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authorGreYFoXGTi <GreYFoXGTi@GMaiL.CoM>2011-02-12 12:40:36 +0200
committeroy <Tom_Adams@web.de>2011-02-12 21:18:41 +0100
commit1b2703aaba9ef21b8fca7c12b299fcd0fd4b9251 (patch)
treed4b94b98105c3af23c79bae02a132bfe66738392 /src/game
parente45ad2a085d8f02aadc5d823a1d7dda4e1da70aa (diff)
downloadzcatch-1b2703aaba9ef21b8fca7c12b299fcd0fd4b9251.tar.gz
zcatch-1b2703aaba9ef21b8fca7c12b299fcd0fd4b9251.zip
Refactoring & fixed WEAPONSPEC_GUN in content.py
Diffstat (limited to 'src/game')
-rw-r--r--src/game/client/components/binds.cpp24
-rw-r--r--src/game/client/components/binds.h6
-rw-r--r--src/game/client/components/chat.cpp26
-rw-r--r--src/game/client/components/chat.h4
-rw-r--r--src/game/client/components/effects.cpp10
-rw-r--r--src/game/client/components/effects.h2
-rw-r--r--src/game/client/components/hud.cpp12
-rw-r--r--src/game/client/components/items.cpp14
-rw-r--r--src/game/client/components/items.h2
-rw-r--r--src/game/client/components/menus.h2
-rw-r--r--src/game/client/components/menus_browser.cpp32
-rw-r--r--src/game/client/components/menus_demo.cpp12
-rw-r--r--src/game/client/components/nameplates.cpp4
-rw-r--r--src/game/client/components/players.cpp14
-rw-r--r--src/game/client/components/scoreboard.cpp12
-rw-r--r--src/game/client/components/sounds.cpp2
-rw-r--r--src/game/client/components/voting.cpp12
-rw-r--r--src/game/client/components/voting.h4
-rw-r--r--src/game/client/gameclient.cpp132
-rw-r--r--src/game/client/gameclient.h6
-rw-r--r--src/game/collision.cpp20
-rw-r--r--src/game/collision.h6
-rw-r--r--src/game/editor/ed_editor.cpp208
-rw-r--r--src/game/editor/ed_editor.h18
-rw-r--r--src/game/editor/ed_io.cpp4
-rw-r--r--src/game/editor/ed_layer_quads.cpp2
-rw-r--r--src/game/editor/ed_layer_tiles.cpp10
-rw-r--r--src/game/editor/ed_popups.cpp22
-rw-r--r--src/game/gamecore.cpp60
-rw-r--r--src/game/gamecore.h22
-rw-r--r--src/game/server/entities/laser.cpp2
-rw-r--r--src/game/server/entities/pickup.cpp2
-rw-r--r--src/game/server/entities/projectile.cpp2
-rw-r--r--src/game/server/entity.cpp4
-rw-r--r--src/game/server/entity.h2
-rw-r--r--src/game/server/gamecontext.cpp348
-rw-r--r--src/game/server/gamecontext.h38
-rw-r--r--src/game/server/gamecontroller.cpp22
-rw-r--r--src/game/server/gamecontroller.h8
-rw-r--r--src/game/server/gamemodes/ctf.cpp4
-rw-r--r--src/game/server/gamemodes/ctf.h2
-rw-r--r--src/game/server/player.cpp6
-rw-r--r--src/game/server/player.h2
43 files changed, 573 insertions, 573 deletions
diff --git a/src/game/client/components/binds.cpp b/src/game/client/components/binds.cpp
index f2cdd85f..7f473ef4 100644
--- a/src/game/client/components/binds.cpp
+++ b/src/game/client/components/binds.cpp
@@ -26,17 +26,17 @@ CBinds::CBinds()
 	m_SpecialBinds.m_pBinds = this;
 }
 
-void CBinds::Bind(int KeyId, const char *pStr)
+void CBinds::Bind(int KeyID, const char *pStr)
 {
-	if(KeyId < 0 || KeyId >= KEY_LAST)
+	if(KeyID < 0 || KeyID >= KEY_LAST)
 		return;
 		
-	str_copy(m_aaKeyBindings[KeyId], pStr, sizeof(m_aaKeyBindings[KeyId]));
+	str_copy(m_aaKeyBindings[KeyID], pStr, sizeof(m_aaKeyBindings[KeyID]));
 	char aBuf[256];
-	if(!m_aaKeyBindings[KeyId][0])
-		str_format(aBuf, sizeof(aBuf), "unbound %s (%d)", Input()->KeyName(KeyId), KeyId);
+	if(!m_aaKeyBindings[KeyID][0])
+		str_format(aBuf, sizeof(aBuf), "unbound %s (%d)", Input()->KeyName(KeyID), KeyID);
 	else
-		str_format(aBuf, sizeof(aBuf), "bound %s (%d) = %s", Input()->KeyName(KeyId), KeyId, m_aaKeyBindings[KeyId]);
+		str_format(aBuf, sizeof(aBuf), "bound %s (%d) = %s", Input()->KeyName(KeyID), KeyID, m_aaKeyBindings[KeyID]);
 	Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "binds", aBuf);
 }
 
@@ -60,10 +60,10 @@ void CBinds::UnbindAll()
 		m_aaKeyBindings[i][0] = 0;
 }
 
-const char *CBinds::Get(int KeyId)
+const char *CBinds::Get(int KeyID)
 {
-	if(KeyId > 0 && KeyId < KEY_LAST)
-		return m_aaKeyBindings[KeyId];
+	if(KeyID > 0 && KeyID < KEY_LAST)
+		return m_aaKeyBindings[KeyID];
 	return "";
 }
 
@@ -136,7 +136,7 @@ void CBinds::ConBind(IConsole::IResult *pResult, void *pUserData)
 {
 	CBinds *pBinds = (CBinds *)pUserData;
 	const char *pKeyName = pResult->GetString(0);
-	int id = pBinds->GetKeyId(pKeyName);
+	int id = pBinds->GetKeyID(pKeyName);
 	
 	if(!id)
 	{
@@ -154,7 +154,7 @@ void CBinds::ConUnbind(IConsole::IResult *pResult, void *pUserData)
 {
 	CBinds *pBinds = (CBinds *)pUserData;
 	const char *pKeyName = pResult->GetString(0);
-	int id = pBinds->GetKeyId(pKeyName);
+	int id = pBinds->GetKeyID(pKeyName);
 	
 	if(!id)
 	{
@@ -188,7 +188,7 @@ void CBinds::ConDumpBinds(IConsole::IResult *pResult, void *pUserData)
 	}
 }
 
-int CBinds::GetKeyId(const char *pKeyName)
+int CBinds::GetKeyID(const char *pKeyName)
 {
 	// check for numeric
 	if(pKeyName[0] == '&')
diff --git a/src/game/client/components/binds.h b/src/game/client/components/binds.h
index 1f73016e..ad51a47c 100644
--- a/src/game/client/components/binds.h
+++ b/src/game/client/components/binds.h
@@ -9,7 +9,7 @@ class CBinds : public CComponent
 {
 	char m_aaKeyBindings[KEY_LAST][128];
 
-	int GetKeyId(const char *pKeyName);
+	int GetKeyID(const char *pKeyName);
 
 	static void ConBind(IConsole::IResult *pResult, void *pUserData);
 	static void ConUnbind(IConsole::IResult *pResult, void *pUserData);
@@ -31,10 +31,10 @@ public:
 	
 	CBindsSpecial m_SpecialBinds;
 	
-	void Bind(int KeyId, const char *pStr);
+	void Bind(int KeyID, const char *pStr);
 	void SetDefaults();
 	void UnbindAll();
-	const char *Get(int KeyId);
+	const char *Get(int KeyID);
 	const char *GetKey(const char *pBindStr);
 	
 	virtual void OnConsoleInit();
diff --git a/src/game/client/components/chat.cpp b/src/game/client/components/chat.cpp
index 3632b45d..524f0e75 100644
--- a/src/game/client/components/chat.cpp
+++ b/src/game/client/components/chat.cpp
@@ -192,13 +192,13 @@ void CChat::OnMessage(int MsgType, void *pRawMsg)
 	if(MsgType == NETMSGTYPE_SV_CHAT)
 	{
 		CNetMsg_Sv_Chat *pMsg = (CNetMsg_Sv_Chat *)pRawMsg;
-		AddLine(pMsg->m_Cid, pMsg->m_Team, pMsg->m_pMessage);
+		AddLine(pMsg->m_ClientID, pMsg->m_Team, pMsg->m_pMessage);
 	}
 }
 
-void CChat::AddLine(int ClientId, int Team, const char *pLine)
+void CChat::AddLine(int ClientID, int Team, const char *pLine)
 {
-	if(ClientId != -1 && m_pClient->m_aClients[ClientId].m_aName[0] == '\0') // unknown client
+	if(ClientID != -1 && m_pClient->m_aClients[ClientID].m_aName[0] == '\0') // unknown client
 		return;
 	
 	char *p = const_cast<char*>(pLine);
@@ -219,30 +219,30 @@ void CChat::AddLine(int ClientId, int Team, const char *pLine)
 		m_aLines[m_CurrentLine].m_Time = time_get();
 		m_aLines[m_CurrentLine].m_YOffset[0] = -1.0f;
 		m_aLines[m_CurrentLine].m_YOffset[1] = -1.0f;
-		m_aLines[m_CurrentLine].m_ClientId = ClientId;
+		m_aLines[m_CurrentLine].m_ClientID = ClientID;
 		m_aLines[m_CurrentLine].m_Team = Team;
 		m_aLines[m_CurrentLine].m_NameColor = -2;
-		m_aLines[m_CurrentLine].m_Highlighted = str_find_nocase(pLine, m_pClient->m_aClients[m_pClient->m_Snap.m_LocalCid].m_aName) != 0;
+		m_aLines[m_CurrentLine].m_Highlighted = str_find_nocase(pLine, m_pClient->m_aClients[m_pClient->m_Snap.m_LocalClientID].m_aName) != 0;
 
-		if(ClientId == -1) // server message
+		if(ClientID == -1) // server message
 		{
 			str_copy(m_aLines[m_CurrentLine].m_aName, "*** ", sizeof(m_aLines[m_CurrentLine].m_aName));
 			str_format(m_aLines[m_CurrentLine].m_aText, sizeof(m_aLines[m_CurrentLine].m_aText), "%s", pLine);
 		}
 		else
 		{
-			if(m_pClient->m_aClients[ClientId].m_Team == TEAM_SPECTATORS)
+			if(m_pClient->m_aClients[ClientID].m_Team == TEAM_SPECTATORS)
 				m_aLines[m_CurrentLine].m_NameColor = TEAM_SPECTATORS;
 
 			if(m_pClient->m_Snap.m_pGameobj && m_pClient->m_Snap.m_pGameobj->m_Flags&GAMEFLAG_TEAMS)
 			{
-				if(m_pClient->m_aClients[ClientId].m_Team == TEAM_RED)
+				if(m_pClient->m_aClients[ClientID].m_Team == TEAM_RED)
 					m_aLines[m_CurrentLine].m_NameColor = TEAM_RED;
-				else if(m_pClient->m_aClients[ClientId].m_Team == TEAM_BLUE)
+				else if(m_pClient->m_aClients[ClientID].m_Team == TEAM_BLUE)
 					m_aLines[m_CurrentLine].m_NameColor = TEAM_BLUE;
 			}
 			
-			str_copy(m_aLines[m_CurrentLine].m_aName, m_pClient->m_aClients[ClientId].m_aName, sizeof(m_aLines[m_CurrentLine].m_aName));
+			str_copy(m_aLines[m_CurrentLine].m_aName, m_pClient->m_aClients[ClientID].m_aName, sizeof(m_aLines[m_CurrentLine].m_aName));
 			str_format(m_aLines[m_CurrentLine].m_aText, sizeof(m_aLines[m_CurrentLine].m_aText), ": %s", pLine);
 		}
 		
@@ -252,7 +252,7 @@ void CChat::AddLine(int ClientId, int Team, const char *pLine)
 	}
 
 	// play sound
-	if(ClientId >= 0)
+	if(ClientID >= 0)
 		m_pClient->m_pSounds->Play(CSounds::CHN_GUI, SOUND_CHAT_CLIENT, 0, vec2(0,0));
 	else
 		m_pClient->m_pSounds->Play(CSounds::CHN_GUI, SOUND_CHAT_SERVER, 0, vec2(0,0));
@@ -349,7 +349,7 @@ void CChat::OnRender()
 		Cursor.m_LineWidth = LineWidth;
 
 		// render name
-		if(m_aLines[r].m_ClientId == -1)
+		if(m_aLines[r].m_ClientID == -1)
 			TextRender()->TextColor(1.0f, 1.0f, 0.5f, Blend); // system
 		else if(m_aLines[r].m_Team)
 			TextRender()->TextColor(0.45f, 0.9f, 0.45f, Blend); // team message
@@ -365,7 +365,7 @@ void CChat::OnRender()
 		TextRender()->TextEx(&Cursor, m_aLines[r].m_aName, -1);
 
 		// render line
-		if(m_aLines[r].m_ClientId == -1)
+		if(m_aLines[r].m_ClientID == -1)
 			TextRender()->TextColor(1.0f, 1.0f, 0.5f, Blend); // system
 		else if(m_aLines[r].m_Highlighted)
 			TextRender()->TextColor(1.0f, 0.5f, 0.5f, Blend); // highlighted
diff --git a/src/game/client/components/chat.h b/src/game/client/components/chat.h
index da6a3b16..652564ed 100644
--- a/src/game/client/components/chat.h
+++ b/src/game/client/components/chat.h
@@ -18,7 +18,7 @@ class CChat : public CComponent
 	{
 		int64 m_Time;
 		float m_YOffset[2];
-		int m_ClientId;
+		int m_ClientID;
 		int m_Team;
 		int m_NameColor;
 		char m_aName[64];
@@ -57,7 +57,7 @@ public:
 
 	bool IsActive() const { return m_Mode != MODE_NONE; }
 	
-	void AddLine(int ClientId, int Team, const char *pLine);
+	void AddLine(int ClientID, int Team, const char *pLine);
 	
 	void EnableMode(int Team);
 	
diff --git a/src/game/client/components/effects.cpp b/src/game/client/components/effects.cpp
index 9f99d431..edf39c97 100644
--- a/src/game/client/components/effects.cpp
+++ b/src/game/client/components/effects.cpp
@@ -148,17 +148,17 @@ void CEffects::PlayerSpawn(vec2 Pos)
 	m_pClient->m_pSounds->Play(CSounds::CHN_WORLD, SOUND_PLAYER_SPAWN, 1.0f, Pos);
 }
 
-void CEffects::PlayerDeath(vec2 Pos, int Cid)
+void CEffects::PlayerDeath(vec2 Pos, int ClientID)
 {
 	vec3 BloodColor(1.0f,1.0f,1.0f);
 
-	if(Cid >= 0)	
+	if(ClientID >= 0)	
 	{
-		if(m_pClient->m_aClients[Cid].m_UseCustomColor)
-			BloodColor = m_pClient->m_pSkins->GetColorV3(m_pClient->m_aClients[Cid].m_ColorBody);
+		if(m_pClient->m_aClients[ClientID].m_UseCustomColor)
+			BloodColor = m_pClient->m_pSkins->GetColorV3(m_pClient->m_aClients[ClientID].m_ColorBody);
 		else
 		{
-			const CSkins::CSkin *s = m_pClient->m_pSkins->Get(m_pClient->m_aClients[Cid].m_SkinId);
+			const CSkins::CSkin *s = m_pClient->m_pSkins->Get(m_pClient->m_aClients[ClientID].m_SkinID);
 			if(s)
 				BloodColor = s->m_BloodColor;
 		}
diff --git a/src/game/client/components/effects.h b/src/game/client/components/effects.h
index 494c5137..b3924382 100644
--- a/src/game/client/components/effects.h
+++ b/src/game/client/components/effects.h
@@ -21,7 +21,7 @@ public:
 	void AirJump(vec2 Pos);
 	void DamageIndicator(vec2 Pos, vec2 Dir);
 	void PlayerSpawn(vec2 Pos);
-	void PlayerDeath(vec2 Pos, int ClientId);
+	void PlayerDeath(vec2 Pos, int ClientID);
 	void PowerupShine(vec2 Pos, vec2 Size);
 
 	void Update();
diff --git a/src/game/client/components/hud.cpp b/src/game/client/components/hud.cpp
index c49abca1..b87cf650 100644
--- a/src/game/client/components/hud.cpp
+++ b/src/game/client/components/hud.cpp
@@ -122,13 +122,13 @@ void CHud::RenderScoreHud()
 					else if(m_pClient->m_Snap.m_paFlags[t]->m_CarriedBy >= 0)
 					{
 						// draw name of the flag holder
-						int Id = m_pClient->m_Snap.m_paFlags[t]->m_CarriedBy%MAX_CLIENTS;
-						const char *pName = m_pClient->m_aClients[Id].m_aName;
+						int ID = m_pClient->m_Snap.m_paFlags[t]->m_CarriedBy%MAX_CLIENTS;
+						const char *pName = m_pClient->m_aClients[ID].m_aName;
 						float w = TextRender()->TextWidth(0, 10.0f, pName, -1);
 						TextRender()->Text(0, Whole-ScoreWidthMax-ImageSize-3*Split-w, 247.0f+t*20, 10.0f, pName, -1);
 
 						// draw tee of the flag holder
-						CTeeRenderInfo Info = m_pClient->m_aClients[Id].m_RenderInfo;
+						CTeeRenderInfo Info = m_pClient->m_aClients[ID].m_RenderInfo;
 						Info.m_Size = 18.0f;
 						RenderTools()->RenderTee(CAnimState::GetIdle(), &Info, EMOTE_NORMAL, vec2(1,0),
 							vec2(Whole-ScoreWidthMax-Info.m_Size/2-Split, 246.0f+Info.m_Size/2+t*20));
@@ -147,7 +147,7 @@ void CHud::RenderScoreHud()
 				if(m_pClient->m_Snap.m_paInfoByScore[i]->m_Team != TEAM_SPECTATORS)
 				{
 					apPlayerInfo[t] = m_pClient->m_Snap.m_paInfoByScore[i];
-					if(apPlayerInfo[t]->m_ClientId == m_pClient->m_Snap.m_LocalCid)
+					if(apPlayerInfo[t]->m_ClientID == m_pClient->m_Snap.m_LocalClientID)
 						Local = t;
 					++t;
 				}
@@ -159,7 +159,7 @@ void CHud::RenderScoreHud()
 				{
 					if(m_pClient->m_Snap.m_paInfoByScore[i]->m_Team != TEAM_SPECTATORS)
 						++aPos[1];
-					if(m_pClient->m_Snap.m_paInfoByScore[i]->m_ClientId == m_pClient->m_Snap.m_LocalCid)
+					if(m_pClient->m_Snap.m_paInfoByScore[i]->m_ClientID == m_pClient->m_Snap.m_LocalClientID)
 					{
 						apPlayerInfo[1] = m_pClient->m_Snap.m_paInfoByScore[i];
 						Local = 1;
@@ -198,7 +198,7 @@ void CHud::RenderScoreHud()
 				// draw tee
 				if(apPlayerInfo[t])
  				{
-					CTeeRenderInfo Info = m_pClient->m_aClients[apPlayerInfo[t]->m_ClientId].m_RenderInfo;
+					CTeeRenderInfo Info = m_pClient->m_aClients[apPlayerInfo[t]->m_ClientID].m_RenderInfo;
  					Info.m_Size = 18.0f;
  					RenderTools()->RenderTee(CAnimState::GetIdle(), &Info, EMOTE_NORMAL, vec2(1,0),
  						vec2(Whole-ScoreWidthMax-Info.m_Size/2-Split, 246.0f+Info.m_Size/2+t*20));
diff --git a/src/game/client/components/items.cpp b/src/game/client/components/items.cpp
index 3379378b..fe14a339 100644
--- a/src/game/client/components/items.cpp
+++ b/src/game/client/components/items.cpp
@@ -15,7 +15,7 @@
 
