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authorMagnus Auvinen <magnus.auvinen@gmail.com>2008-01-12 17:09:00 +0000
committerMagnus Auvinen <magnus.auvinen@gmail.com>2008-01-12 17:09:00 +0000
commit906ece7894927983b8ac69e37dd3cb82cfe7aad1 (patch)
treec3e83b60f04c5f26975106d807ad5185d20827be /src/game/g_mapres_col.h
parent99f0a47d6b03b005d0a7dae064cb6eb7cb4f60b5 (diff)
downloadzcatch-906ece7894927983b8ac69e37dd3cb82cfe7aad1.tar.gz
zcatch-906ece7894927983b8ac69e37dd3cb82cfe7aad1.zip
continued the cleanup
Diffstat (limited to 'src/game/g_mapres_col.h')
-rw-r--r--src/game/g_mapres_col.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/game/g_mapres_col.h b/src/game/g_mapres_col.h
index a2aeaee5..3312ef8e 100644
--- a/src/game/g_mapres_col.h
+++ b/src/game/g_mapres_col.h
@@ -1,4 +1,8 @@
 /* copyright (c) 2007 magnus auvinen, see licence.txt for more info */
+#ifndef GAME_MAPRES_COL_H
+#define GAME_MAPRES_COL_H
+
+
 #include <game/g_vmath.h>
 
 struct mapres_collision
@@ -13,3 +17,5 @@ int col_check_point(int x, int y);
 int col_width();
 int col_height();
 bool col_intersect_line(vec2 pos0, vec2 pos1, vec2 *out);
+
+#endif