diff options
| author | Choupom <andycootlapin@hotmail.fr> | 2011-04-19 10:34:51 +0200 |
|---|---|---|
| committer | oy <Tom_Adams@web.de> | 2011-05-03 18:45:42 +0200 |
| commit | 0c6f187e3bc3bb617a1985b41e6fc9e4acad2319 (patch) | |
| tree | 6083c52e35f5bf0acf67235021d9120c5eddcc5f /src/game/editor | |
| parent | 694be7dfb51a9b45d63f40189fe7113c3ab0aa2a (diff) | |
| download | zcatch-0c6f187e3bc3bb617a1985b41e6fc9e4acad2319.tar.gz zcatch-0c6f187e3bc3bb617a1985b41e6fc9e4acad2319.zip | |
renamed editor files
Diffstat (limited to 'src/game/editor')
| -rw-r--r-- | src/game/editor/editor.cpp (renamed from src/game/editor/ed_editor.cpp) | 2 | ||||
| -rw-r--r-- | src/game/editor/editor.h (renamed from src/game/editor/ed_editor.h) | 4 | ||||
| -rw-r--r-- | src/game/editor/io.cpp (renamed from src/game/editor/ed_io.cpp) | 2 | ||||
| -rw-r--r-- | src/game/editor/layer_game.cpp (renamed from src/game/editor/ed_layer_game.cpp) | 2 | ||||
| -rw-r--r-- | src/game/editor/layer_quads.cpp (renamed from src/game/editor/ed_layer_quads.cpp) | 2 | ||||
| -rw-r--r-- | src/game/editor/layer_tiles.cpp (renamed from src/game/editor/ed_layer_tiles.cpp) | 2 | ||||
| -rw-r--r-- | src/game/editor/popups.cpp (renamed from src/game/editor/ed_popups.cpp) | 2 |
7 files changed, 8 insertions, 8 deletions
diff --git a/src/game/editor/ed_editor.cpp b/src/game/editor/editor.cpp index 2be4da76..e12b20bf 100644 --- a/src/game/editor/ed_editor.cpp +++ b/src/game/editor/editor.cpp @@ -18,7 +18,7 @@ #include <game/client/render.h> #include <game/generated/client_data.h> -#include "ed_editor.h" +#include "editor.h" #include <game/client/lineinput.h> #include <game/localization.h> diff --git a/src/game/editor/ed_editor.h b/src/game/editor/editor.h index 41162b22..22e8c32d 100644 --- a/src/game/editor/ed_editor.h +++ b/src/game/editor/editor.h @@ -1,7 +1,7 @@ /* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ /* If you are missing that file, acquire a complete release at teeworlds.com. */ -#ifndef GAME_EDITOR_ED_EDITOR_H -#define GAME_EDITOR_ED_EDITOR_H +#ifndef GAME_EDITOR_EDITOR_H +#define GAME_EDITOR_EDITOR_H #include <base/system.h> #include <base/math.h> diff --git a/src/game/editor/ed_io.cpp b/src/game/editor/io.cpp index a5ead97a..7207e49f 100644 --- a/src/game/editor/ed_io.cpp +++ b/src/game/editor/io.cpp @@ -6,7 +6,7 @@ #include <engine/serverbrowser.h> #include <engine/storage.h> #include <game/gamecore.h> -#include "ed_editor.h" +#include "editor.h" template<typename T> static int MakeVersion(int i, const T &v) diff --git a/src/game/editor/ed_layer_game.cpp b/src/game/editor/layer_game.cpp index cf48845e..f4a5fb76 100644 --- a/src/game/editor/ed_layer_game.cpp +++ b/src/game/editor/layer_game.cpp @@ -1,6 +1,6 @@ /* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ /* If you are missing that file, acquire a complete release at teeworlds.com. */ -#include "ed_editor.h" +#include "editor.h" CLayerGame::CLayerGame(int w, int h) diff --git a/src/game/editor/ed_layer_quads.cpp b/src/game/editor/layer_quads.cpp index 680a54cd..d2a8a1e5 100644 --- a/src/game/editor/ed_layer_quads.cpp +++ b/src/game/editor/layer_quads.cpp @@ -5,7 +5,7 @@ #include <engine/console.h> #include <engine/graphics.h> -#include "ed_editor.h" +#include "editor.h" #include <game/generated/client_data.h> #include <game/client/render.h> #include <game/localization.h> diff --git a/src/game/editor/ed_layer_tiles.cpp b/src/game/editor/layer_tiles.cpp index d0c9041c..db020351 100644 --- a/src/game/editor/ed_layer_tiles.cpp +++ b/src/game/editor/layer_tiles.cpp @@ -8,7 +8,7 @@ #include <game/generated/client_data.h> #include <game/client/render.h> -#include "ed_editor.h" +#include "editor.h" #include <game/localization.h> diff --git a/src/game/editor/ed_popups.cpp b/src/game/editor/popups.cpp index f572e43c..3ae29725 100644 --- a/src/game/editor/ed_popups.cpp +++ b/src/game/editor/popups.cpp @@ -5,7 +5,7 @@ #include <engine/input.h> #include <engine/keys.h> #include <engine/storage.h> -#include "ed_editor.h" +#include "editor.h" // popup menu handling |