about summary refs log tree commit diff
path: root/src/game/g_mapres_col.h
diff options
context:
space:
mode:
authorMagnus Auvinen <magnus.auvinen@gmail.com>2007-12-15 10:24:49 +0000
committerMagnus Auvinen <magnus.auvinen@gmail.com>2007-12-15 10:24:49 +0000
commita2566b3ebd93e0bbc55a920a7be08054a9377f11 (patch)
tree44a4612805d894168fe4b3b4c065fccc1a1686e9 /src/game/g_mapres_col.h
parentac9873056aa1fe529b098f19ff31e9ffa0e016a2 (diff)
downloadzcatch-a2566b3ebd93e0bbc55a920a7be08054a9377f11.tar.gz
zcatch-a2566b3ebd93e0bbc55a920a7be08054a9377f11.zip
cleaned up code structure a bit
Diffstat (limited to 'src/game/g_mapres_col.h')
-rw-r--r--src/game/g_mapres_col.h13
1 files changed, 13 insertions, 0 deletions
diff --git a/src/game/g_mapres_col.h b/src/game/g_mapres_col.h
new file mode 100644
index 00000000..5d4427ab
--- /dev/null
+++ b/src/game/g_mapres_col.h
@@ -0,0 +1,13 @@
+/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */
+#include <game/g_vmath.h>
+
+struct mapres_collision
+{
+	int width;
+	int height;
+	int data_index;
+};
+
+int col_init(int dividor);
+int col_check_point(int x, int y);
+bool col_intersect_line(vec2 pos0, vec2 pos1, vec2 *out);