 #include "items.h"
 
-void CItems::RenderProjectile(const CNetObj_Projectile *pCurrent, int ItemId)
+void CItems::RenderProjectile(const CNetObj_Projectile *pCurrent, int ItemID)
 {
 
 	// get positions
@@ -70,12 +70,12 @@ void CItems::RenderProjectile(const CNetObj_Projectile *pCurrent, int ItemId)
 			if(!pInfo->m_Paused)
 				Time += (Client()->LocalTime()-LastLocalTime)*pInfo->m_Speed;
 			
-			Graphics()->QuadsSetRotation(Time*pi*2*2 + ItemId);
+			Graphics()->QuadsSetRotation(Time*pi*2*2 + ItemID);
 			
 			LastLocalTime = Client()->LocalTime();
 		}
 		else
-			Graphics()->QuadsSetRotation(Client()->LocalTime()*pi*2*2 + ItemId);
+			Graphics()->QuadsSetRotation(Client()->LocalTime()*pi*2*2 + ItemID);
 	}
 	else
 	{
@@ -175,7 +175,7 @@ void CItems::RenderFlag(const CNetObj_Flag *pPrev, const CNetObj_Flag *pCurrent)
 		Pos = vec2(pCurrent->m_X, pCurrent->m_Y);
 
 	// make sure to use predicted position if we are the carrier
-	if(m_pClient->m_Snap.m_pLocalInfo && pCurrent->m_CarriedBy == m_pClient->m_Snap.m_pLocalInfo->m_ClientId)
+	if(m_pClient->m_Snap.m_pLocalInfo && pCurrent->m_CarriedBy == m_pClient->m_Snap.m_pLocalInfo->m_ClientID)
 		Pos = m_pClient->m_LocalCharacterPos;
 
 	IGraphics::CQuadItem QuadItem(Pos.x, Pos.y-Size*0.75f, Size, Size*2);
@@ -262,11 +262,11 @@ void CItems::OnRender()
 
 		if(Item.m_Type == NETOBJTYPE_PROJECTILE)
 		{
-			RenderProjectile((const CNetObj_Projectile *)pData, Item.m_Id);
+			RenderProjectile((const CNetObj_Projectile *)pData, Item.m_ID);
 		}
 		else if(Item.m_Type == NETOBJTYPE_PICKUP)
 		{
-			const void *pPrev = Client()->SnapFindItem(IClient::SNAP_PREV, Item.m_Type, Item.m_Id);
+			const void *pPrev = Client()->SnapFindItem(IClient::SNAP_PREV, Item.m_Type, Item.m_ID);
 			if(pPrev)
 				RenderPickup((const CNetObj_Pickup *)pPrev, (const CNetObj_Pickup *)pData);
 		}
@@ -284,7 +284,7 @@ void CItems::OnRender()
 
 		if(Item.m_Type == NETOBJTYPE_FLAG)
 		{
-			const void *pPrev = Client()->SnapFindItem(IClient::SNAP_PREV, Item.m_Type, Item.m_Id);
+			const void *pPrev = Client()->SnapFindItem(IClient::SNAP_PREV, Item.m_Type, Item.m_ID);
 			if (pPrev)
 				RenderFlag((const CNetObj_Flag *)pPrev, (const CNetObj_Flag *)pData);
 		}
diff --git a/src/game/client/components/items.h b/src/game/client/components/items.h
index 444d0209..2fd188eb 100644
--- a/src/game/client/components/items.h
+++ b/src/game/client/components/items.h
@@ -6,7 +6,7 @@
 
 class CItems : public CComponent
 {	
-	void RenderProjectile(const CNetObj_Projectile *pCurrent, int ItemId);
+	void RenderProjectile(const CNetObj_Projectile *pCurrent, int ItemID);
 	void RenderPickup(const CNetObj_Pickup *pPrev, const CNetObj_Pickup *pCurrent);
 	void RenderFlag(const CNetObj_Flag *pPrev, const CNetObj_Flag *pCurrent);
 	void RenderLaser(const struct CNetObj_Laser *pCurrent);
diff --git a/src/game/client/components/menus.h b/src/game/client/components/menus.h
index 40f6f1bd..35a9918f 100644
--- a/src/game/client/components/menus.h
+++ b/src/game/client/components/menus.h
@@ -78,7 +78,7 @@ class CMenus : public CComponent
 		CUIRect m_HitRect;
 	};
 	
-	void UiDoListboxStart(void *pId, const CUIRect *pRect, float RowHeight, const char *pTitle, const char *pBottomText, int NumItems,
+	void UiDoListboxStart(void *pID, const CUIRect *pRect, float RowHeight, const char *pTitle, const char *pBottomText, int NumItems,
 						  int ItemsPerRow, int SelectedIndex, float ScrollValue);
 	CListboxItem UiDoListboxNextItem(void *pID, bool Selected = false);
 	CListboxItem UiDoListboxNextRow();
diff --git a/src/game/client/components/menus_browser.cpp b/src/game/client/components/menus_browser.cpp
index 6fc2cb26..f977dba6 100644
--- a/src/game/client/components/menus_browser.cpp
+++ b/src/game/client/components/menus_browser.cpp
@@ -27,7 +27,7 @@ void CMenus::RenderServerbrowserServerList(CUIRect View)
 
 	struct CColumn
 	{
-		int m_Id;
+		int m_ID;
 		int m_Sort;
 		CLocConstString m_Caption;
 		int m_Direction;
@@ -270,14 +270,14 @@ void CMenus::RenderServerbrowserServerList(CUIRect View)
 			Button.h = Row.h;
 			Button.w = s_aCols[c].m_Rect.w;
 
-			int Id = s_aCols[c].m_Id;
+			int ID = s_aCols[c].m_ID;
 
-			if(Id == COL_FLAG_LOCK)
+			if(ID == COL_FLAG_LOCK)
 			{
 				if(pItem->m_Flags & SERVER_FLAG_PASSWORD)
 					DoButton_Icon(IMAGE_BROWSEICONS, SPRITE_BROWSE_LOCK, &Button);
 			}
-			else if(Id == COL_FLAG_PURE)
+			else if(ID == COL_FLAG_PURE)
 			{
 				if(	str_comp(pItem->m_aGameType, "DM") == 0 ||
 					str_comp(pItem->m_aGameType, "TDM") == 0 ||
@@ -291,12 +291,12 @@ void CMenus::RenderServerbrowserServerList(CUIRect View)
 					DoButton_Icon(IMAGE_BROWSEICONS, SPRITE_BROWSE_UNPURE, &Button);
 				}
 			}
-			else if(Id == COL_FLAG_FAV)
+			else if(ID == COL_FLAG_FAV)
 			{
 				if(pItem->m_Favorite)
 					DoButton_Icon(IMAGE_BROWSEICONS, SPRITE_BROWSE_HEART, &Button);
 			}
-			else if(Id == COL_NAME)
+			else if(ID == COL_NAME)
 			{
 				CTextCursor Cursor;
 				TextRender()->SetCursor(&Cursor, Button.x, Button.y, 12.0f * UI()->Scale(), TEXTFLAG_RENDER|TEXTFLAG_STOP_AT_END);
@@ -305,14 +305,14 @@ void CMenus::RenderServerbrowserServerList(CUIRect View)
 				if(g_Config.m_BrFilterString[0] && (pItem->m_QuickSearchHit&IServerBrowser::QUICK_SERVERNAME))
 				{
 					// highlight the parts that matches
-					const char *s = str_find_nocase(pItem->m_aName, g_Config.m_BrFilterString);
-					if(s)
+					const char *pStr = str_find_nocase(pItem->m_aName, g_Config.m_BrFilterString);
+					if(pStr)
 					{
-						TextRender()->TextEx(&Cursor, pItem->m_aName, (int)(s-pItem->m_aName));
+						TextRender()->TextEx(&Cursor, pItem->m_aName, (int)(pStr-pItem->m_aName));
 						TextRender()->TextColor(0.4f,0.4f,1.0f,1);
-						TextRender()->TextEx(&Cursor, s, str_length(g_Config.m_BrFilterString));
+						TextRender()->TextEx(&Cursor, pStr, str_length(g_Config.m_BrFilterString));
 						TextRender()->TextColor(1,1,1,1);
-						TextRender()->TextEx(&Cursor, s+str_length(g_Config.m_BrFilterString), -1);
+						TextRender()->TextEx(&Cursor, pStr+str_length(g_Config.m_BrFilterString), -1);
 					}
 					else
 						TextRender()->TextEx(&Cursor, pItem->m_aName, -1);
@@ -320,14 +320,14 @@ void CMenus::RenderServerbrowserServerList(CUIRect View)
 				else
 					TextRender()->TextEx(&Cursor, pItem->m_aName, -1);
 			}
-			else if(Id == COL_MAP)
+			else if(ID == COL_MAP)
 			{
 				CTextCursor Cursor;
 				TextRender()->SetCursor(&Cursor, Button.x, Button.y, 12.0f * UI()->Scale(), TEXTFLAG_RENDER|TEXTFLAG_STOP_AT_END);
 				Cursor.m_LineWidth = Button.w;
 				TextRender()->TextEx(&Cursor, pItem->m_aMap, -1);
 			}
-			else if(Id == COL_PLAYERS)
+			else if(ID == COL_PLAYERS)
 			{
 				str_format(aTemp, sizeof(aTemp), "%i/%i", pItem->m_NumPlayers, pItem->m_MaxPlayers);
 				if(g_Config.m_BrFilterString[0] && (pItem->m_QuickSearchHit&IServerBrowser::QUICK_PLAYERNAME))
@@ -335,17 +335,17 @@ void CMenus::RenderServerbrowserServerList(CUIRect View)
 				UI()->DoLabelScaled(&Button, aTemp, 12.0f, 1);
 				TextRender()->TextColor(1,1,1,1);
 			}
-			else if(Id == COL_PING)
+			else if(ID == COL_PING)
 			{
 				str_format(aTemp, sizeof(aTemp), "%i", pItem->m_Latency);
 				UI()->DoLabelScaled(&Button, aTemp, 12.0f, 1);
 			}
-			else if(Id == COL_VERSION)
+			else if(ID == COL_VERSION)
 			{
 				const char *pVersion = pItem->m_aVersion;
 				UI()->DoLabelScaled(&Button, pVersion, 12.0f, 1);
 			}
-			else if(Id == COL_GAMETYPE)
+			else if(ID == COL_GAMETYPE)
 			{
 				CTextCursor Cursor;
 				TextRender()->SetCursor(&Cursor, Button.x, Button.y, 12.0f*UI()->Scale(), TEXTFLAG_RENDER|TEXTFLAG_STOP_AT_END);
diff --git a/src/game/client/components/menus_demo.cpp b/src/game/client/components/menus_demo.cpp
index 9ffe7aa6..5663bd85 100644
--- a/src/game/client/components/menus_demo.cpp
+++ b/src/game/client/components/menus_demo.cpp
@@ -26,12 +26,12 @@ int CMenus::DoButton_DemoPlayer(const void *pID, const char *pText, int Checked,
 	return UI()->DoButtonLogic(pID, pText, Checked, pRect);
 }
 
-int CMenus::DoButton_DemoPlayer_Sprite(const void *pID, int SpriteId, int Checked, const CUIRect *pRect)
+int CMenus::DoButton_DemoPlayer_Sprite(const void *pID, int SpriteID, int Checked, const CUIRect *pRect)
 {
 	RenderTools()->DrawUIRect(pRect, vec4(1,1,1, Checked ? 0.10f : 0.5f)*ButtonColorMul(pID), CUI::CORNER_ALL, 5.0f);
 	Graphics()->TextureSet(g_pData->m_aImages[IMAGE_DEMOBUTTONS].m_Id);
 	Graphics()->QuadsBegin();
-	RenderTools()->SelectSprite(SpriteId);
+	RenderTools()->SelectSprite(SpriteID);
 	IGraphics::CQuadItem QuadItem(pRect->x, pRect->y, pRect->w, pRect->h);
 	Graphics()->QuadsDrawTL(&QuadItem, 1);
 	Graphics()->QuadsEnd();
@@ -79,8 +79,8 @@ void CMenus::RenderDemoPlayer(CUIRect MainView)
 
 	// do seekbar
 	{
-		static int s_SeekBarId = 0;
-		void *id = &s_SeekBarId;
+		static int s_SeekBarID = 0;
+		void *id = &s_SeekBarID;
 		char aBuffer[128];
 		
 		RenderTools()->DrawUIRect(&SeekBar, vec4(0,0,0,0.5f), CUI::CORNER_ALL, 5.0f);
@@ -235,7 +235,7 @@ static int gs_ListBoxItemsPerRow;
 static float gs_ListBoxScrollValue;
 static bool gs_ListBoxItemActivated;
 
-void CMenus::UiDoListboxStart(void *pId, const CUIRect *pRect, float RowHeight, const char *pTitle, const char *pBottomText, int NumItems,
+void CMenus::UiDoListboxStart(void *pID, const CUIRect *pRect, float RowHeight, const char *pTitle, const char *pBottomText, int NumItems,
 								int ItemsPerRow, int SelectedIndex, float ScrollValue)
 {
 	CUIRect Scroll, Row;
@@ -290,7 +290,7 @@ void CMenus::UiDoListboxStart(void *pId, const CUIRect *pRect, float RowHeight,
 	}
 		
 	Scroll.HMargin(5.0f, &Scroll);
-	gs_ListBoxScrollValue = DoScrollbarV(pId, &Scroll, gs_ListBoxScrollValue);
+	gs_ListBoxScrollValue = DoScrollbarV(pID, &Scroll, gs_ListBoxScrollValue);
 	
 	// the list
 	gs_ListBoxView = gs_ListBoxOriginalView;
diff --git a/src/game/client/components/nameplates.cpp b/src/game/client/components/nameplates.cpp
index 39d081a9..ee67eb82 100644
--- a/src/game/client/components/nameplates.cpp
+++ b/src/game/client/components/nameplates.cpp
@@ -29,7 +29,7 @@ void CNamePlates::RenderNameplate(
 		if(g_Config.m_ClNameplatesAlways == 0)
 			a = clamp(1-powf(distance(m_pClient->m_pControls->m_TargetPos, Position)/200.0f,16.0f), 0.0f, 1.0f);
 			
-		const char *pName = m_pClient->m_aClients[pPlayerInfo->m_ClientId].m_aName;
+		const char *pName = m_pClient->m_aClients[pPlayerInfo->m_ClientID].m_aName;
 		float tw = TextRender()->TextWidth(0, FontSize, pName, -1);
 		
 		TextRender()->TextColor(1.0f, 1.0f, 1.0f, a);
@@ -46,7 +46,7 @@ void CNamePlates::RenderNameplate(
 		if(g_Config.m_Debug) // render client id when in debug aswell
 		{
 			char aBuf[128];
-			str_format(aBuf, sizeof(aBuf),"%d", pPlayerInfo->m_ClientId);
+			str_format(aBuf, sizeof(aBuf),"%d", pPlayerInfo->m_ClientID);
 			TextRender()->Text(0, Position.x, Position.y-90, 28.0f, aBuf, -1);
 		}
 
diff --git a/src/game/client/components/players.cpp b/src/game/client/components/players.cpp
index 0544010a..3094a738 100644
--- a/src/game/client/components/players.cpp
+++ b/src/game/client/components/players.cpp
@@ -94,7 +94,7 @@ void CPlayers::RenderHook(
 	Player = *pPlayerChar;
 
 	CNetObj_PlayerInfo pInfo = *pPlayerInfo;
-	CTeeRenderInfo RenderInfo = m_pClient->m_aClients[pInfo.m_ClientId].m_RenderInfo;
+	CTeeRenderInfo RenderInfo = m_pClient->m_aClients[pInfo.m_ClientID].m_RenderInfo;
 
 	// check for teamplay modes
 	bool IsTeamplay = false;
@@ -154,7 +154,7 @@ void CPlayers::RenderHook(
 		
 		if(pPlayerChar->m_HookedPlayer != -1)
 		{
-			if(m_pClient->m_Snap.m_pLocalInfo && pPlayerChar->m_HookedPlayer == m_pClient->m_Snap.m_pLocalInfo->m_ClientId)
+			if(m_pClient->m_Snap.m_pLocalInfo && pPlayerChar->m_HookedPlayer == m_pClient->m_Snap.m_pLocalInfo->m_ClientID)
 			{
 				if(Client()->State() == IClient::STATE_DEMOPLAYBACK) // only use prediction if needed
 					HookPos = vec2(m_pClient->m_LocalCharacterPos.x, m_pClient->m_LocalCharacterPos.y);
@@ -217,7 +217,7 @@ void CPlayers::RenderPlayer(
 	Player = *pPlayerChar;
 
 	CNetObj_PlayerInfo pInfo = *pPlayerInfo;
-	CTeeRenderInfo RenderInfo = m_pClient->m_aClients[pInfo.m_ClientId].m_RenderInfo;
+	CTeeRenderInfo RenderInfo = m_pClient->m_aClients[pInfo.m_ClientID].m_RenderInfo;
 
 	// check for teamplay modes
 	bool IsTeamplay = false;
@@ -509,13 +509,13 @@ void CPlayers::RenderPlayer(
 		Graphics()->QuadsEnd();
 	}
 
-	if (m_pClient->m_aClients[pInfo.m_ClientId].m_EmoticonStart != -1 && m_pClient->m_aClients[pInfo.m_ClientId].m_EmoticonStart + 2 * Client()->GameTickSpeed() > Client()->GameTick())
+	if (m_pClient->m_aClients[pInfo.m_ClientID].m_EmoticonStart != -1 && m_pClient->m_aClients[pInfo.m_ClientID].m_EmoticonStart + 2 * Client()->GameTickSpeed() > Client()->GameTick())
 	{
 		Graphics()->TextureSet(g_pData->m_aImages[IMAGE_EMOTICONS].m_Id);
 		Graphics()->QuadsBegin();
 
-		int SinceStart = Client()->GameTick() - m_pClient->m_aClients[pInfo.m_ClientId].m_EmoticonStart;
-		int FromEnd = m_pClient->m_aClients[pInfo.m_ClientId].m_EmoticonStart + 2 * Client()->GameTickSpeed() - Client()->GameTick();
+		int SinceStart = Client()->GameTick() - m_pClient->m_aClients[pInfo.m_ClientID].m_EmoticonStart;
+		int FromEnd = m_pClient->m_aClients[pInfo.m_ClientID].m_EmoticonStart + 2 * Client()->GameTickSpeed() - Client()->GameTick();
 
 		float a = 1;
 
@@ -536,7 +536,7 @@ void CPlayers::RenderPlayer(
 
 		Graphics()->SetColor(1.0f,1.0f,1.0f,a);
 		// client_datas::emoticon is an offset from the first emoticon
-		RenderTools()->SelectSprite(SPRITE_OOP + m_pClient->m_aClients[pInfo.m_ClientId].m_Emoticon);
+		RenderTools()->SelectSprite(SPRITE_OOP + m_pClient->m_aClients[pInfo.m_ClientID].m_Emoticon);
 		IGraphics::CQuadItem QuadItem(Position.x, Position.y - 23 - 32*h, 64, 64*h);
 		Graphics()->QuadsDraw(&QuadItem, 1);
 		Graphics()->QuadsEnd();
diff --git a/src/game/client/components/scoreboard.cpp b/src/game/client/components/scoreboard.cpp
index bed48619..d5588c10 100644
--- a/src/game/client/components/scoreboard.cpp
+++ b/src/game/client/components/scoreboard.cpp
@@ -102,7 +102,7 @@ void CScoreboard::RenderSpectators(float x, float y, float w)
 			{
 				if(Count)
 					str_append(aBuffer, ", ", sizeof(aBuffer));
-				str_append(aBuffer, m_pClient->m_aClients[pInfo->m_ClientId].m_aName, sizeof(aBuffer));
+				str_append(aBuffer, m_pClient->m_aClients[pInfo->m_ClientID].m_aName, sizeof(aBuffer));
 				Count++;
 			}
 		}
@@ -198,9 +198,9 @@ void CScoreboard::RenderScoreboard(float x, float y, float w, int Team, const ch
 		TextRender()->Text(0, x+ScoreWidth-Width, y+(FontSize-FontSizeResize)/2, FontSizeResize, aBuf, -1);
 		
