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authorGreYFoXGTi <GreYFoXGTi@GMaiL.CoM>2011-02-12 12:40:36 +0200
committeroy <Tom_Adams@web.de>2011-02-12 21:18:41 +0100
commit1b2703aaba9ef21b8fca7c12b299fcd0fd4b9251 (patch)
treed4b94b98105c3af23c79bae02a132bfe66738392 /src/game/editor/ed_layer_quads.cpp
parente45ad2a085d8f02aadc5d823a1d7dda4e1da70aa (diff)
downloadzcatch-1b2703aaba9ef21b8fca7c12b299fcd0fd4b9251.tar.gz
zcatch-1b2703aaba9ef21b8fca7c12b299fcd0fd4b9251.zip
Refactoring & fixed WEAPONSPEC_GUN in content.py
Diffstat (limited to 'src/game/editor/ed_layer_quads.cpp')
-rw-r--r--src/game/editor/ed_layer_quads.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/editor/ed_layer_quads.cpp b/src/game/editor/ed_layer_quads.cpp
index 033dadba..0aa58ac5 100644
--- a/src/game/editor/ed_layer_quads.cpp
+++ b/src/game/editor/ed_layer_quads.cpp
@@ -43,7 +43,7 @@ void CLayerQuads::Render()
 {
 	Graphics()->TextureSet(-1);
 	if(m_Image >= 0 && m_Image < m_pEditor->m_Map.m_lImages.size())
-		Graphics()->TextureSet(m_pEditor->m_Map.m_lImages[m_Image]->m_TexId);
+		Graphics()->TextureSet(m_pEditor->m_Map.m_lImages[m_Image]->m_TexID);
 		
 	m_pEditor->RenderTools()->RenderQuads(m_lQuads.base_ptr(), m_lQuads.size(), LAYERRENDERFLAG_OPAQUE|LAYERRENDERFLAG_TRANSPARENT, EnvelopeEval, m_pEditor);
 }