y); CHARACTER *ownerchar = game.get_player_char(owner); CHARACTER *targetchr = game.world.intersect_character(prevpos, curpos, 6.0f, curpos, ownerchar); |