 		FontSizeResize = FontSize;
-		while(TextRender()->TextWidth(0, FontSizeResize, m_pClient->m_aClients[pInfo->m_ClientId].m_aName, -1) > w-163.0f-PingWidth)
+		while(TextRender()->TextWidth(0, FontSizeResize, m_pClient->m_aClients[pInfo->m_ClientID].m_aName, -1) > w-163.0f-PingWidth)
 			--FontSizeResize;
-		TextRender()->Text(0, x+128.0f, y+(FontSize-FontSizeResize)/2, FontSizeResize, m_pClient->m_aClients[pInfo->m_ClientId].m_aName, -1);
+		TextRender()->Text(0, x+128.0f, y+(FontSize-FontSizeResize)/2, FontSizeResize, m_pClient->m_aClients[pInfo->m_ClientID].m_aName, -1);
 
 		FontSizeResize = FontSize;
 		str_format(aBuf, sizeof(aBuf), "%d", clamp(pInfo->m_Latency, -9999, 9999));
@@ -209,8 +209,8 @@ void CScoreboard::RenderScoreboard(float x, float y, float w, int Team, const ch
 		TextRender()->Text(0, x+w-35.0f-Width, y+(FontSize-FontSizeResize)/2, FontSizeResize, aBuf, -1);
 
 		// render avatar
-		if((m_pClient->m_Snap.m_paFlags[0] && m_pClient->m_Snap.m_paFlags[0]->m_CarriedBy == pInfo->m_ClientId) ||
-			(m_pClient->m_Snap.m_paFlags[1] && m_pClient->m_Snap.m_paFlags[1]->m_CarriedBy == pInfo->m_ClientId))
+		if((m_pClient->m_Snap.m_paFlags[0] && m_pClient->m_Snap.m_paFlags[0]->m_CarriedBy == pInfo->m_ClientID) ||
+			(m_pClient->m_Snap.m_paFlags[1] && m_pClient->m_Snap.m_paFlags[1]->m_CarriedBy == pInfo->m_ClientID))
 		{
 			Graphics()->BlendNormal();
 			Graphics()->TextureSet(g_pData->m_aImages[IMAGE_GAME].m_Id);
@@ -225,7 +225,7 @@ void CScoreboard::RenderScoreboard(float x, float y, float w, int Team, const ch
 			Graphics()->QuadsEnd();
 		}
 		
-		CTeeRenderInfo TeeInfo = m_pClient->m_aClients[pInfo->m_ClientId].m_RenderInfo;
+		CTeeRenderInfo TeeInfo = m_pClient->m_aClients[pInfo->m_ClientID].m_RenderInfo;
 		TeeInfo.m_Size *= TeeSizeMod;
 		RenderTools()->RenderTee(CAnimState::GetIdle(), &TeeInfo, EMOTE_NORMAL, vec2(1,0), vec2(x+90, y+28+TeeOffset));
 
diff --git a/src/game/client/components/sounds.cpp b/src/game/client/components/sounds.cpp
index d631a330..f162e5e6 100644
--- a/src/game/client/components/sounds.cpp
+++ b/src/game/client/components/sounds.cpp
@@ -62,7 +62,7 @@ void CSounds::Enqueue(int SetId)
 void CSounds::PlayAndRecord(int Chn, int SetId, float Vol, vec2 Pos)
 {
 	CNetMsg_Sv_SoundGlobal Msg;
-	Msg.m_Soundid = SetId;
+	Msg.m_SoundID = SetId;
 	Client()->SendPackMsg(&Msg, MSGFLAG_NOSEND|MSGFLAG_RECORD);
 	
 	Play(Chn, SetId, Vol, Pos);
diff --git a/src/game/client/components/voting.cpp b/src/game/client/components/voting.cpp
index 4ddd6318..e2531818 100644
--- a/src/game/client/components/voting.cpp
+++ b/src/game/client/components/voting.cpp
@@ -31,13 +31,13 @@ void CVoting::Callvote(const char *pType, const char *pValue)
 	Client()->SendPackMsg(&Msg, MSGFLAG_VITAL);
 }
 
-void CVoting::CallvoteKick(int ClientId, const char *pReason)
+void CVoting::CallvoteKick(int ClientID, const char *pReason)
 {
 	char aBuf[32];
 	if(pReason[0])
-		str_format(aBuf, sizeof(aBuf), "%d %s", ClientId, pReason);
+		str_format(aBuf, sizeof(aBuf), "%d %s", ClientID, pReason);
 	else
-		str_format(aBuf, sizeof(aBuf), "%d", ClientId);
+		str_format(aBuf, sizeof(aBuf), "%d", ClientID);
 	Callvote("kick", aBuf);
 }
 
@@ -57,13 +57,13 @@ void CVoting::CallvoteOption(int OptionId)
 	}
 }
 
-void CVoting::ForcevoteKick(int ClientId, const char *pReason)
+void CVoting::ForcevoteKick(int ClientID, const char *pReason)
 {
 	char aBuf[32];
 	if(pReason[0])
-		str_format(aBuf, sizeof(aBuf), "kick %d %s", ClientId, pReason);
+		str_format(aBuf, sizeof(aBuf), "kick %d %s", ClientID, pReason);
 	else
-		str_format(aBuf, sizeof(aBuf), "kick %d", ClientId);
+		str_format(aBuf, sizeof(aBuf), "kick %d", ClientID);
 	Client()->Rcon(aBuf);
 }
 
diff --git a/src/game/client/components/voting.h b/src/game/client/components/voting.h
index 60631107..87e0ec10 100644
--- a/src/game/client/components/voting.h
+++ b/src/game/client/components/voting.h
@@ -41,9 +41,9 @@ public:
 	
 	void RenderBars(CUIRect Bars, bool Text);
 	
-	void CallvoteKick(int ClientId, const char *pReason);
+	void CallvoteKick(int ClientID, const char *pReason);
 	void CallvoteOption(int Option);
-	void ForcevoteKick(int ClientId, const char *pReason);
+	void ForcevoteKick(int ClientID, const char *pReason);
 	void ForcevoteOption(int Option);
 	
 	void Vote(int v); // -1 = no, 1 = yes
diff --git a/src/game/client/gameclient.cpp b/src/game/client/gameclient.cpp
index f1ff3709..99195dc3 100644
--- a/src/game/client/gameclient.cpp
+++ b/src/game/client/gameclient.cpp
@@ -374,7 +374,7 @@ void CGameClient::OnReset()
 	for(int i = 0; i < MAX_CLIENTS; i++)
 	{
 		m_aClients[i].m_aName[0] = 0;
-		m_aClients[i].m_SkinId = 0;
+		m_aClients[i].m_SkinID = 0;
 		m_aClients[i].m_Team = 0;
 		m_aClients[i].m_Angle = 0;
 		m_aClients[i].m_Emoticon = 0;
@@ -465,12 +465,12 @@ void CGameClient::OnRender()
 	if(m_LastSendInfo && Client()->State() == IClient::STATE_ONLINE && !m_pMenus->IsActive() && m_LastSendInfo+time_freq()*5 < time_get())
 	{
 		// resend if client info differs
-		if(str_comp(g_Config.m_PlayerName, m_aClients[m_Snap.m_LocalCid].m_aName) ||
-			str_comp(g_Config.m_PlayerSkin, m_aClients[m_Snap.m_LocalCid].m_aSkinName) ||
+		if(str_comp(g_Config.m_PlayerName, m_aClients[m_Snap.m_LocalClientID].m_aName) ||
+			str_comp(g_Config.m_PlayerSkin, m_aClients[m_Snap.m_LocalClientID].m_aSkinName) ||
 			(g_GameClient.m_Snap.m_pGameobj && !(g_GameClient.m_Snap.m_pGameobj->m_Flags&GAMEFLAG_TEAMS) &&	// no teamgame?
-			(g_Config.m_PlayerUseCustomColor != m_aClients[m_Snap.m_LocalCid].m_UseCustomColor ||
-			g_Config.m_PlayerColorBody != m_aClients[m_Snap.m_LocalCid].m_ColorBody ||
-			g_Config.m_PlayerColorFeet != m_aClients[m_Snap.m_LocalCid].m_ColorFeet)))
+			(g_Config.m_PlayerUseCustomColor != m_aClients[m_Snap.m_LocalClientID].m_UseCustomColor ||
+			g_Config.m_PlayerColorBody != m_aClients[m_Snap.m_LocalClientID].m_ColorBody ||
+			g_Config.m_PlayerColorFeet != m_aClients[m_Snap.m_LocalClientID].m_ColorFeet)))
 		{
 			SendInfo(false);
 		}
@@ -553,8 +553,8 @@ void CGameClient::OnMessage(int MsgId, CUnpacker *pUnpacker)
 		CNetMsg_Sv_Emoticon *pMsg = (CNetMsg_Sv_Emoticon *)pRawMsg;
 
 		// apply
-		m_aClients[pMsg->m_Cid].m_Emoticon = pMsg->m_Emoticon;
-		m_aClients[pMsg->m_Cid].m_EmoticonStart = Client()->GameTick();
+		m_aClients[pMsg->m_ClientID].m_Emoticon = pMsg->m_Emoticon;
+		m_aClients[pMsg->m_ClientID].m_EmoticonStart = Client()->GameTick();
 	}
 	else if(MsgId == NETMSGTYPE_SV_SOUNDGLOBAL)
 	{
@@ -563,12 +563,12 @@ void CGameClient::OnMessage(int MsgId, CUnpacker *pUnpacker)
 		
 		// don't enqueue pseudo-global sounds from demos (created by PlayAndRecord)
 		CNetMsg_Sv_SoundGlobal *pMsg = (CNetMsg_Sv_SoundGlobal *)pRawMsg;
-		if(pMsg->m_Soundid == SOUND_CTF_DROP || pMsg->m_Soundid == SOUND_CTF_RETURN ||
-			pMsg->m_Soundid == SOUND_CTF_CAPTURE || pMsg->m_Soundid == SOUND_CTF_GRAB_EN ||
-			pMsg->m_Soundid == SOUND_CTF_GRAB_PL)
-			g_GameClient.m_pSounds->Enqueue(pMsg->m_Soundid);
+		if(pMsg->m_SoundID == SOUND_CTF_DROP || pMsg->m_SoundID == SOUND_CTF_RETURN ||
+			pMsg->m_SoundID == SOUND_CTF_CAPTURE || pMsg->m_SoundID == SOUND_CTF_GRAB_EN ||
+			pMsg->m_SoundID == SOUND_CTF_GRAB_PL)
+			g_GameClient.m_pSounds->Enqueue(pMsg->m_SoundID);
 		else
-			g_GameClient.m_pSounds->Play(CSounds::CHN_GLOBAL, pMsg->m_Soundid, 1.0f, vec2(0,0));
+			g_GameClient.m_pSounds->Play(CSounds::CHN_GLOBAL, pMsg->m_SoundID, 1.0f, vec2(0,0));
 	}		
 }
 
@@ -638,12 +638,12 @@ void CGameClient::ProcessEvents()
 		else if(Item.m_Type == NETEVENTTYPE_DEATH)
 		{
 			NETEVENT_DEATH *ev = (NETEVENT_DEATH *)pData;
-			g_GameClient.m_pEffects->PlayerDeath(vec2(ev->m_X, ev->m_Y), ev->m_ClientId);
+			g_GameClient.m_pEffects->PlayerDeath(vec2(ev->m_X, ev->m_Y), ev->m_ClientID);
 		}
 		else if(Item.m_Type == NETEVENTTYPE_SOUNDWORLD)
 		{
 			NETEVENT_SOUNDWORLD *ev = (NETEVENT_SOUNDWORLD *)pData;
-			g_GameClient.m_pSounds->Play(CSounds::CHN_WORLD, ev->m_SoundId, 1.0f, vec2(ev->m_X, ev->m_Y));
+			g_GameClient.m_pSounds->Play(CSounds::CHN_WORLD, ev->m_SoundID, 1.0f, vec2(ev->m_X, ev->m_Y));
 		}
 	}
 }
@@ -654,7 +654,7 @@ void CGameClient::OnNewSnapshot()
 	
 	// clear out the invalid pointers
 	mem_zero(&g_GameClient.m_Snap, sizeof(g_GameClient.m_Snap));
-	m_Snap.m_LocalCid = -1;
+	m_Snap.m_LocalClientID = -1;
 
 	// secure snapshot
 	{
@@ -668,7 +668,7 @@ void CGameClient::OnNewSnapshot()
 				if(g_Config.m_Debug)
 				{
 					char aBuf[256];
-					str_format(aBuf, sizeof(aBuf), "invalidated index=%d type=%d (%s) size=%d id=%d", Index, Item.m_Type, m_NetObjHandler.GetObjName(Item.m_Type), Item.m_DataSize, Item.m_Id);
+					str_format(aBuf, sizeof(aBuf), "invalidated index=%d type=%d (%s) size=%d id=%d", Index, Item.m_Type, m_NetObjHandler.GetObjName(Item.m_Type), Item.m_DataSize, Item.m_ID);
 					Console()->Print(IConsole::OUTPUT_LEVEL_DEBUG, "game", aBuf);
 				}
 				Client()->SnapInvalidateItem(IClient::SNAP_CURRENT, Index);
@@ -708,41 +708,41 @@ void CGameClient::OnNewSnapshot()
 			if(Item.m_Type == NETOBJTYPE_CLIENTINFO)
 			{
 				const CNetObj_ClientInfo *pInfo = (const CNetObj_ClientInfo *)pData;
-				int Cid = Item.m_Id;
-				IntsToStr(&pInfo->m_Name0, 6, m_aClients[Cid].m_aName);
-				IntsToStr(&pInfo->m_Skin0, 6, m_aClients[Cid].m_aSkinName);
+				int ClientID = Item.m_ID;
+				IntsToStr(&pInfo->m_Name0, 6, m_aClients[ClientID].m_aName);
+				IntsToStr(&pInfo->m_Skin0, 6, m_aClients[ClientID].m_aSkinName);
 				
-				m_aClients[Cid].m_UseCustomColor = pInfo->m_UseCustomColor;
-				m_aClients[Cid].m_ColorBody = pInfo->m_ColorBody;
-				m_aClients[Cid].m_ColorFeet = pInfo->m_ColorFeet;
+				m_aClients[ClientID].m_UseCustomColor = pInfo->m_UseCustomColor;
+				m_aClients[ClientID].m_ColorBody = pInfo->m_ColorBody;
+				m_aClients[ClientID].m_ColorFeet = pInfo->m_ColorFeet;
 				
 				// prepare the info
-				if(m_aClients[Cid].m_aSkinName[0] == 'x' || m_aClients[Cid].m_aSkinName[1] == '_')
-					str_copy(m_aClients[Cid].m_aSkinName, "default", 64);
+				if(m_aClients[ClientID].m_aSkinName[0] == 'x' || m_aClients[ClientID].m_aSkinName[1] == '_')
+					str_copy(m_aClients[ClientID].m_aSkinName, "default", 64);
 					
-				m_aClients[Cid].m_SkinInfo.m_ColorBody = m_pSkins->GetColorV4(m_aClients[Cid].m_ColorBody);
-				m_aClients[Cid].m_SkinInfo.m_ColorFeet = m_pSkins->GetColorV4(m_aClients[Cid].m_ColorFeet);
-				m_aClients[Cid].m_SkinInfo.m_Size = 64;
+				m_aClients[ClientID].m_SkinInfo.m_ColorBody = m_pSkins->GetColorV4(m_aClients[ClientID].m_ColorBody);
+				m_aClients[ClientID].m_SkinInfo.m_ColorFeet = m_pSkins->GetColorV4(m_aClients[ClientID].m_ColorFeet);
+				m_aClients[ClientID].m_SkinInfo.m_Size = 64;
 				
 				// find new skin
-				m_aClients[Cid].m_SkinId = g_GameClient.m_pSkins->Find(m_aClients[Cid].m_aSkinName);
-				if(m_aClients[Cid].m_SkinId < 0)
+				m_aClients[ClientID].m_SkinID = g_GameClient.m_pSkins->Find(m_aClients[ClientID].m_aSkinName);
+				if(m_aClients[ClientID].m_SkinID < 0)
 				{
-					m_aClients[Cid].m_SkinId = g_GameClient.m_pSkins->Find("default");
-					if(m_aClients[Cid].m_SkinId < 0)
-						m_aClients[Cid].m_SkinId = 0;
+					m_aClients[ClientID].m_SkinID = g_GameClient.m_pSkins->Find("default");
+					if(m_aClients[ClientID].m_SkinID < 0)
+						m_aClients[ClientID].m_SkinID = 0;
 				}
 				
-				if(m_aClients[Cid].m_UseCustomColor)
-					m_aClients[Cid].m_SkinInfo.m_Texture = g_GameClient.m_pSkins->Get(m_aClients[Cid].m_SkinId)->m_ColorTexture;
+				if(m_aClients[ClientID].m_UseCustomColor)
+					m_aClients[ClientID].m_SkinInfo.m_Texture = g_GameClient.m_pSkins->Get(m_aClients[ClientID].m_SkinID)->m_ColorTexture;
 				else
 				{
-					m_aClients[Cid].m_SkinInfo.m_Texture = g_GameClient.m_pSkins->Get(m_aClients[Cid].m_SkinId)->m_OrgTexture;
-					m_aClients[Cid].m_SkinInfo.m_ColorBody = vec4(1,1,1,1);
-					m_aClients[Cid].m_SkinInfo.m_ColorFeet = vec4(1,1,1,1);
+					m_aClients[ClientID].m_SkinInfo.m_Texture = g_GameClient.m_pSkins->Get(m_aClients[ClientID].m_SkinID)->m_OrgTexture;
+					m_aClients[ClientID].m_SkinInfo.m_ColorBody = vec4(1,1,1,1);
+					m_aClients[ClientID].m_SkinInfo.m_ColorFeet = vec4(1,1,1,1);
 				}
 
-				m_aClients[Cid].UpdateRenderInfo();
+				m_aClients[ClientID].UpdateRenderInfo();
 				g_GameClient.m_Snap.m_NumPlayers++;
 				
 			}
@@ -750,12 +750,12 @@ void CGameClient::OnNewSnapshot()
 			{
 				const CNetObj_PlayerInfo *pInfo = (const CNetObj_PlayerInfo *)pData;
 				
