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authorMagnus Auvinen <magnus.auvinen@gmail.com>2008-02-02 18:05:16 +0000
committerMagnus Auvinen <magnus.auvinen@gmail.com>2008-02-02 18:05:16 +0000
commit5f32f5b36f5013deff20ba5144d6bec9077b6ea2 (patch)
treea94e734138edb960420aed65ebdc9a48b022713e /src/game/g_game.cpp
parent1fe3202f0b7e2f52e50c430caa744b029fd5bcef (diff)
downloadzcatch-5f32f5b36f5013deff20ba5144d6bec9077b6ea2.tar.gz
zcatch-5f32f5b36f5013deff20ba5144d6bec9077b6ea2.zip
added laser weapon
Diffstat (limited to 'src/game/g_game.cpp')
-rw-r--r--src/game/g_game.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/game/g_game.cpp b/src/game/g_game.cpp
index 74b9aed4..25114cb7 100644
--- a/src/game/g_game.cpp
+++ b/src/game/g_game.cpp
@@ -43,8 +43,6 @@ bool tuning_params::get(const char *name, float *value)
 	return false;
 }
 
-
-
 // TODO: OPT: rewrite this smarter!
 void move_point(vec2 *inout_pos, vec2 *inout_vel, float elasticity, int *bounces)
 {