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| author | Magnus Auvinen <magnus.auvinen@gmail.com> | 2008-08-27 20:04:07 +0000 |
|---|---|---|
| committer | Magnus Auvinen <magnus.auvinen@gmail.com> | 2008-08-27 20:04:07 +0000 |
| commit | 72ec4f1a9da63ae6364cf72cd10cd5a0966e3f1f (patch) | |
| tree | b7df6647844c9d763e4a24ba3fda7b287f139d30 /src/game/server/entities/character.cpp | |
| parent | ae364d4d295f93b42ccdbd5f9e91bd26227cf9f1 (diff) | |
| download | zcatch-72ec4f1a9da63ae6364cf72cd10cd5a0966e3f1f.tar.gz zcatch-72ec4f1a9da63ae6364cf72cd10cd5a0966e3f1f.zip | |
fixed weapon switching
Diffstat (limited to 'src/game/server/entities/character.cpp')
| -rw-r--r-- | src/game/server/entities/character.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/game/server/entities/character.cpp b/src/game/server/entities/character.cpp index f9e53e61..cc3bf445 100644 --- a/src/game/server/entities/character.cpp +++ b/src/game/server/entities/character.cpp @@ -62,6 +62,9 @@ bool CHARACTER::spawn(PLAYER *player, vec2 pos, int team) game.world.insert_entity(this); alive = true; + + game.controller->on_character_spawn(this); + return true; } |