-				m_aClients[pInfo->m_ClientId].m_Team = pInfo->m_Team;
-				m_Snap.m_paPlayerInfos[pInfo->m_ClientId] = pInfo;
+				m_aClients[pInfo->m_ClientID].m_Team = pInfo->m_Team;
+				m_Snap.m_paPlayerInfos[pInfo->m_ClientID] = pInfo;
 				
 				if(pInfo->m_Local)
 				{
-					m_Snap.m_LocalCid = Item.m_Id;
+					m_Snap.m_LocalClientID = Item.m_ID;
 					m_Snap.m_pLocalInfo = pInfo;
 					
 					if(pInfo->m_Team == TEAM_SPECTATORS)
@@ -769,17 +769,17 @@ void CGameClient::OnNewSnapshot()
 			}
 			else if(Item.m_Type == NETOBJTYPE_CHARACTER)
 			{
-				const void *pOld = Client()->SnapFindItem(IClient::SNAP_PREV, NETOBJTYPE_CHARACTER, Item.m_Id);
+				const void *pOld = Client()->SnapFindItem(IClient::SNAP_PREV, NETOBJTYPE_CHARACTER, Item.m_ID);
 				if(pOld)
 				{
-					m_Snap.m_aCharacters[Item.m_Id].m_Active = true;
-					m_Snap.m_aCharacters[Item.m_Id].m_Prev = *((const CNetObj_Character *)pOld);
-					m_Snap.m_aCharacters[Item.m_Id].m_Cur = *((const CNetObj_Character *)pData);
-
-					if(m_Snap.m_aCharacters[Item.m_Id].m_Prev.m_Tick)
-						Evolve(&m_Snap.m_aCharacters[Item.m_Id].m_Prev, Client()->PrevGameTick());
-					if(m_Snap.m_aCharacters[Item.m_Id].m_Cur.m_Tick)
-						Evolve(&m_Snap.m_aCharacters[Item.m_Id].m_Cur, Client()->GameTick());
+					m_Snap.m_aCharacters[Item.m_ID].m_Active = true;
+					m_Snap.m_aCharacters[Item.m_ID].m_Prev = *((const CNetObj_Character *)pOld);
+					m_Snap.m_aCharacters[Item.m_ID].m_Cur = *((const CNetObj_Character *)pData);
+
+					if(m_Snap.m_aCharacters[Item.m_ID].m_Prev.m_Tick)
+						Evolve(&m_Snap.m_aCharacters[Item.m_ID].m_Prev, Client()->PrevGameTick());
+					if(m_Snap.m_aCharacters[Item.m_ID].m_Cur.m_Tick)
+						Evolve(&m_Snap.m_aCharacters[Item.m_ID].m_Cur, Client()->GameTick());
 				}
 			}
 			else if(Item.m_Type == NETOBJTYPE_GAME)
@@ -793,21 +793,21 @@ void CGameClient::OnNewSnapshot()
 				s_GameOver = m_Snap.m_pGameobj->m_GameOver;
 			}
 			else if(Item.m_Type == NETOBJTYPE_FLAG)
-				m_Snap.m_paFlags[Item.m_Id%2] = (const CNetObj_Flag *)pData;
+				m_Snap.m_paFlags[Item.m_ID%2] = (const CNetObj_Flag *)pData;
 		}
 	}
 	
 	// setup local pointers
-	if(m_Snap.m_LocalCid >= 0)
+	if(m_Snap.m_LocalClientID >= 0)
 	{
-		CSnapState::CCharacterInfo *c = &m_Snap.m_aCharacters[m_Snap.m_LocalCid];
+		CSnapState::CCharacterInfo *c = &m_Snap.m_aCharacters[m_Snap.m_LocalClientID];
 		if(c->m_Active)
 		{
 			m_Snap.m_pLocalCharacter = &c->m_Cur;
 			m_Snap.m_pLocalPrevCharacter = &c->m_Prev;
 			m_LocalCharacterPos = vec2(m_Snap.m_pLocalCharacter->m_X, m_Snap.m_pLocalCharacter->m_Y);
 		}
-		else if(Client()->SnapFindItem(IClient::SNAP_PREV, NETOBJTYPE_CHARACTER, m_Snap.m_LocalCid))
+		else if(Client()->SnapFindItem(IClient::SNAP_PREV, NETOBJTYPE_CHARACTER, m_Snap.m_LocalClientID))
 		{
 			// player died
 			m_pControls->OnPlayerDeath();
@@ -853,7 +853,7 @@ void CGameClient::OnPredict()
 	CCharacterCore BeforeChar = m_PredictedChar;
 
 	// we can't predict without our own id or own character
-	if(m_Snap.m_LocalCid == -1 || !m_Snap.m_aCharacters[m_Snap.m_LocalCid].m_Active)
+	if(m_Snap.m_LocalClientID == -1 || !m_Snap.m_aCharacters[m_Snap.m_LocalClientID].m_Active)
 		return;
 	
 	// don't predict anything if we are paused
@@ -885,8 +885,8 @@ void CGameClient::OnPredict()
 	for(int Tick = Client()->GameTick()+1; Tick <= Client()->PredGameTick(); Tick++)
 	{
 		// fetch the local
-		if(Tick == Client()->PredGameTick() && World.m_apCharacters[m_Snap.m_LocalCid])
-			m_PredictedPrevChar = *World.m_apCharacters[m_Snap.m_LocalCid];
+		if(Tick == Client()->PredGameTick() && World.m_apCharacters[m_Snap.m_LocalClientID])
+			m_PredictedPrevChar = *World.m_apCharacters[m_Snap.m_LocalClientID];
 		
 		// first calculate where everyone should move
 		for(int c = 0; c < MAX_CLIENTS; c++)
@@ -895,7 +895,7 @@ void CGameClient::OnPredict()
 				continue;
 
 			mem_zero(&World.m_apCharacters[c]->m_Input, sizeof(World.m_apCharacters[c]->m_Input));
-			if(m_Snap.m_LocalCid == c)
+			if(m_Snap.m_LocalClientID == c)
 			{
 				// apply player input
 				int *pInput = Client()->GetInput(Tick);
@@ -924,10 +924,10 @@ void CGameClient::OnPredict()
 			m_LastNewPredictedTick = Tick;
 			m_NewPredictedTick = true;
 			
-			if(m_Snap.m_LocalCid != -1 && World.m_apCharacters[m_Snap.m_LocalCid])
+			if(m_Snap.m_LocalClientID != -1 && World.m_apCharacters[m_Snap.m_LocalClientID])
 			{
-				vec2 Pos = World.m_apCharacters[m_Snap.m_LocalCid]->m_Pos;
-				int Events = World.m_apCharacters[m_Snap.m_LocalCid]->m_TriggeredEvents;
+				vec2 Pos = World.m_apCharacters[m_Snap.m_LocalClientID]->m_Pos;
+				int Events = World.m_apCharacters[m_Snap.m_LocalClientID]->m_TriggeredEvents;
 				if(Events&COREEVENT_GROUND_JUMP) g_GameClient.m_pSounds->PlayAndRecord(CSounds::CHN_WORLD, SOUND_PLAYER_JUMP, 1.0f, Pos);
 				
 				/*if(events&COREEVENT_AIR_JUMP)
@@ -944,8 +944,8 @@ void CGameClient::OnPredict()
 			}
 		}
 		
-		if(Tick == Client()->PredGameTick() && World.m_apCharacters[m_Snap.m_LocalCid])
-			m_PredictedChar = *World.m_apCharacters[m_Snap.m_LocalCid];
+		if(Tick == Client()->PredGameTick() && World.m_apCharacters[m_Snap.m_LocalClientID])
+			m_PredictedChar = *World.m_apCharacters[m_Snap.m_LocalClientID];
 	}
 	
 	if(g_Config.m_Debug && g_Config.m_ClPredict && m_PredictedTick == Client()->PredGameTick())
@@ -987,7 +987,7 @@ void CGameClient::CClientData::UpdateRenderInfo()
 		const int TeamColors[2] = {65387, 10223467};
 		if(m_Team >= TEAM_RED && m_Team <= TEAM_BLUE)
 		{
-			m_RenderInfo.m_Texture = g_GameClient.m_pSkins->Get(m_SkinId)->m_ColorTexture;
+			m_RenderInfo.m_Texture = g_GameClient.m_pSkins->Get(m_SkinID)->m_ColorTexture;
 			m_RenderInfo.m_ColorBody = g_GameClient.m_pSkins->GetColorV4(TeamColors[m_Team]);
 			m_RenderInfo.m_ColorFeet = g_GameClient.m_pSkins->GetColorV4(TeamColors[m_Team]);
 		}
@@ -1029,7 +1029,7 @@ void CGameClient::SendInfo(bool Start)
 	}
 }
 
-void CGameClient::SendKill(int ClientId)
+void CGameClient::SendKill(int ClientID)
 {
 	CNetMsg_Cl_Kill Msg;
 	Client()->SendPackMsg(&Msg, MSGFLAG_VITAL);	
diff --git a/src/game/client/gameclient.h b/src/game/client/gameclient.h
index 1e5c4856..35deec7b 100644
--- a/src/game/client/gameclient.h
+++ b/src/game/client/gameclient.h
@@ -113,7 +113,7 @@ public:
 		const CNetObj_PlayerInfo *m_paPlayerInfos[MAX_CLIENTS];
 		const CNetObj_PlayerInfo *m_paInfoByScore[MAX_CLIENTS];
 		
-		int m_LocalCid;
+		int m_LocalClientID;
 		int m_NumPlayers;
 		int m_aTeamSize[2];
 		bool m_Spectate;
@@ -145,7 +145,7 @@ public:
 		
 		char m_aName[64];
 		char m_aSkinName[64];
-		int m_SkinId;
+		int m_SkinID;
 		int m_SkinColor;
 		int m_Team;
 		int m_Emoticon;
@@ -193,7 +193,7 @@ public:
 	// TODO: move these
 	void SendSwitchTeam(int Team);
 	void SendInfo(bool Start);
-	void SendKill(int ClientId);
+	void SendKill(int ClientID);
 	
 	// pointers to all systems
 	class CGameConsole *m_pGameConsole;
diff --git a/src/game/collision.cpp b/src/game/collision.cpp
index 4ffd7b9d..43df0be6 100644
--- a/src/game/collision.cpp
+++ b/src/game/collision.cpp
@@ -51,30 +51,30 @@ void CCollision::Init(class CLayers *pLayers)
 	}
 }
 
-int CCollision::GetTile(int x, int y)
+int CCollision::GetTile(int X, int Y)
 {
-	int nx = clamp(x/32, 0, m_Width-1);
-	int ny = clamp(y/32, 0, m_Height-1);
+	int Nx = clamp(X/32, 0, m_Width-1);
+	int Ny = clamp(Y/32, 0, m_Height-1);
 	
-	return m_pTiles[ny*m_Width+nx].m_Index > 128 ? 0 : m_pTiles[ny*m_Width+nx].m_Index;
+	return m_pTiles[Ny*m_Width+Nx].m_Index > 128 ? 0 : m_pTiles[Ny*m_Width+Nx].m_Index;
 }
 
-bool CCollision::IsTileSolid(int x, int y)
+bool CCollision::IsTileSolid(int X, int Y)
 {
-	return GetTile(x,y)&COLFLAG_SOLID;
+	return GetTile(X, Y)&COLFLAG_SOLID;
 }
 
 // TODO: rewrite this smarter!
 int CCollision::IntersectLine(vec2 Pos0, vec2 Pos1, vec2 *pOutCollision, vec2 *pOutBeforeCollision)
 {
-	float d = distance(Pos0, Pos1);
-	int End(d+1);
+	float D = distance(Pos0, Pos1);
+	int End(D+1);
 	vec2 Last = Pos0;
 	
 	for(int i = 0; i < End; i++)
 	{
-		float a = i/d;
-		vec2 Pos = mix(Pos0, Pos1, a);
+		float A = i/D;
+		vec2 Pos = mix(Pos0, Pos1, A);
 		if(CheckPoint(Pos.x, Pos.y))
 		{
 			if(pOutCollision)
diff --git a/src/game/collision.h b/src/game/collision.h
index 8bcbe789..3a0a490a 100644
--- a/src/game/collision.h
+++ b/src/game/collision.h
@@ -25,9 +25,9 @@ public:
 
 	CCollision();
 	void Init(class CLayers *pLayers);
-	bool CheckPoint(float x, float y) { return IsTileSolid(round(x), round(y)); }
-	bool CheckPoint(vec2 p) { return CheckPoint(p.x, p.y); }
-	int GetCollisionAt(float x, float y) { return GetTile(round(x), round(y)); }
+	bool CheckPoint(float X, float Y) { return IsTileSolid(round(X), round(Y)); }
+	bool CheckPoint(vec2 P) { return CheckPoint(P.x, P.y); }
+	int GetCollisionAt(float X, float Y) { return GetTile(round(X), round(Y)); }
 	int GetWidth() { return m_Width; };
 	int GetHeight() { return m_Height; };
 	int IntersectLine(vec2 Pos0, vec2 Pos1, vec2 *pOutCollision, vec2 *pOutBeforeCollision);
diff --git a/src/game/editor/ed_editor.cpp b/src/game/editor/ed_editor.cpp
index ec708f0c..69040499 100644
--- a/src/game/editor/ed_editor.cpp
+++ b/src/game/editor/ed_editor.cpp
@@ -37,7 +37,7 @@ enum
 
 CEditorImage::~CEditorImage()
 {
-	m_pEditor->Graphics()->UnloadTexture(m_TexId);
+	m_pEditor->Graphics()->UnloadTexture(m_TexID);
 }
 
 CLayerGroup::CLayerGroup()
@@ -159,9 +159,9 @@ void CEditorImage::AnalyseTileFlags()
     {
 		unsigned char *pPixelData = (unsigned char *)m_pData;
 
-		int TileId = 0;
+		int TileID = 0;
 		for(int ty = 0; ty < 16; ty++)
-			for(int tx = 0; tx < 16; tx++, TileId++)
+			for(int tx = 0; tx < 16; tx++, TileID++)
 			{
 				bool Opaque = true;
 				for(int x = 0; x < tw; x++)
@@ -176,7 +176,7 @@ void CEditorImage::AnalyseTileFlags()
 					}
 
 				if(Opaque)
-					m_aTileFlags[TileId] |= TILEFLAG_OPAQUE;
+					m_aTileFlags[TileID] |= TILEFLAG_OPAQUE;
 			}
 	}
 
@@ -278,16 +278,16 @@ int CEditor::DoEditBox(void *pID, const CUIRect *pRect, char *pStr, unsigned Str
 	return ReturnValue;
 }
 
-vec4 CEditor::ButtonColorMul(const void *pId)
+vec4 CEditor::ButtonColorMul(const void *pID)
 {
-	if(UI()->ActiveItem() == pId)
+	if(UI()->ActiveItem() == pID)
 		return vec4(1,1,1,0.5f);
-	else if(UI()->HotItem() == pId)
+	else if(UI()->HotItem() == pID)
 		return vec4(1,1,1,1.5f);
 	return vec4(1,1,1,1);
 }
 
-float CEditor::UiDoScrollbarV(const void *pId, const CUIRect *pRect, float Current)
+float CEditor::UiDoScrollbarV(const void *pID, const CUIRect *pRect, float Current)
 {
 	CUIRect Handle;
 	static float s_OffsetY;
@@ -299,7 +299,7 @@ float CEditor::UiDoScrollbarV(const void *pId, const CUIRect *pRect, float Curre
     float Ret = Current;
     int Inside = UI()->MouseInside(&Handle);
 
-	if(UI()->ActiveItem() == pId)
+	if(UI()->ActiveItem() == pID)
 	{
 		if(!UI()->MouseButton(0))
 			UI()->SetActiveItem(0);
@@ -311,17 +311,17 @@ float CEditor::UiDoScrollbarV(const void *pId, const CUIRect *pRect, float Curre
 		if(Ret < 0.0f) Ret = 0.0f;
 		if(Ret > 1.0f) Ret = 1.0f;
 	}
-	else if(UI()->HotItem() == pId)
+	else if(UI()->HotItem() == pID)
 	{
 		if(UI()->MouseButton(0))
 		{
-			UI()->SetActiveItem(pId);
+			UI()->SetActiveItem(pID);
 			s_OffsetY = UI()->MouseY()-Handle.y;
 		}
 	}
 
 	if(Inside)
-		UI()->SetHotItem(pId);
+		UI()->SetHotItem(pID);
 
 	// render
 	CUIRect Rail;
@@ -336,24 +336,24 @@ float CEditor::UiDoScrollbarV(const void *pId, const CUIRect *pRect, float Curre
 
 	Slider = Handle;
 	Slider.Margin(5.0f, &Slider);
-	RenderTools()->DrawUIRect(&Slider, vec4(1,1,1,0.25f)*ButtonColorMul(pId), CUI::CORNER_ALL, 2.5f);
+	RenderTools()->DrawUIRect(&Slider, vec4(1,1,1,0.25f)*ButtonColorMul(pID), CUI::CORNER_ALL, 2.5f);
 
     return Ret;
 }
 
-vec4 CEditor::GetButtonColor(const void *pId, int Checked)
+vec4 CEditor::GetButtonColor(const void *pID, int Checked)
 {
 	if(Checked < 0)
 		return vec4(0,0,0,0.5f);
 
 	if(Checked > 0)
 	{
-		if(UI()->HotItem() == pId)
+		if(UI()->HotItem() == pID)
 			return vec4(1,0,0,0.75f);
 		return vec4(1,0,0,0.5f);
 	}
 
-	if(UI()->HotItem() == pId)
+	if(UI()->HotItem() == pID)
 		return vec4(1,1,1,0.75f);
 	return vec4(1,1,1,0.5f);
 }
@@ -464,14 +464,14 @@ void CEditor::RenderBackground(CUIRect View, int Texture, float Size, float Brig
 	Graphics()->QuadsEnd();
 }
 
-int CEditor::UiDoValueSelector(void *pId, CUIRect *r, const char *pLabel, int Current, int Min, int Max, int Step, float Scale, const char *pToolTip)
+int CEditor::UiDoValueSelector(void *pID, CUIRect *pRect, const char *pLabel, int Current, int Min, int Max, int Step, float Scale, const char *pToolTip)
 {
     // logic
     static float s_Value;
     int Ret = 0;
-    int Inside = UI()->MouseInside(r);
+    int Inside = UI()->MouseInside(pRect);
 
-	if(UI()->ActiveItem() == pId)
+	if(UI()->ActiveItem() == pID)
 	{
 		if(!UI()->MouseButton(0))
 		{
@@ -501,27 +501,27 @@ int CEditor::UiDoValueSelector(void *pId, CUIRect *r, const char *pLabel, int Cu
 		if(pToolTip)
 			m_pTooltip = pToolTip;
 	}
-	else if(UI()->HotItem() == pId)
+	else if(UI()->HotItem() == pID)
 	{
 		if(UI()->MouseButton(0))
 		{
 			m_LockMouse = true;
 			s_Value = 0;
-			UI()->SetActiveItem(pId);
+			UI()->SetActiveItem(pID);
 		}
 		if(pToolTip)
 			m_pTooltip = pToolTip;
 	}
 
 	if(Inside)
-		UI()->SetHotItem(pId);
+		UI()->SetHotItem(pID);
 
 	// render
 	char aBuf[128];
 	str_format(aBuf, sizeof(aBuf),"%s %d", pLabel, Current);
-	RenderTools()->DrawUIRect(r, GetButtonColor(pId, 0), CUI::CORNER_ALL, 5.0f);
-    r->y += r->h/2.0f-7.0f;
-    UI()->DoLabel(r, aBuf, 10, 0, -1);
+	RenderTools()->DrawUIRect(pRect, GetButtonColor(pID, 0), CUI::CORNER_ALL, 5.0f);
+    pRect->y += pRect->h/2.0f-7.0f;
+    UI()->DoLabel(pRect, aBuf, 10, 0, -1);
     
 	return Current;
 }
@@ -844,7 +844,7 @@ void CEditor::DoQuad(CQuad *q, int Index)
 	};
 
 	// some basic values
-	void *pId = &q->m_aPoints[4]; // use pivot addr as id
+	void *pID = &q->m_aPoints[4]; // use pivot addr as id
 	static CPoint s_RotatePoints[4];
 	static float s_LastWx;
 	static float s_LastWy;
@@ -860,7 +860,7 @@ void CEditor::DoQuad(CQuad *q, int Index)
 	float dx = (CenterX - wx)/m_WorldZoom;
 	float dy = (CenterY - wy)/m_WorldZoom;
 	if(dx*dx+dy*dy < 50)
-		UI()->SetHotItem(pId);
+		UI()->SetHotItem(pID);
 
 	// draw selection background
 	if(m_SelectedQuad == Index)
@@ -870,7 +870,7 @@ void CEditor::DoQuad(CQuad *q, int Index)
 		Graphics()->QuadsDraw(&QuadItem, 1);
 	}
 
-	if(UI()->ActiveItem() == pId)
+	if(UI()->ActiveItem() == pID)
 	{
 		// check if we only should move pivot
 		if(s_Operation == OP_MOVE_PIVOT)
@@ -904,8 +904,8 @@ void CEditor::DoQuad(CQuad *q, int Index)
 		{
 			if(!UI()->MouseButton(1))
 			{
-				static int s_QuadPopupId = 0;
-				UiInvokePopupMenu(&s_QuadPopupId, 0, UI()->MouseX(), UI()->MouseY(), 120, 150, PopupQuad);
+				static int s_QuadPopupID = 0;
+				UiInvokePopupMenu(&s_QuadPopupID, 0, UI()->MouseX(), UI()->MouseY(), 120, 150, PopupQuad);
 				m_LockMouse = false;
 				s_Operation = OP_NONE;
 				UI()->SetActiveItem(0);
@@ -923,9 +923,9 @@ void CEditor::DoQuad(CQuad *q, int Index)
 
