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/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */
#include <game/g_vmath.h>
struct mapres_collision
{
int width;
int height;
int data_index;
};
int col_init(int dividor);
int col_check_point(int x, int y);
bool col_intersect_line(vec2 pos0, vec2 pos1, vec2 *out);
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