 		Graphics()->SetColor(1,1,1,1);
 	}
-	else if(UI()->HotItem() == pId)
+	else if(UI()->HotItem() == pID)
 	{
-		ms_pUiGotContext = pId;
+		ms_pUiGotContext = pID;
 
 		Graphics()->SetColor(1,1,1,1);
 		m_pTooltip = Localize("Left mouse button to move. Hold shift to move pivot. Hold ctrl to rotate.");
@@ -947,7 +947,7 @@ void CEditor::DoQuad(CQuad *q, int Index)
 			else
 				s_Operation = OP_MOVE_ALL;
 
-			UI()->SetActiveItem(pId);
+			UI()->SetActiveItem(pID);
 			m_SelectedQuad = Index;
 			s_LastWx = wx;
 			s_LastWy = wy;
@@ -957,7 +957,7 @@ void CEditor::DoQuad(CQuad *q, int Index)
 		{
 			m_SelectedQuad = Index;
 			s_Operation = OP_CONTEXT_MENU;
-			UI()->SetActiveItem(pId);
+			UI()->SetActiveItem(pID);
 		}
 	}
 	else
@@ -967,23 +967,23 @@ void CEditor::DoQuad(CQuad *q, int Index)
 	Graphics()->QuadsDraw(&QuadItem, 1);
 }
 
-void CEditor::DoQuadPoint(CQuad *q, int QuadIndex, int v)
+void CEditor::DoQuadPoint(CQuad *pQuad, int QuadIndex, int V)
 {
-	void *pId = &q->m_aPoints[v];
+	void *pID = &pQuad->m_aPoints[V];
 
 	float wx = UI()->MouseWorldX();
 	float wy = UI()->MouseWorldY();
 
-	float px = fx2f(q->m_aPoints[v].x);
-	float py = fx2f(q->m_aPoints[v].y);
+	float px = fx2f(pQuad->m_aPoints[V].x);
+	float py = fx2f(pQuad->m_aPoints[V].y);
 
 	float dx = (px - wx)/m_WorldZoom;
 	float dy = (py - wy)/m_WorldZoom;
 	if(dx*dx+dy*dy < 50)
-		UI()->SetHotItem(pId);
+		UI()->SetHotItem(pID);
 
 	// draw selection background
-	if(m_SelectedQuad == QuadIndex && m_SelectedPoints&(1<<v))
+	if(m_SelectedQuad == QuadIndex && m_SelectedPoints&(1<<V))
 	{
 		Graphics()->SetColor(0,0,0,1);
 		IGraphics::CQuadItem QuadItem(px, py, 7.0f, 7.0f);
@@ -1001,7 +1001,7 @@ void CEditor::DoQuadPoint(CQuad *q, int QuadIndex, int v)
 	static bool s_Moved;
 	static int s_Operation = OP_NONE;
 
-	if(UI()->ActiveItem() == pId)
+	if(UI()->ActiveItem() == pID)
 	{
 		float dx = m_MouseDeltaWx;
 		float dy = m_MouseDeltaWy;
@@ -1018,8 +1018,8 @@ void CEditor::DoQuadPoint(CQuad *q, int QuadIndex, int v)
 				for(int m = 0; m < 4; m++)
 					if(m_SelectedPoints&(1<<m))
 					{
-						q->m_aPoints[m].x += f2fx(dx);
-						q->m_aPoints[m].y += f2fx(dy);
+						pQuad->m_aPoints[m].x += f2fx(dx);
+						pQuad->m_aPoints[m].y += f2fx(dy);
 					}
 			}
 			else if(s_Operation == OP_MOVEUV)
@@ -1030,11 +1030,11 @@ void CEditor::DoQuadPoint(CQuad *q, int QuadIndex, int v)
 						// 0,2;1,3 - line x 
 						// 0,1;2,3 - line y
 
-						q->m_aTexcoords[m].x += f2fx(dx*0.001f);
-						q->m_aTexcoords[(m+2)%4].x += f2fx(dx*0.001f);
+						pQuad->m_aTexcoords[m].x += f2fx(dx*0.001f);
+						pQuad->m_aTexcoords[(m+2)%4].x += f2fx(dx*0.001f);
 						
-						q->m_aTexcoords[m].y += f2fx(dy*0.001f);
-						q->m_aTexcoords[m^1].y += f2fx(dy*0.001f);
+						pQuad->m_aTexcoords[m].y += f2fx(dy*0.001f);
+						pQuad->m_aTexcoords[m^1].y += f2fx(dy*0.001f);
 					}
 			}
 		}
@@ -1043,8 +1043,8 @@ void CEditor::DoQuadPoint(CQuad *q, int QuadIndex, int v)
 		{
 			if(!UI()->MouseButton(1))
 			{
-				static int s_PointPopupId = 0;
-				UiInvokePopupMenu(&s_PointPopupId, 0, UI()->MouseX(), UI()->MouseY(), 120, 150, PopupPoint);
+				static int s_PointPopupID = 0;
+				UiInvokePopupMenu(&s_PointPopupID, 0, UI()->MouseX(), UI()->MouseY(), 120, 150, PopupPoint);
 				UI()->SetActiveItem(0);
 			}
 		}
@@ -1055,9 +1055,9 @@ void CEditor::DoQuadPoint(CQuad *q, int QuadIndex, int v)
 				if(!s_Moved)
 				{
 					if(Input()->KeyPressed(KEY_LSHIFT) || Input()->KeyPressed(KEY_RSHIFT))
-						m_SelectedPoints ^= 1<<v;
+						m_SelectedPoints ^= 1<<V;
 					else
-						m_SelectedPoints = 1<<v;
+						m_SelectedPoints = 1<<V;
 				}
 				m_LockMouse = false;
 				UI()->SetActiveItem(0);
@@ -1066,16 +1066,16 @@ void CEditor::DoQuadPoint(CQuad *q, int QuadIndex, int v)
 
 		Graphics()->SetColor(1,1,1,1);
 	}
-	else if(UI()->HotItem() == pId)
+	else if(UI()->HotItem() == pID)
 	{
-		ms_pUiGotContext = pId;
+		ms_pUiGotContext = pID;
 
 		Graphics()->SetColor(1,1,1,1);
 		m_pTooltip = Localize("Left mouse button to move. Hold shift to move the texture.");
 
 		if(UI()->MouseButton(0))
 		{
-			UI()->SetActiveItem(pId);
+			UI()->SetActiveItem(pID);
 			s_Moved = false;
 			if(Input()->KeyPressed(KEY_LSHIFT) || Input()->KeyPressed(KEY_RSHIFT))
 			{
@@ -1085,12 +1085,12 @@ void CEditor::DoQuadPoint(CQuad *q, int QuadIndex, int v)
 			else
 				s_Operation = OP_MOVEPOINT;
 
-			if(!(m_SelectedPoints&(1<<v)))
+			if(!(m_SelectedPoints&(1<<V)))
 			{
 				if(Input()->KeyPressed(KEY_LSHIFT) || Input()->KeyPressed(KEY_RSHIFT))
-					m_SelectedPoints |= 1<<v;
+					m_SelectedPoints |= 1<<V;
 				else
-					m_SelectedPoints = 1<<v;
+					m_SelectedPoints = 1<<V;
 				s_Moved = true;
 			}
 
@@ -1100,13 +1100,13 @@ void CEditor::DoQuadPoint(CQuad *q, int QuadIndex, int v)
 		{
 			s_Operation = OP_CONTEXT_MENU;
 			m_SelectedQuad = QuadIndex;
-			UI()->SetActiveItem(pId);
-			if(!(m_SelectedPoints&(1<<v)))
+			UI()->SetActiveItem(pID);
+			if(!(m_SelectedPoints&(1<<V)))
 			{
 				if(Input()->KeyPressed(KEY_LSHIFT) || Input()->KeyPressed(KEY_RSHIFT))
-					m_SelectedPoints |= 1<<v;
+					m_SelectedPoints |= 1<<V;
 				else
-					m_SelectedPoints = 1<<v;
+					m_SelectedPoints = 1<<V;
 				s_Moved = true;
 			}
 		}
@@ -1142,7 +1142,7 @@ void CEditor::DoMapEditor(CUIRect View, CUIRect ToolBar)
 		}
 	}
 
-	static void *s_pEditorId = (void *)&s_pEditorId;
+	static void *s_pEditorID = (void *)&s_pEditorID;
 	int Inside = UI()->MouseInside(&View);
 
 	// fetch mouse position
@@ -1182,7 +1182,7 @@ void CEditor::DoMapEditor(CUIRect View, CUIRect ToolBar)
 		if(t)
 		{
 			m_TilesetPicker.m_Image = t->m_Image;
-			m_TilesetPicker.m_TexId = t->m_TexId;
+			m_TilesetPicker.m_TexID = t->m_TexID;
 			m_TilesetPicker.Render();
 		}
 	}
@@ -1233,7 +1233,7 @@ void CEditor::DoMapEditor(CUIRect View, CUIRect ToolBar)
 
 	if(Inside)
 	{
-		UI()->SetHotItem(s_pEditorId);
+		UI()->SetHotItem(s_pEditorID);
 
 		// do global operations like pan and zoom
 		if(UI()->ActiveItem() == 0 && (UI()->MouseButton(0) || UI()->MouseButton(2)))
@@ -1249,19 +1249,19 @@ void CEditor::DoMapEditor(CUIRect View, CUIRect ToolBar)
 					s_Operation = OP_PAN_EDITOR;
 				else
 					s_Operation = OP_PAN_WORLD;
-				UI()->SetActiveItem(s_pEditorId);
+				UI()->SetActiveItem(s_pEditorID);
 			}
 		}
 
 		// brush editing
-		if(UI()->HotItem() == s_pEditorId)
+		if(UI()->HotItem() == s_pEditorID)
 		{
 			if(m_Brush.IsEmpty())
 				m_pTooltip = Localize("Use left mouse button to drag and create a brush.");
 			else
 				m_pTooltip = Localize("Use left mouse button to paint with the brush. Right button clears the brush.");
 
-			if(UI()->ActiveItem() == s_pEditorId)
+			if(UI()->ActiveItem() == s_pEditorID)
 			{
 				CUIRect r;
 				r.x = s_StartWx;
@@ -1339,7 +1339,7 @@ void CEditor::DoMapEditor(CUIRect View, CUIRect ToolBar)
 
 				if(UI()->MouseButton(0) && s_Operation == OP_NONE)
 				{
-					UI()->SetActiveItem(s_pEditorId);
+					UI()->SetActiveItem(s_pEditorID);
 
 					if(m_Brush.IsEmpty())
 						s_Operation = OP_BRUSH_GRAB;
@@ -1430,7 +1430,7 @@ void CEditor::DoMapEditor(CUIRect View, CUIRect ToolBar)
 			}
 
 			// do panning
-			if(UI()->ActiveItem() == s_pEditorId)
+			if(UI()->ActiveItem() == s_pEditorID)
 			{
 				if(s_Operation == OP_PAN_WORLD)
 				{
@@ -1452,7 +1452,7 @@ void CEditor::DoMapEditor(CUIRect View, CUIRect ToolBar)
 			}
 		}
 	}
-	else if(UI()->ActiveItem() == s_pEditorId)
+	else if(UI()->ActiveItem() == s_pEditorID)
 	{
 		// release mouse
 		if(!UI()->MouseButton(0))
@@ -1575,7 +1575,7 @@ void CEditor::DoMapEditor(CUIRect View, CUIRect ToolBar)
 }
 
 
-int CEditor::DoProperties(CUIRect *pToolBox, CProperty *pProps, int *pIds, int *pNewVal)
+int CEditor::DoProperties(CUIRect *pToolBox, CProperty *pProps, int *pIDs, int *pNewVal)
 {
 	int Change = -1;
 
@@ -1599,12 +1599,12 @@ int CEditor::DoProperties(CUIRect *pToolBox, CProperty *pProps, int *pIds, int *
 			RenderTools()->DrawUIRect(&Shifter, vec4(1,1,1,0.5f), 0, 0.0f);
 			UI()->DoLabel(&Shifter, aBuf, 10.0f, 0, -1);
 
-			if(DoButton_ButtonDec(&pIds[i], 0, 0, &Dec, 0, Localize("Decrease")))
+			if(DoButton_ButtonDec(&pIDs[i], 0, 0, &Dec, 0, Localize("Decrease")))
 			{
 				*pNewVal = pProps[i].m_Value-1;
 				Change = i;
 			}
-			if(DoButton_ButtonInc(((char *)&pIds[i])+1, 0, 0, &Inc, 0, Localize("Increase")))
+			if(DoButton_ButtonInc(((char *)&pIDs[i])+1, 0, 0, &Inc, 0, Localize("Increase")))
 			{
 				*pNewVal = pProps[i].m_Value+1;
 				Change = i;
@@ -1614,12 +1614,12 @@ int CEditor::DoProperties(CUIRect *pToolBox, CProperty *pProps, int *pIds, int *
 		{
 			CUIRect No, Yes;
 			Shifter.VSplitMid(&No, &Yes);
-			if(DoButton_ButtonDec(&pIds[i], Localize("No"), !pProps[i].m_Value, &No, 0, ""))
+			if(DoButton_ButtonDec(&pIDs[i], Localize("No"), !pProps[i].m_Value, &No, 0, ""))
 			{
 				*pNewVal = 0;
 				Change = i;
 			}
-			if(DoButton_ButtonInc(((char *)&pIds[i])+1, Localize("Yes"), pProps[i].m_Value, &Yes, 0, ""))
+			if(DoButton_ButtonInc(((char *)&pIDs[i])+1, Localize("Yes"), pProps[i].m_Value, &Yes, 0, ""))
 			{
 				*pNewVal = 1;
 				Change = i;
@@ -1627,7 +1627,7 @@ int CEditor::DoProperties(CUIRect *pToolBox, CProperty *pProps, int *pIds, int *
 		}
 		else if(pProps[i].m_Type == PROPTYPE_INT_SCROLL)
 		{
-			int NewValue = UiDoValueSelector(&pIds[i], &Shifter, "", pProps[i].m_Value, pProps[i].m_Min, pProps[i].m_Max, 1, 1.0f, Localize("Use left mouse button to drag and change the value. Hold shift to be more precise."));
+			int NewValue = UiDoValueSelector(&pIDs[i], &Shifter, "", pProps[i].m_Value, pProps[i].m_Min, pProps[i].m_Max, 1, 1.0f, Localize("Use left mouse button to drag and change the value. Hold shift to be more precise."));
 			if(NewValue != pProps[i].m_Value)
 			{
 				*pNewVal = NewValue;
@@ -1643,7 +1643,7 @@ int CEditor::DoProperties(CUIRect *pToolBox, CProperty *pProps, int *pIds, int *
 			for(int c = 0; c < 4; c++)
 			{
 				int v = (pProps[i].m_Value >> s_aShift[c])&0xff;
-				NewColor |= UiDoValueSelector(((char *)&pIds[i])+c, &Shifter, s_paTexts[c], v, 0, 255, 1, 1.0f, Localize("Use left mouse button to drag and change the color value. Hold shift to be more precise."))<<s_aShift[c];
+				NewColor |= UiDoValueSelector(((char *)&pIDs[i])+c, &Shifter, s_paTexts[c], v, 0, 255, 1, 1.0f, Localize("Use left mouse button to drag and change the color value. Hold shift to be more precise."))<<s_aShift[c];
 
 				if(c != 3)
 				{
@@ -1667,7 +1667,7 @@ int CEditor::DoProperties(CUIRect *pToolBox, CProperty *pProps, int *pIds, int *
 			else
 				str_format(aBuf, sizeof(aBuf),"%s",  m_Map.m_lImages[pProps[i].m_Value]->m_aName);
 
-			if(DoButton_Editor(&pIds[i], aBuf, 0, &Shifter, 0, 0))
+			if(DoButton_Editor(&pIDs[i], aBuf, 0, &Shifter, 0, 0))
 				PopupSelectImageInvoke(pProps[i].m_Value, UI()->MouseX(), UI()->MouseY());
 
 			int r = PopupSelectImageResult();
@@ -1691,22 +1691,22 @@ int CEditor::DoProperties(CUIRect *pToolBox, CProperty *pProps, int *pIds, int *
 			Shifter.VSplitRight(10.0f, &Shifter, &Down);
 			RenderTools()->DrawUIRect(&Shifter, vec4(1,1,1,0.5f), 0, 0.0f);
 			UI()->DoLabel(&Shifter, "Y", 10.0f, 0, -1);
-			if(DoButton_ButtonDec(&pIds[i], "-", 0, &Left, 0, Localize("Left")))
+			if(DoButton_ButtonDec(&pIDs[i], "-", 0, &Left, 0, Localize("Left")))
 			{
 				*pNewVal = 1;
 				Change = i;
 			}
-			if(DoButton_ButtonInc(((char *)&pIds[i])+3, "+", 0, &Right, 0, Localize("Right")))
+			if(DoButton_ButtonInc(((char *)&pIDs[i])+3, "+", 0, &Right, 0, Localize("Right")))
 			{
 				*pNewVal = 2;
 				Change = i;
 			}
-			if(DoButton_ButtonDec(((char *)&pIds[i])+1, "-", 0, &Up, 0, Localize("Up")))
+			if(DoButton_ButtonDec(((char *)&pIDs[i])+1, "-", 0, &Up, 0, Localize("Up")))
 			{
 				*pNewVal = 4;
 				Change = i;
 			}
-			if(DoButton_ButtonInc(((char *)&pIds[i])+2, "+", 0, &Down, 0, Localize("Down")))
+			if(DoButton_ButtonInc(((char *)&pIDs[i])+2, "+", 0, &Down, 0, Localize("Down")))
 			{
 				*pNewVal = 8;
 				Change = i;
@@ -1831,9 +1831,9 @@ void CEditor::RenderLayers(CUIRect ToolBox, CUIRect ToolBar, CUIRect View)
 				{
 					m_SelectedLayer = i;
 					m_SelectedGroup = g;
-					static int s_LayerPopupId = 0;
+					static int s_LayerPopupID = 0;
 					if(Result == 2)
-						UiInvokePopupMenu(&s_LayerPopupId, 0, UI()->MouseX(), UI()->MouseY(), 120, 220, PopupLayer);
+						UiInvokePopupMenu(&s_LayerPopupID, 0, UI()->MouseX(), UI()->MouseY(), 120, 220, PopupLayer);
 				}
 
 				LayerCur += 14.0f;
@@ -1867,11 +1867,11 @@ void CEditor::ReplaceImage(const char *pFileName, int StorageType, void *pUser)
 
 	CEditorImage *pImg = pEditor->m_Map.m_lImages[pEditor->m_SelectedImage];
 	int External = pImg->m_External;
-	pEditor->Graphics()->UnloadTexture(pImg->m_TexId);
+	pEditor->Graphics()->UnloadTexture(pImg->m_TexID);
 	*pImg = ImgInfo;
 	pImg->m_External = External;
 	pEditor->ExtractName(pFileName, pImg->m_aName, sizeof(pImg->m_aName));
-	pImg->m_TexId = pEditor->Graphics()->LoadTextureRaw(ImgInfo.m_Width, ImgInfo.m_Height, ImgInfo.m_Format, ImgInfo.m_pData, CImageInfo::FORMAT_AUTO, 0);
+	pImg->m_TexID = pEditor->Graphics()->LoadTextureRaw(ImgInfo.m_Width, ImgInfo.m_Height, ImgInfo.m_Format, ImgInfo.m_pData, CImageInfo::FORMAT_AUTO, 0);
 	pEditor->SortImages();
 	for(int i = 0; i < pEditor->m_Map.m_lImages.size(); ++i)
 	{
@@ -1899,7 +1899,7 @@ void CEditor::AddImage(const char *pFileName, int StorageType, void *pUser)
 
 	CEditorImage *pImg = new CEditorImage(pEditor);
 	*pImg = ImgInfo;
-	pImg->m_TexId = pEditor->Graphics()->LoadTextureRaw(ImgInfo.m_Width, ImgInfo.m_Height, ImgInfo.m_Format, ImgInfo.m_pData, CImageInfo::FORMAT_AUTO, 0);
+	pImg->m_TexID = pEditor->Graphics()->LoadTextureRaw(ImgInfo.m_Width, ImgInfo.m_Height, ImgInfo.m_Format, ImgInfo.m_pData, CImageInfo::FORMAT_AUTO, 0);
 	pImg->m_External = 1;	// external by default
 	str_copy(pImg->m_aName, aBuf, sizeof(pImg->m_aName));
 	pEditor->m_Map.m_lImages.add(pImg);
@@ -2087,9 +2087,9 @@ void CEditor::RenderImages(CUIRect ToolBox, CUIRect ToolBar, CUIRect View)
 			{
 				m_SelectedImage = i;
 
-				static int s_PopupImageId = 0;
+				static int s_PopupImageID = 0;
 				if(Result == 2)
-					UiInvokePopupMenu(&s_PopupImageId, 0, UI()->MouseX(), UI()->MouseY(), 120, 80, PopupImage);
+					UiInvokePopupMenu(&s_PopupImageID, 0, UI()->MouseX(), UI()->MouseY(), 120, 80, PopupImage);
 			}
 
 			ToolBox.HSplitTop(2.0f, 0, &ToolBox);
@@ -2103,7 +2103,7 @@ void CEditor::RenderImages(CUIRect ToolBox, CUIRect ToolBar, CUIRect View)
 					r.w = r.h;
 				else
 					r.h = r.w;
-				Graphics()->TextureSet(m_Map.m_lImages[i]->m_TexId);
+				Graphics()->TextureSet(m_Map.m_lImages[i]->m_TexID);
 				Graphics()->BlendNormal();
 				Graphics()->QuadsBegin();
 				IGraphics::CQuadItem QuadItem(r.x, r.y, r.w, r.h);
@@ -2213,9 +2213,9 @@ void CEditor::RenderFileDialog()
 	// filebox
 	if(m_FileDialogStorageType == IStorage::TYPE_SAVE)
 	{
-		static int s_FileBoxId = 0;
+		static int s_FileBoxID = 0;
 		UI()->DoLabel(&FileBoxLabel, Localize("Filename:"), 10.0f, -1, -1);
-		if(DoEditBox(&s_FileBoxId, &FileBox, m_aFileDialogFileName, sizeof(m_aFileDialogFileName), 10.0f))
+		if(DoEditBox(&s_FileBoxID, &FileBox, m_aFileDialogFileName, sizeof(m_aFileDialogFileName), 10.0f))
 		{
 			// remove '/' and '\'
 			for(int i = 0; m_aFileDialogFileName[i]; ++i)
@@ -2571,7 +2571,7 @@ void CEditor::RenderEnvelopeEditor(CUIRect View)
 	if(pEnvelope)
 	{
 		static array<int> Selection;
-		static int sEnvelopeEditorId = 0;
+		static int sEnvelopeEditorID = 0;
 		static int s_ActiveChannels = 0xf;
 
 		if(pEnvelope)
@@ -2624,9 +2624,9 @@ void CEditor::RenderEnvelopeEditor(CUIRect View)
 		float ValueScale = (Top-Bottom)/View.h;
 
 		if(UI()->MouseInside(&View))
-			UI()->SetHotItem(&sEnvelopeEditorId);
+			UI()->SetHotItem(&sEnvelopeEditorID);
 
-		if(UI()->HotItem() == &sEnvelopeEditorId)
+		if(UI()->HotItem() == &sEnvelopeEditorID)
 		{
 			// do stuff
 			if(pEnvelope)
@@ -2699,12 +2699,12 @@ void CEditor::RenderEnvelopeEditor(CUIRect View)
 				v.h = CurveBar.h;
 				v.w = CurveBar.h;
 				v.x -= v.w/2;
-				void *pId = &pEnvelope->m_lPoints[i].m_Curvetype;
+				void *pID = &pEnvelope->m_lPoints[i].m_Curvetype;
 				const char *paTypeName[] = {
 					"N", "L", "S", "F", "M"
 					};
 
-				if(DoButton_Editor(pId, paTypeName[pEnvelope->m_lPoints[i].m_Curvetype], 0, &v, 0, Localize("Switch curve type")))
+				if(DoButton_Editor(pID, paTypeName[pEnvelope->m_lPoints[i].m_Curvetype], 0, &v, 0, Localize("Switch curve type")))
 					pEnvelope->m_lPoints[i].m_Curvetype = (pEnvelope->m_lPoints[i].m_Curvetype+1)%NUM_CURVETYPES;
 			}
 		}
@@ -2772,14 +2772,14 @@ void CEditor::RenderEnvelopeEditor(CUIRect View)
 					Final.w = 4.0f;
 					Final.h = 4.0f;
 
-					void *pId = &pEnvelope->m_lPoints[i].m_aValues[c];
+					void *pID = &pEnvelope->m_lPoints[i].m_aValues[c];
 
 					if(UI()->MouseInside(&Final))
-						UI()->SetHotItem(pId);
+						UI()->SetHotItem(pID);
 
 					float ColorMod = 1.0f;
 
-					if(UI()->ActiveItem() == pId)
+					if(UI()->ActiveItem() == pID)
 					{
 						if(!UI()->MouseButton(0))
 						{
@@ -2812,13 +2812,13 @@ void CEditor::RenderEnvelopeEditor(CUIRect View)
 						ColorMod = 100.0f;
 						Graphics()->SetColor(1,1,1,1);
 					}
-					else if(UI()->HotItem() == pId)
+					else if(UI()->HotItem() == pID)
 					{
 						if(UI()->MouseButton(0))
 						{
 							Selection.clear();
 							Selection.add(i);
-							UI()->SetActiveItem(pId);
+							UI()->SetActiveItem(pID);
 						}
 
 						// remove point
@@ -2830,7 +2830,7 @@ void CEditor::RenderEnvelopeEditor(CUIRect View)
 						m_pTooltip = Localize("Left mouse to drag. Hold ctrl to be more precise. Hold shift to alter time point aswell. Right click to delete.");
 					}
 
-					if(UI()->ActiveItem() == pId || UI()->HotItem() == pId)
+					if(UI()->ActiveItem() == pID || UI()->HotItem() == pID)
 					{
 						CurrentTime = pEnvelope->m_lPoints[i].m_Time;
 						CurrentValue = pEnvelope->m_lPoints[i].m_aValues[c];
@@ -3136,7 +3136,7 @@ void CEditorMap::MakeGameLayer(CLayer *pLayer)
 {
 	m_pGameLayer = (CLayerGame *)pLayer;
 	m_pGameLayer->m_pEditor = m_pEditor;
-	m_pGameLayer->m_TexId = m_pEditor->ms_EntitiesTexture;
+	m_pGameLayer->m_TexID = m_pEditor->ms_EntitiesTexture;
 }
 
 void CEditorMap::MakeGameGroup(CLayerGroup *pGroup)
diff --git a/src/game/editor/ed_editor.h b/src/game/editor/ed_editor.h
index 007e94f1..648a5829 100644
--- a/src/game/editor/ed_editor.h
+++ b/src/game/editor/ed_editor.h
@@ -235,7 +235,7 @@ public:
 	CEditorImage(CEditor *pEditor)
 	{
 		m_pEditor = pEditor;
-		m_TexId = -1;
+		m_TexID = -1;
 		m_aName[0] = 0;
 		m_External = 0;
 		m_Width = 0;
@@ -248,7 +248,7 @@ public:
 	
 	void AnalyseTileFlags();
 	
-	int m_TexId;
+	int m_TexID;
 	int m_External;
 	char m_aName[128];
 	unsigned char m_aTileFlags[256];
@@ -389,7 +389,7 @@ public:
 
 	void GetSize(float *w, float *h) { *w = m_Width*32.0f;  *h = m_Height*32.0f; }
 	
-	int m_TexId;
+	int m_TexID;
 	int m_Game;
 	int m_Image;
 	int m_Width;
@@ -535,7 +535,7 @@ public:
 	CLayer *GetSelectedLayer(int Index);
 	CLayerGroup *GetSelectedGroup();
 	
-	int DoProperties(CUIRect *pToolbox, CProperty *pProps, int *pIds, int *pNewVal);
+	int DoProperties(CUIRect *pToolbox, CProperty *pProps, int *pIDs, int *pNewVal);
 	
 	int m_Mode;
 	int m_Dialog;
@@ -643,10 +643,10 @@ public:
 
 	void RenderBackground(CUIRect View, int Texture, float Size, float Brightness);
 
-	void UiInvokePopupMenu(void *pId, int Flags, float x, float y, float w, float h, int (*pfnFunc)(CEditor *pEditor, CUIRect Rect), void *pExtra=0);
+	void UiInvokePopupMenu(void *pID, int Flags, float X, float Y, float W, float H, int (*pfnFunc)(CEditor *pEditor, CUIRect Rect), void *pExtra=0);
 	void UiDoPopupMenu();
 	
-	int UiDoValueSelector(void *pId, CUIRect *r, const char *pLabel, int Current, int Min, int Max, int Step, float Scale, const char *pToolTip);
+	int UiDoValueSelector(void *pID, CUIRect *pRect, const char *pLabel, int Current, int Min, int Max, int Step, float Scale, const char *pToolTip);
 
 	static int PopupGroup(CEditor *pEditor, CUIRect View);
 	static int PopupLayer(CEditor *pEditor, CUIRect View);
@@ -664,14 +664,14 @@ public:
 	void PopupSelectGametileOpInvoke(float x, float y);
 	int PopupSelectGameTileOpResult();
 	
-	vec4 ButtonColorMul(const void *pId);
+	vec4 ButtonColorMul(const void *pID);
 
 	void DoQuadPoint(CQuad *pQuad, int QuadIndex, int v);
 	void DoMapEditor(CUIRect View, CUIRect Toolbar);
 	void DoToolbar(CUIRect Toolbar);
 	void DoQuad(CQuad *pQuad, int Index);
-	float UiDoScrollbarV(const void *id, const CUIRect *pRect, float Current);
-	vec4 GetButtonColor(const void *id, int Checked);
+	float UiDoScrollbarV(const void *pID, const CUIRect *pRect, float Current);
+	vec4 GetButtonColor(const void *pID, int Checked);
 	
 	static void ReplaceImage(const char *pFilename, int StorageType, void *pUser);
 	static void AddImage(const char *pFilename, int StorageType, void *pUser);
diff --git a/src/game/editor/ed_io.cpp b/src/game/editor/ed_io.cpp
index 2eff397c..4dd71245 100644
--- a/src/game/editor/ed_io.cpp
+++ b/src/game/editor/ed_io.cpp
@@ -428,7 +428,7 @@ int CEditorMap::Load(class IStorage *pStorage, const char *pFileName, int Storag
 					if(m_pEditor->Graphics()->LoadPNG(&ImgInfo, aBuf, IStorage::TYPE_ALL))
 					{
 						*pImg = ImgInfo;
-						pImg->m_TexId = m_pEditor->Graphics()->LoadTextureRaw(ImgInfo.m_Width, ImgInfo.m_Height, ImgInfo.m_Format, ImgInfo.m_pData, CImageInfo::FORMAT_AUTO, 0);
+						pImg->m_TexID = m_pEditor->Graphics()->LoadTextureRaw(ImgInfo.m_Width, ImgInfo.m_Height, ImgInfo.m_Format, ImgInfo.m_pData, CImageInfo::FORMAT_AUTO, 0);
 						pImg->m_External = 1;
 					}
 				}
@@ -442,7 +442,7 @@ int CEditorMap::Load(class IStorage *pStorage, const char *pFileName, int Storag
 					void *pData = DataFile.GetData(pItem->m_ImageData);
 					pImg->m_pData = mem_alloc(pImg->m_Width*pImg->m_Height*4, 1);
 					mem_copy(pImg->m_pData, pData, pImg->m_Width*pImg->m_Height*4);
-					pImg->m_TexId = m_pEditor->Graphics()->LoadTextureRaw(pImg->m_Width, pImg->m_Height, pImg->m_Format, pImg->m_pData, CImageInfo::FORMAT_AUTO, 0);
+					pImg->m_TexID = m_pEditor->Graphics()->LoadTextureRaw(pImg->m_Width, pImg->m_Height, pImg->m_Format, pImg->m_pData, CImageInfo::FORMAT_AUTO, 0);
 				}
 
 				// copy image name
diff --git a/src/game/editor/ed_layer_quads.cpp b/src/game/editor/ed_layer_quads.cpp
index 033dadba..0aa58ac5 100644
--- a/src/game/editor/ed_layer_quads.cpp
+++ b/src/game/editor/ed_layer_quads.cpp
@@ -43,7 +43,7 @@ void CLayerQuads::Render()
 {
 	Graphics()->TextureSet(-1);
 	if(m_Image >= 0 && m_Image < m_pEditor->m_Map.m_lImages.size())
-		Graphics()->TextureSet(m_pEditor->m_Map.m_lImages[m_Image]->m_TexId);
+		Graphics()->TextureSet(m_pEditor->m_Map.m_lImages[m_Image]->m_TexID);
 		
 	m_pEditor->RenderTools()->RenderQuads(m_lQuads.base_ptr(), m_lQuads.size(), LAYERRENDERFLAG_OPAQUE|LAYERRENDERFLAG_TRANSPARENT, EnvelopeEval, m_pEditor);
 }
diff --git a/src/game/editor/ed_layer_tiles.cpp b/src/game/editor/ed_layer_tiles.cpp
index 6ef2d256..c8425947 100644
--- a/src/game/editor/ed_layer_tiles.cpp
+++ b/src/game/editor/ed_layer_tiles.cpp
@@ -18,7 +18,7 @@ CLayerTiles::CLayerTiles(int w, int h)
 	m_Width = w;
 	m_Height = h;
 	m_Image = -1;
-	m_TexId = -1;
+	m_TexID = -1;
 	m_Game = 0;
 	m_Color.r = 255;
 	m_Color.g = 255;
@@ -58,8 +58,8 @@ void CLayerTiles::MakePalette()
 void CLayerTiles::Render()
 {
 	if(m_Image >= 0 && m_Image < m_pEditor->m_Map.m_lImages.size())
-		m_TexId = m_pEditor->m_Map.m_lImages[m_Image]->m_TexId;
-	Graphics()->TextureSet(m_TexId);
+		m_TexID = m_pEditor->m_Map.m_lImages[m_Image]->m_TexID;
+	Graphics()->TextureSet(m_TexID);
 	vec4 Color = vec4(m_Color.r/255.0f, m_Color.g/255.0f, m_Color.b/255.0f, m_Color.a/255.0f);
 	m_pEditor->RenderTools()->RenderTilemap(m_pTiles, m_Width, m_Height, 32.0f, Color, LAYERRENDERFLAG_OPAQUE|LAYERRENDERFLAG_TRANSPARENT);
 }
@@ -137,7 +137,7 @@ int CLayerTiles::BrushGrab(CLayerGroup *pBrush, CUIRect Rect)
 	// create new layers
 	CLayerTiles *pGrabbed = new CLayerTiles(r.w, r.h);
 	pGrabbed->m_pEditor = m_pEditor;
-	pGrabbed->m_TexId = m_TexId;
+	pGrabbed->m_TexID = m_TexID;
 	pGrabbed->m_Image = m_Image;
 	pGrabbed->m_Game = m_Game;
 	pBrush->AddLayer(pGrabbed);
@@ -396,7 +396,7 @@ int CLayerTiles::RenderProperties(CUIRect *pToolBox)
 	{
 		if (NewVal == -1)
 		{
-			m_TexId = -1;
+			m_TexID = -1;
 			m_Image = -1;
 		}
 		else
diff --git a/src/game/editor/ed_popups.cpp b/src/game/editor/ed_popups.cpp
index c0fcc5d5..e43c6c91 100644
--- a/src/game/editor/ed_popups.cpp
+++ b/src/game/editor/ed_popups.cpp
@@ -20,19 +20,19 @@ static struct
 
 static int g_UiNumPopups = 0;
 
-void CEditor::UiInvokePopupMenu(void *Id, int Flags, float x, float y, float w, float h, int (*pfnFunc)(CEditor *pEditor, CUIRect Rect), void *pExtra)
+void CEditor::UiInvokePopupMenu(void *pID, int Flags, float X, float Y, float W, float H, int (*pfnFunc)(CEditor *pEditor, CUIRect Rect), void *pExtra)
 {
 	Console()->Print(IConsole::OUTPUT_LEVEL_DEBUG, "editor", "invoked");
-	if(x + w > UI()->Screen()->w)
-		x -= w;
-	if(y + h > UI()->Screen()->h)
-		y -= h;
-	s_UiPopups[g_UiNumPopups].m_pId = Id;
+	if(X + W > UI()->Screen()->w)
+		X -= W;
+	if(Y + H > UI()->Screen()->h)
+		Y -= H;
+	s_UiPopups[g_UiNumPopups].m_pId = pID;
 	s_UiPopups[g_UiNumPopups].m_IsMenu = Flags;
-	s_UiPopups[g_UiNumPopups].m_Rect.x = x;
-	s_UiPopups[g_UiNumPopups].m_Rect.y = y;
-	s_UiPopups[g_UiNumPopups].m_Rect.w = w;
-	s_UiPopups[g_UiNumPopups].m_Rect.h = h;
+	s_UiPopups[g_UiNumPopups].m_Rect.x = X;
+	s_UiPopups[g_UiNumPopups].m_Rect.y = Y;
+	s_UiPopups[g_UiNumPopups].m_Rect.w = W;
+	s_UiPopups[g_UiNumPopups].m_Rect.h = H;
 	s_UiPopups[g_UiNumPopups].m_pfnFunc = pfnFunc;
 	s_UiPopups[g_UiNumPopups].m_pExtra = pExtra;
 	g_UiNumPopups++;
@@ -441,7 +441,7 @@ int CEditor::PopupSelectImage(CEditor *pEditor, CUIRect View)
 	}
 	
 	if(ShowImage >= 0 && ShowImage < pEditor->m_Map.m_lImages.size())
-		pEditor->Graphics()->TextureSet(pEditor->m_Map.m_lImages[ShowImage]->m_TexId);
+		pEditor->Graphics()->TextureSet(pEditor->m_Map.m_lImages[ShowImage]->m_TexID);
 	else
 		pEditor->Graphics()->TextureSet(-1);
 	pEditor->Graphics()->QuadsBegin();
diff --git a/src/game/gamecore.cpp b/src/game/gamecore.cpp
index 629b32e8..a3d3e6c9 100644
--- a/src/game/gamecore.cpp
+++ b/src/game/gamecore.cpp
@@ -43,9 +43,9 @@ bool CTuningParams::Get(const char *pName, float *pValue)
 	return false;
 }
 
-float HermiteBasis1(float v)
+float HermiteBasis1(float V)
 {
-	return 2*v*v*v - 3*v*v+1;
+	return 2*V*V*V - 3*V*V+1;
 }
 
 float VelocityRamp(float Value, float Start, float Range, float Curvature)
@@ -100,16 +100,16 @@ void CCharacterCore::Tick(bool UseInput)
 		m_Direction = m_Input.m_Direction;
 
 		// setup angle
-		float a = 0;
+		float A = 0;
 		if(m_Input.m_TargetX == 0)
-			a = atanf((float)m_Input.m_TargetY);
+			A = atanf((float)m_Input.m_TargetY);
 		else
-			a = atanf((float)m_Input.m_TargetY/(float)m_Input.m_TargetX);
+			A = atanf((float)m_Input.m_TargetY/(float)m_Input.m_TargetX);
 			
 		if(m_Input.m_TargetX < 0)
-			a = a+pi;
+			A = A+pi;
 			
-		m_Angle = (int)(a*256.0f);
+		m_Angle = (int)(A*256.0f);
 
 		// handle jump
 		if(m_Input.m_Jump)
@@ -212,19 +212,19 @@ void CCharacterCore::Tick(bool UseInput)
 			float Dist = 0.0f;
 			for(int i = 0; i < MAX_CLIENTS; i++)
 			{
-				CCharacterCore *p = m_pWorld->m_apCharacters[i];
-				if(!p || p == this)
+				CCharacterCore *pCharCore = m_pWorld->m_apCharacters[i];
+				if(!pCharCore || pCharCore == this)
 					continue;
 
-				vec2 ClosestPoint = closest_point_on_line(m_HookPos, NewPos, p->m_Pos);
-				if(distance(p->m_Pos, ClosestPoint) < PhysSize+2.0f)
+				vec2 ClosestPoint = closest_point_on_line(m_HookPos, NewPos, pCharCore->m_Pos);
+				if(distance(pCharCore->m_Pos, ClosestPoint) < PhysSize+2.0f)
 				{
-					if (m_HookedPlayer == -1 || distance(m_HookPos, p->m_Pos) < Dist)
+					if (m_HookedPlayer == -1 || distance(m_HookPos, pCharCore->m_Pos) < Dist)
 					{
 						m_TriggeredEvents |= COREEVENT_HOOK_ATTACH_PLAYER;
 						m_HookState = HOOK_GRABBED;
 						m_HookedPlayer = i;
-						Dist = distance(m_HookPos, p->m_Pos);
+						Dist = distance(m_HookPos, pCharCore->m_Pos);
 					}
 				}
 			}
@@ -252,9 +252,9 @@ void CCharacterCore::Tick(bool UseInput)
 	{
 		if(m_HookedPlayer != -1)
 		{
-			CCharacterCore *p = m_pWorld->m_apCharacters[m_HookedPlayer];
-			if(p)
-				m_HookPos = p->m_Pos;
+			CCharacterCore *pCharCore = m_pWorld->m_apCharacters[m_HookedPlayer];
+			if(pCharCore)
+				m_HookPos = pCharCore->m_Pos;
 			else
 			{
 				// release hook
@@ -306,42 +306,42 @@ void CCharacterCore::Tick(bool UseInput)
 	{
 		for(int i = 0; i < MAX_CLIENTS; i++)
 		{
-			CCharacterCore *p = m_pWorld->m_apCharacters[i];
-			if(!p)
+			CCharacterCore *pCharCore = m_pWorld->m_apCharacters[i];
+			if(!pCharCore)
 				continue;
 			
 			//player *p = (player*)ent;
-			if(p == this) // || !(p->flags&FLAG_ALIVE)
+			if(pCharCore == this) // || !(p->flags&FLAG_ALIVE)
 				continue; // make sure that we don't nudge our self
 			
 			// handle player <-> player collision
-			float d = distance(m_Pos, p->m_Pos);
-			vec2 Dir = normalize(m_Pos - p->m_Pos);
-			if(d < PhysSize*1.25f && d > 1.0f)
+			float D = distance(m_Pos, pCharCore->m_Pos);
+			vec2 Dir = normalize(m_Pos - pCharCore->m_Pos);
+			if(D < PhysSize*1.25f && D > 1.0f)
 			{
-				float a = (PhysSize*1.45f - d);
-				float v = 0.5f;
+				float A = (PhysSize*1.45f - D);
+				float V = 0.5f;
 
 				// make sure that we don't add excess force by checking the
 				// direction against the current velocity. if not zero.
 				if (length(m_Vel) > 0.0001)
-					v = 1-(dot(normalize(m_Vel), Dir)+1)/2;
+					V = 1-(dot(normalize(m_Vel), Dir)+1)/2;
 
-				m_Vel += Dir*a*(v*0.75f);
+				m_Vel += Dir*A*(V*0.75f);
 				m_Vel *= 0.85f;
 			}
 			
 			// handle hook influence
 			if(m_HookedPlayer == i)
 			{
-				if(d > PhysSize*1.50f) // TODO: fix tweakable variable
+				if(D > PhysSize*1.50f) // TODO: fix tweakable variable
 				{
-					float Accel = m_pWorld->m_Tuning.m_HookDragAccel * (d/m_pWorld->m_Tuning.m_HookLength);
+					float Accel = m_pWorld->m_Tuning.m_HookDragAccel * (D/m_pWorld->m_Tuning.m_HookLength);
 					float DragSpeed = m_pWorld->m_Tuning.m_HookDragSpeed;
 					
 					// add force to the hooked player
-					p->m_Vel.x = SaturatedAdd(-DragSpeed, DragSpeed, p->m_Vel.x, Accel*Dir.x*1.5f);
-					p->m_Vel.y = SaturatedAdd(-DragSpeed, DragSpeed, p->m_Vel.y, Accel*Dir.y*1.5f);
+					pCharCore->m_Vel.x = SaturatedAdd(-DragSpeed, DragSpeed, pCharCore->m_Vel.x, Accel*Dir.x*1.5f);
+					pCharCore->m_Vel.y = SaturatedAdd(-DragSpeed, DragSpeed, pCharCore->m_Vel.y, Accel*Dir.y*1.5f);
 
 					// add a little bit force to the guy who has the grip
 					m_Vel.x = SaturatedAdd(-DragSpeed, DragSpeed, m_Vel.x, -Accel*Dir.x*0.25f);
diff --git a/src/game/gamecore.h b/src/game/gamecore.h
index 43456c90..6e86d988 100644
--- a/src/game/gamecore.h
+++ b/src/game/gamecore.h
@@ -54,19 +54,19 @@ inline vec2 GetDirection(int Angle)
 	return vec2(cosf(a), sinf(a));
 }
 
-inline vec2 GetDir(float a)
+inline vec2 GetDir(float A)
 {
-	return vec2(cosf(a), sinf(a));
+	return vec2(cosf(A), sinf(A));
 }
 
 inline float GetAngle(vec2 Dir)
 {
 	if(Dir.x == 0 && Dir.y == 0)
 		return 0.0f;
-	float a = atanf(Dir.y/Dir.x);
+	float A = atanf(Dir.y/Dir.x);
 	if(Dir.x < 0)
-		a = a+pi;
-	return a;
+		A = A+pi;
+	return A;
 }
 
 inline void StrToInts(int *pInts, int Num, const char *pStr)
@@ -105,13 +105,13 @@ inline void IntsToStr(const int *pInts, int Num, char *pStr)
 
 
 
-inline vec2 CalcPos(vec2 p, vec2 v, float Curvature, float Speed, float t)
+inline vec2 CalcPos(vec2 P, vec2 V, float Curvature, float Speed, float T)
 {
-	vec2 n;
-	t *= Speed;
-	n.x = p.x + v.x*t;
-	n.y = p.y + v.y*t + Curvature/10000*(t*t);
-	return n;
+	vec2 N;
+	T *= Speed;
+	N.x = P.x + V.x*T;
+	N.y = P.y + V.y*T + Curvature/10000*(T*T);
+	return N;
 }
 
 
diff --git a/src/game/server/entities/laser.cpp b/src/game/server/entities/laser.cpp
index 2f6568fa..184702cb 100644
--- a/src/game/server/entities/laser.cpp
+++ b/src/game/server/entities/laser.cpp
@@ -97,7 +97,7 @@ void CLaser::Snap(int SnappingClient)
 	if(NetworkClipped(SnappingClient))
 		return;
 
-	CNetObj_Laser *pObj = static_cast<CNetObj_Laser *>(Server()->SnapNewItem(NETOBJTYPE_LASER, m_Id, sizeof(CNetObj_Laser)));
+	CNetObj_Laser *pObj = static_cast<CNetObj_Laser *>(Server()->SnapNewItem(NETOBJTYPE_LASER, m_ID, sizeof(CNetObj_Laser)));
 	if(!pObj)
 		return;
 
diff --git a/src/game/server/entities/pickup.cpp b/src/game/server/entities/pickup.cpp
index 136e3efe..56b319d2 100644
--- a/src/game/server/entities/pickup.cpp
+++ b/src/game/server/entities/pickup.cpp
@@ -122,7 +122,7 @@ void CPickup::Snap(int SnappingClient)
 	if(m_SpawnTick != -1 || NetworkClipped(SnappingClient))
 		return;
 
-	CNetObj_Pickup *pP = static_cast<CNetObj_Pickup *>(Server()->SnapNewItem(NETOBJTYPE_PICKUP, m_Id, sizeof(CNetObj_Pickup)));
+	CNetObj_Pickup *pP = static_cast<CNetObj_Pickup *>(Server()->SnapNewItem(NETOBJTYPE_PICKUP, m_ID, sizeof(CNetObj_Pickup)));
 	if(!pP)
 		return;
 
diff --git a/src/game/server/entities/projectile.cpp b/src/game/server/entities/projectile.cpp
index 6e256e95..07e96627 100644
--- a/src/game/server/entities/projectile.cpp
+++ b/src/game/server/entities/projectile.cpp
@@ -99,7 +99,7 @@ void CProjectile::Snap(int SnappingClient)
 	if(NetworkClipped(SnappingClient, GetPos(Ct)))
 		return;
 
-	CNetObj_Projectile *pProj = static_cast<CNetObj_Projectile *>(Server()->SnapNewItem(NETOBJTYPE_PROJECTILE, m_Id, sizeof(CNetObj_Projectile)));
+	CNetObj_Projectile *pProj = static_cast<CNetObj_Projectile *>(Server()->SnapNewItem(NETOBJTYPE_PROJECTILE, m_ID, sizeof(CNetObj_Projectile)));
 	if(pProj)
 		FillInfo(pProj);
 }
diff --git a/src/game/server/entity.cpp b/src/game/server/entity.cpp
index aff36943..03b55982 100644
--- a/src/game/server/entity.cpp
+++ b/src/game/server/entity.cpp
@@ -16,7 +16,7 @@ CEntity::CEntity(CGameWorld *pGameWorld, int ObjType)
 	m_ProximityRadius = 0;
 
 	m_MarkedForDestroy = false;	
-	m_Id = Server()->SnapNewID();
+	m_ID = Server()->SnapNewID();
 
 	m_pPrevTypeEntity = 0;
 	m_pNextTypeEntity = 0;
@@ -25,7 +25,7 @@ CEntity::CEntity(CGameWorld *pGameWorld, int ObjType)
 CEntity::~CEntity()
 {
 	GameWorld()->RemoveEntity(this);
-	Server()->SnapFreeID(m_Id);
+	Server()->SnapFreeID(m_ID);
 }
 
 int CEntity::NetworkClipped(int SnappingClient)
diff --git a/src/game/server/entity.h b/src/game/server/entity.h
index d56c60e7..ff4d82eb 100644
--- a/src/game/server/entity.h
+++ b/src/game/server/entity.h
@@ -65,7 +65,7 @@ class CEntity
 	class CGameWorld *m_pGameWorld;
 protected:
 	bool m_MarkedForDestroy;
-	int m_Id;
+	int m_ID;
 	int m_ObjType;
 public:
 	CEntity(CGameWorld *pGameWorld, int Objtype);
diff --git a/src/game/server/gamecontext.cpp b/src/game/server/gamecontext.cpp
index d0e13f47..5b82b785 100644
--- a/src/game/server/gamecontext.cpp
+++ b/src/game/server/gamecontext.cpp
@@ -74,52 +74,52 @@ void CGameContext::Clear()
 }
 
 
-class CCharacter *CGameContext::GetPlayerChar(int ClientId)
+class CCharacter *CGameContext::GetPlayerChar(int ClientID)
 {
-	if(ClientId < 0 || ClientId >= MAX_CLIENTS || !m_apPlayers[ClientId])
+	if(ClientID < 0 || ClientID >= MAX_CLIENTS || !m_apPlayers[ClientID])
 		return 0;
-	return m_apPlayers[ClientId]->GetCharacter();
+	return m_apPlayers[ClientID]->GetCharacter();
 }
 
-void CGameContext::CreateDamageInd(vec2 p, float Angle, int Amount)
+void CGameContext::CreateDamageInd(vec2 Pos, float Angle, int Amount)
 {
-	float a = 3 * 3.14159f / 2 + Angle;
+	float A = 3 * 3.14159f / 2 + Angle;
 	//float a = get_angle(dir);
-	float s = a-pi/3;
-	float e = a+pi/3;
+	float S = A-pi/3;
+	float E = A+pi/3;
 	for(int i = 0; i < Amount; i++)
 	{
-		float f = mix(s, e, float(i+1)/float(Amount+2));
-		NETEVENT_DAMAGEIND *ev = (NETEVENT_DAMAGEIND *)m_Events.Create(NETEVENTTYPE_DAMAGEIND, sizeof(NETEVENT_DAMAGEIND));
-		if(ev)
+		float F = mix(S, E, float(i+1)/float(Amount+2));
+		NETEVENT_DAMAGEIND *pEvent = (NETEVENT_DAMAGEIND *)m_Events.Create(NETEVENTTYPE_DAMAGEIND, sizeof(NETEVENT_DAMAGEIND));
+		if(pEvent)
 		{
-			ev->m_X = (int)p.x;
-			ev->m_Y = (int)p.y;
-			ev->m_Angle = (int)(f*256.0f);
+			pEvent->m_X = (int)Pos.x;
+			pEvent->m_Y = (int)Pos.y;
+			pEvent->m_Angle = (int)(F*256.0f);
 		}
 	}
 }
 
-void CGameContext::CreateHammerHit(vec2 p)
+void CGameContext::CreateHammerHit(vec2 Pos)
 {
 	// create the event
-	NETEVENT_HAMMERHIT *ev = (NETEVENT_HAMMERHIT *)m_Events.Create(NETEVENTTYPE_HAMMERHIT, sizeof(NETEVENT_HAMMERHIT));
-	if(ev)
+	NETEVENT_HAMMERHIT *pEvent = (NETEVENT_HAMMERHIT *)m_Events.Create(NETEVENTTYPE_HAMMERHIT, sizeof(NETEVENT_HAMMERHIT));
+	if(pEvent)
 	{
-		ev->m_X = (int)p.x;
-		ev->m_Y = (int)p.y;
+		pEvent->m_X = (int)Pos.x;
+		pEvent->m_Y = (int)Pos.y;
 	}
 }
 
 
-void CGameContext::CreateExplosion(vec2 p, int Owner, int Weapon, bool NoDamage)
+void CGameContext::CreateExplosion(vec2 Pos, int Owner, int Weapon, bool NoDamage)
 {
 	// create the event
-	NETEVENT_EXPLOSION *ev = (NETEVENT_EXPLOSION *)m_Events.Create(NETEVENTTYPE_EXPLOSION, sizeof(NETEVENT_EXPLOSION));
-	if(ev)
+	NETEVENT_EXPLOSION *pEvent = (NETEVENT_EXPLOSION *)m_Events.Create(NETEVENTTYPE_EXPLOSION, sizeof(NETEVENT_EXPLOSION));
+	if(pEvent)
 	{
-		ev->m_X = (int)p.x;
-		ev->m_Y = (int)p.y;
+		pEvent->m_X = (int)Pos.x;
+		pEvent->m_Y = (int)Pos.y;
 	}
 
 	if (!NoDamage)
@@ -128,10 +128,10 @@ void CGameContext::CreateExplosion(vec2 p, int Owner, int Weapon, bool NoDamage)
 		CCharacter *apEnts[MAX_CLIENTS];
 		float Radius = 135.0f;
 		float InnerRadius = 48.0f;
-		int Num = m_World.FindEntities(p, Radius, (CEntity**)apEnts, MAX_CLIENTS, CGameWorld::ENTTYPE_CHARACTER);
+		int Num = m_World.FindEntities(Pos, Radius, (CEntity**)apEnts, MAX_CLIENTS, CGameWorld::ENTTYPE_CHARACTER);
 		for(int i = 0; i < Num; i++)
 		{
-			vec2 Diff = apEnts[i]->m_Pos - p;
+			vec2 Diff = apEnts[i]->m_Pos - Pos;
 			vec2 ForceDir(0,1);
 			float l = length(Diff);
 			if(l)
@@ -145,37 +145,37 @@ void CGameContext::CreateExplosion(vec2 p, int Owner, int Weapon, bool NoDamage)
 }
 
 /*
-void create_smoke(vec2 p)
+void create_smoke(vec2 P)
 {
 	// create the event
-	EV_EXPLOSION *ev = (EV_EXPLOSION *)events.create(EVENT_SMOKE, sizeof(EV_EXPLOSION));
-	if(ev)
+	EV_EXPLOSION *pEvent = (EV_EXPLOSION *)events.create(EVENT_SMOKE, sizeof(EV_EXPLOSION));
+	if(pEvent)
 	{
-		ev->x = (int)p.x;
-		ev->y = (int)p.y;
+		pEvent->x = (int)P.x;
+		pEvent->y = (int)P.y;
 	}
 }*/
 
-void CGameContext::CreatePlayerSpawn(vec2 p)
+void CGameContext::CreatePlayerSpawn(vec2 Pos)
 {
 	// create the event
 	NETEVENT_SPAWN *ev = (NETEVENT_SPAWN *)m_Events.Create(NETEVENTTYPE_SPAWN, sizeof(NETEVENT_SPAWN));
 	if(ev)
 	{
-		ev->m_X = (int)p.x;
-		ev->m_Y = (int)p.y;
+		ev->m_X = (int)Pos.x;
+		ev->m_Y = (int)Pos.y;
 	}
 }
 
-void CGameContext::CreateDeath(vec2 p, int ClientId)
+void CGameContext::CreateDeath(vec2 Pos, int ClientID)
 {
 	// create the event
-	NETEVENT_DEATH *ev = (NETEVENT_DEATH *)m_Events.Create(NETEVENTTYPE_DEATH, sizeof(NETEVENT_DEATH));
-	if(ev)
+	NETEVENT_DEATH *pEvent = (NETEVENT_DEATH *)m_Events.Create(NETEVENTTYPE_DEATH, sizeof(NETEVENT_DEATH));
+	if(pEvent)
 	{
-		ev->m_X = (int)p.x;
-		ev->m_Y = (int)p.y;
-		ev->m_ClientId = ClientId;
+		pEvent->m_X = (int)Pos.x;
+		pEvent->m_Y = (int)Pos.y;
+		pEvent->m_ClientID = ClientID;
 	}
 }
 
@@ -185,12 +185,12 @@ void CGameContext::CreateSound(vec2 Pos, int Sound, int Mask)
 		return;
 
 	// create a sound
-	NETEVENT_SOUNDWORLD *ev = (NETEVENT_SOUNDWORLD *)m_Events.Create(NETEVENTTYPE_SOUNDWORLD, sizeof(NETEVENT_SOUNDWORLD), Mask);
-	if(ev)
+	NETEVENT_SOUNDWORLD *pEvent = (NETEVENT_SOUNDWORLD *)m_Events.Create(NETEVENTTYPE_SOUNDWORLD, sizeof(NETEVENT_SOUNDWORLD), Mask);
+	if(pEvent)
 	{
-		ev->m_X = (int)Pos.x;
-		ev->m_Y = (int)Pos.y;
-		ev->m_SoundId = Sound;
+		pEvent->m_X = (int)Pos.x;
+		pEvent->m_Y = (int)Pos.y;
+		pEvent->m_SoundID = Sound;
 	}
 }
 
@@ -200,7 +200,7 @@ void CGameContext::CreateSoundGlobal(int Sound, int Target)
 		return;
 
 	CNetMsg_Sv_SoundGlobal Msg;
-	Msg.m_Soundid = Sound;
+	Msg.m_SoundID = Sound;
 	Server()->SendPackMsg(&Msg, MSGFLAG_VITAL, Target);
 }
 
@@ -209,17 +209,17 @@ void CGameContext::SendChatTarget(int To, const char *pText)
 {
 	CNetMsg_Sv_Chat Msg;
 	Msg.m_Team = 0;
-	Msg.m_Cid = -1;
+	Msg.m_ClientID = -1;
 	Msg.m_pMessage = pText;
 	Server()->SendPackMsg(&Msg, MSGFLAG_VITAL, To);
 }
 
 
-void CGameContext::SendChat(int ChatterClientId, int Team, const char *pText)
+void CGameContext::SendChat(int ChatterClientID, int Team, const char *pText)
 {
 	char aBuf[256];
-	if(ChatterClientId >= 0 && ChatterClientId < MAX_CLIENTS)
-		str_format(aBuf, sizeof(aBuf), "%d:%d:%s: %s", ChatterClientId, Team, Server()->ClientName(ChatterClientId), pText);
+	if(ChatterClientID >= 0 && ChatterClientID < MAX_CLIENTS)
+		str_format(aBuf, sizeof(aBuf), "%d:%d:%s: %s", ChatterClientID, Team, Server()->ClientName(ChatterClientID), pText);
 	else
 		str_format(aBuf, sizeof(aBuf), "*** %s", pText);
 	Console()->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "chat", aBuf);
@@ -228,7 +228,7 @@ void CGameContext::SendChat(int ChatterClientId, int Team, const char *pText)
 	{
 		CNetMsg_Sv_Chat Msg;
 		Msg.m_Team = 0;
-		Msg.m_Cid = ChatterClientId;
+		Msg.m_ClientID = ChatterClientID;
 		Msg.m_pMessage = pText;
 		Server()->SendPackMsg(&Msg, MSGFLAG_VITAL, -1);
 	}
@@ -236,7 +236,7 @@ void CGameContext::SendChat(int ChatterClientId, int Team, const char *pText)
 	{
 		CNetMsg_Sv_Chat Msg;
 		Msg.m_Team = 1;
-		Msg.m_Cid = ChatterClientId;
+		Msg.m_ClientID = ChatterClientID;
 		Msg.m_pMessage = pText;
 		
 		// pack one for the recording only
@@ -251,27 +251,27 @@ void CGameContext::SendChat(int ChatterClientId, int Team, const char *pText)
 	}
 }
 
-void CGameContext::SendEmoticon(int ClientId, int Emoticon)
+void CGameContext::SendEmoticon(int ClientID, int Emoticon)
 {
 	CNetMsg_Sv_Emoticon Msg;
-	Msg.m_Cid = ClientId;
+	Msg.m_ClientID = ClientID;
 	Msg.m_Emoticon = Emoticon;
 	Server()->SendPackMsg(&Msg, MSGFLAG_VITAL, -1);
 }
 
-void CGameContext::SendWeaponPickup(int ClientId, int Weapon)
+void CGameContext::SendWeaponPickup(int ClientID, int Weapon)
 {
 	CNetMsg_Sv_WeaponPickup Msg;
 	Msg.m_Weapon = Weapon;
-	Server()->SendPackMsg(&Msg, MSGFLAG_VITAL, ClientId);
+	Server()->SendPackMsg(&Msg, MSGFLAG_VITAL, ClientID);
 }
 
 
-void CGameContext::SendBroadcast(const char *pText, int ClientId)
+void CGameContext::SendBroadcast(const char *pText, int ClientID)
 {
 	CNetMsg_Sv_Broadcast Msg;
 	Msg.m_pMessage = pText;
-	Server()->SendPackMsg(&Msg, MSGFLAG_VITAL, ClientId);
+	Server()->SendPackMsg(&Msg, MSGFLAG_VITAL, ClientID);
 }
 
 // 
@@ -307,7 +307,7 @@ void CGameContext::EndVote()
 	SendVoteSet(-1);
 }
 
-void CGameContext::SendVoteSet(int ClientId)
+void CGameContext::SendVoteSet(int ClientID)
 {
 	CNetMsg_Sv_VoteSet Msg;
 	if(m_VoteCloseTime)
@@ -322,10 +322,10 @@ void CGameContext::SendVoteSet(int ClientId)
 		Msg.m_pDescription = "";
 		Msg.m_pCommand = "";
 	}
-	Server()->SendPackMsg(&Msg, MSGFLAG_VITAL, ClientId);
+	Server()->SendPackMsg(&Msg, MSGFLAG_VITAL, ClientID);
 }
 
-void CGameContext::SendVoteStatus(int ClientId, int Total, int Yes, int No)
+void CGameContext::SendVoteStatus(int ClientID, int Total, int Yes, int No)
 {
 	CNetMsg_Sv_VoteStatus Msg = {0};
 	Msg.m_Total = Total;
@@ -333,13 +333,13 @@ void CGameContext::SendVoteStatus(int ClientId, int Total, int Yes, int No)
 	Msg.m_No = No;
 	Msg.m_Pass = Total - (Yes+No);
 
-	Server()->SendPackMsg(&Msg, MSGFLAG_VITAL, ClientId);
+	Server()->SendPackMsg(&Msg, MSGFLAG_VITAL, ClientID);
 	
 }
 
-void CGameContext::AbortVoteKickOnDisconnect(int ClientId)
+void CGameContext::AbortVoteKickOnDisconnect(int ClientID)
 {
-	if(m_VoteCloseTime && !str_comp_num(m_aVoteCommand, "kick ", 5) && str_toint(&m_aVoteCommand[5]) == ClientId)
+	if(m_VoteCloseTime && !str_comp_num(m_aVoteCommand, "kick ", 5) && str_toint(&m_aVoteCommand[5]) == ClientID)
 		m_VoteCloseTime = -1;
 }
 
@@ -363,7 +363,7 @@ void CGameContext::CheckPureTuning()
 	}	
 }
 
-void CGameContext::SendTuningParams(int Cid)
+void CGameContext::SendTuningParams(int ClientID)
 {
 	CheckPureTuning();
 	
@@ -371,7 +371,7 @@ void CGameContext::SendTuningParams(int Cid)
 	int *pParams = (int *)&m_Tuning;
 	for(unsigned i = 0; i < sizeof(m_Tuning)/sizeof(int); i++)
 		Msg.AddInt(pParams[i]);
-	Server()->SendMsg(&Msg, MSGFLAG_VITAL, Cid);
+	Server()->SendMsg(&Msg, MSGFLAG_VITAL, ClientID);
 }
 
 void CGameContext::OnTick()
@@ -496,26 +496,26 @@ void CGameContext::OnClientPredictedInput(int ClientID, void *pInput)
 		m_apPlayers[ClientID]->OnPredictedInput((CNetObj_PlayerInput *)pInput);
 }
 
-void CGameContext::OnClientEnter(int ClientId)
+void CGameContext::OnClientEnter(int ClientID)
 {
 	//world.insert_entity(&players[client_id]);
-	m_apPlayers[ClientId]->Respawn();
+	m_apPlayers[ClientID]->Respawn();
 	char aBuf[512];
-	str_format(aBuf, sizeof(aBuf), "'%s' entered and joined the %s", Server()->ClientName(ClientId), m_pController->GetTeamName(m_apPlayers[ClientId]->GetTeam()));
+	str_format(aBuf, sizeof(aBuf), "'%s' entered and joined the %s", Server()->ClientName(ClientID), m_pController->GetTeamName(m_apPlayers[ClientID]->GetTeam()));
 	SendChat(-1, CGameContext::CHAT_ALL, aBuf); 
 
-	str_format(aBuf, sizeof(aBuf), "team_join player='%d:%s' team=%d", ClientId, Server()->ClientName(ClientId), m_apPlayers[ClientId]->GetTeam());
+	str_format(aBuf, sizeof(aBuf), "team_join player='%d:%s' team=%d", ClientID, Server()->ClientName(ClientID), m_apPlayers[ClientID]->GetTeam());
 	Console()->Print(IConsole::OUTPUT_LEVEL_DEBUG, "game", aBuf);
 
 	m_VoteUpdate = true;
 }
 
-void CGameContext::OnClientConnected(int ClientId)
+void CGameContext::OnClientConnected(int ClientID)
 {
 	// Check which team the player should be on
-	const int StartTeam = g_Config.m_SvTournamentMode ? TEAM_SPECTATORS : m_pController->GetAutoTeam(ClientId);
+	const int StartTeam = g_Config.m_SvTournamentMode ? TEAM_SPECTATORS : m_pController->GetAutoTeam(ClientID);
 
-	m_apPlayers[ClientId] = new(ClientId) CPlayer(this, ClientId, StartTeam);
+	m_apPlayers[ClientID] = new(ClientID) CPlayer(this, ClientID, StartTeam);
 	//players[client_id].init(client_id);
 	//players[client_id].client_id = client_id;
 	
@@ -524,58 +524,58 @@ void CGameContext::OnClientConnected(int ClientId)
 #ifdef CONF_DEBUG
 	if(g_Config.m_DbgDummies)
 	{
-		if(ClientId >= MAX_CLIENTS-g_Config.m_DbgDummies)
+		if(ClientID >= MAX_CLIENTS-g_Config.m_DbgDummies)
 			return;
 	}
 #endif
 
 	// send active vote
 	if(m_VoteCloseTime)
-		SendVoteSet(ClientId);
+		SendVoteSet(ClientID);
 
 	// send motd
 	CNetMsg_Sv_Motd Msg;
 	Msg.m_pMessage = g_Config.m_SvMotd;
-	Server()->SendPackMsg(&Msg, MSGFLAG_VITAL, ClientId);
+	Server()->SendPackMsg(&Msg, MSGFLAG_VITAL, ClientID);
 }
 
-void CGameContext::OnClientDrop(int ClientId)
+void CGameContext::OnClientDrop(int ClientID)
 {
-	AbortVoteKickOnDisconnect(ClientId);
-	m_apPlayers[ClientId]->OnDisconnect();
-	delete m_apPlayers[ClientId];
-	m_apPlayers[ClientId] = 0;
+	AbortVoteKickOnDisconnect(ClientID);
+	m_apPlayers[ClientID]->OnDisconnect();
+	delete m_apPlayers[ClientID];
+	m_apPlayers[ClientID] = 0;
 	
 	(void)m_pController->CheckTeamBalance();
 	m_VoteUpdate = true;
 }
 
-void CGameContext::OnMessage(int MsgId, CUnpacker *pUnpacker, int ClientId)
+void CGameContext::OnMessage(int MsgID, CUnpacker *pUnpacker, int ClientID)
 {
-	void *pRawMsg = m_NetObjHandler.SecureUnpackMsg(MsgId, pUnpacker);
-	CPlayer *p = m_apPlayers[ClientId];
+	void *pRawMsg = m_NetObjHandler.SecureUnpackMsg(MsgID, pUnpacker);
+	CPlayer *pPlayer = m_apPlayers[ClientID];
 	
 	if(!pRawMsg)
 	{
 		char aBuf[256];
-		str_format(aBuf, sizeof(aBuf), "dropped weird message '%s' (%d), failed on '%s'", m_NetObjHandler.GetMsgName(MsgId), MsgId, m_NetObjHandler.FailedMsgOn());
+		str_format(aBuf, sizeof(aBuf), "dropped weird message '%s' (%d), failed on '%s'", m_NetObjHandler.GetMsgName(MsgID), MsgID, m_NetObjHandler.FailedMsgOn());
 		Console()->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "server", aBuf);
 		return;
 	}
 	
-	if(MsgId == NETMSGTYPE_CL_SAY)
+	if(MsgID == NETMSGTYPE_CL_SAY)
 	{
 		CNetMsg_Cl_Say *pMsg = (CNetMsg_Cl_Say *)pRawMsg;
 		int Team = pMsg->m_Team;
 		if(Team)
-			Team = p->GetTeam();
+			Team = pPlayer->GetTeam();
 		else
 			Team = CGameContext::CHAT_ALL;
 		
-		if(g_Config.m_SvSpamprotection && p->m_Last_Chat && p->m_Last_Chat+Server()->TickSpeed() > Server()->Tick())
+		if(g_Config.m_SvSpamprotection && pPlayer->m_Last_Chat && pPlayer->m_Last_Chat+Server()->TickSpeed() > Server()->Tick())
 			return;
 		
-		p->m_Last_Chat = Server()->Tick();
+		pPlayer->m_Last_Chat = Server()->Tick();
 
 		// check for invalid chars
 		unsigned char *pMessage = (unsigned char *)pMsg->m_pMessage;
@@ -586,33 +586,33 @@ void CGameContext::OnMessage(int MsgId, CUnpacker *pUnpacker, int ClientId)
 			pMessage++;
 		}
 		
-		SendChat(ClientId, Team, pMsg->m_pMessage);
+		SendChat(ClientID, Team, pMsg->m_pMessage);
 	}
-	else if(MsgId == NETMSGTYPE_CL_CALLVOTE)
+	else if(MsgID == NETMSGTYPE_CL_CALLVOTE)
 	{
-		if(g_Config.m_SvSpamprotection && p->m_Last_VoteTry && p->m_Last_VoteTry+Server()->TickSpeed()*3 > Server()->Tick())
+		if(g_Config.m_SvSpamprotection && pPlayer->m_Last_VoteTry && pPlayer->m_Last_VoteTry+Server()->TickSpeed()*3 > Server()->Tick())
 			return;
 
 		int64 Now = Server()->Tick();
-		p->m_Last_VoteTry = Now;
-		if(p->GetTeam() == TEAM_SPECTATORS)
+		pPlayer->m_Last_VoteTry = Now;
+		if(pPlayer->GetTeam() == TEAM_SPECTATORS)
 		{
-			SendChatTarget(ClientId, "Spectators aren't allowed to start a vote.");
+			SendChatTarget(ClientID, "Spectators aren't allowed to start a vote.");
 			return;
 		}
 
 		if(m_VoteCloseTime)
 		{
-			SendChatTarget(ClientId, "Wait for current vote to end before calling a new one.");
+			SendChatTarget(ClientID, "Wait for current vote to end before calling a new one.");
 			return;
 		}
 		
-		int Timeleft = p->m_Last_VoteCall + Server()->TickSpeed()*60 - Now;
-		if(p->m_Last_VoteCall && Timeleft > 0)
+		int Timeleft = pPlayer->m_Last_VoteCall + Server()->TickSpeed()*60 - Now;
+		if(pPlayer->m_Last_VoteCall && Timeleft > 0)
 		{
 			char aChatmsg[512] = {0};
 			str_format(aChatmsg, sizeof(aChatmsg), "You must wait %d seconds before making another vote", (Timeleft/Server()->TickSpeed())+1);
-			SendChatTarget(ClientId, aChatmsg);
+			SendChatTarget(ClientID, aChatmsg);
 			return;
 		}
 		
@@ -627,7 +627,7 @@ void CGameContext::OnMessage(int MsgId, CUnpacker *pUnpacker, int ClientId)
 			{
 				if(str_comp_nocase(pMsg->m_Value, pOption->m_aCommand) == 0)
 				{
-					str_format(aChatmsg, sizeof(aChatmsg), "'%s' called vote to change server option '%s'", Server()->ClientName(ClientId), pOption->m_aCommand);
+					str_format(aChatmsg, sizeof(aChatmsg), "'%s' called vote to change server option '%s'", Server()->ClientName(ClientID), pOption->m_aCommand);
 					str_format(aDesc, sizeof(aDesc), "%s", pOption->m_aCommand);
 					str_format(aCmd, sizeof(aCmd), "%s", pOption->m_aCommand);
 					break;
@@ -639,7 +639,7 @@ void CGameContext::OnMessage(int MsgId, CUnpacker *pUnpacker, int ClientId)
 			if(!pOption)
 			{
 				str_format(aChatmsg, sizeof(aChatmsg), "'%s' isn't an option on this server", pMsg->m_Value);
-				SendChatTarget(ClientId, aChatmsg);
+				SendChatTarget(ClientID, aChatmsg);
 				return;
 			}
 		}
@@ -647,48 +647,48 @@ void CGameContext::OnMessage(int MsgId, CUnpacker *pUnpacker, int ClientId)
 		{
 			if(!g_Config.m_SvVoteKick)
 			{
-				SendChatTarget(ClientId, "Server does not allow voting to kick players");
+				SendChatTarget(ClientID, "Server does not allow voting to kick players");
 				return;
 			}
 			
-			int KickId = str_toint(pMsg->m_Value);
-			if(KickId < 0 || KickId >= MAX_CLIENTS || !m_apPlayers[KickId])
+			int KickID = str_toint(pMsg->m_Value);
+			if(KickID < 0 || KickID >= MAX_CLIENTS || !m_apPlayers[KickID])
 			{
-				SendChatTarget(ClientId, "Invalid client id to kick");
+				SendChatTarget(ClientID, "Invalid client id to kick");
 				return;
 			}
-			if(KickId == ClientId)
+			if(KickID == ClientID)
 			{
-				SendChatTarget(ClientId, "You cant kick yourself");
+				SendChatTarget(ClientID, "You cant kick yourself");
 				return;
 			}
-			if(Server()->IsAuthed(KickId))
+			if(Server()->IsAuthed(KickID))
 			{
-				SendChatTarget(ClientId, "You cant kick admins");
+				SendChatTarget(ClientID, "You cant kick admins");
 				char aBufKick[128];
-				str_format(aBufKick, sizeof(aBufKick), "'%s' called for vote to kick you", Server()->ClientName(ClientId));
-				SendChatTarget(KickId, aBufKick);
+				str_format(aBufKick, sizeof(aBufKick), "'%s' called for vote to kick you", Server()->ClientName(ClientID));
+				SendChatTarget(KickID, aBufKick);
 				return;
 			}
 			
 			const char *pReason = "No reason given";
-			for(const char *p = pMsg->m_Value; *p; ++p)
+			for(const char *pStr = pMsg->m_Value; *pStr; ++pStr)
 			{
-				if(*p == ' ')
+				if(*pStr == ' ')
 				{
-					pReason = p+1;
+					pReason = pStr+1;
 					break;
 				}
 			}
 			
-			str_format(aChatmsg, sizeof(aChatmsg), "'%s' called for vote to kick '%s' (%s)", Server()->ClientName(ClientId), Server()->ClientName(KickId), pReason);
-			str_format(aDesc, sizeof(aDesc), "Kick '%s'", Server()->ClientName(KickId));
+			str_format(aChatmsg, sizeof(aChatmsg), "'%s' called for vote to kick '%s' (%s)", Server()->ClientName(ClientID), Server()->ClientName(KickID), pReason);
+			str_format(aDesc, sizeof(aDesc), "Kick '%s'", Server()->ClientName(KickID));
 			if (!g_Config.m_SvVoteKickBantime)
-				str_format(aCmd, sizeof(aCmd), "kick %d Kicked by vote", KickId);
+				str_format(aCmd, sizeof(aCmd), "kick %d Kicked by vote", KickID);
 			else
 			{
 				char aBuf[64] = {0};
-				Server()->GetClientIP(KickId, aBuf, sizeof(aBuf));
+				Server()->GetClientIP(KickID, aBuf, sizeof(aBuf));
 				str_format(aCmd, sizeof(aCmd), "ban %s %d Banned by vote", aBuf, g_Config.m_SvVoteKickBantime);
 			}
 		}
@@ -697,127 +697,127 @@ void CGameContext::OnMessage(int MsgId, CUnpacker *pUnpacker, int ClientId)
 		{
 			SendChat(-1, CGameContext::CHAT_ALL, aChatmsg);
 			StartVote(aDesc, aCmd);
-			p->m_Vote = 1;
-			p->m_VotePos = m_VotePos = 1;
-			m_VoteCreator = ClientId;
-			p->m_Last_VoteCall = Now;
+			pPlayer->m_Vote = 1;
+			pPlayer->m_VotePos = m_VotePos = 1;
+			m_VoteCreator = ClientID;
+			pPlayer->m_Last_VoteCall = Now;
 		}
 	}
-	else if(MsgId == NETMSGTYPE_CL_VOTE)
+	else if(MsgID == NETMSGTYPE_CL_VOTE)
 	{
 		if(!m_VoteCloseTime)
 			return;
 
-		if(p->m_Vote == 0)
+		if(pPlayer->m_Vote == 0)
 		{
 			CNetMsg_Cl_Vote *pMsg = (CNetMsg_Cl_Vote *)pRawMsg;
 			if(!pMsg->m_Vote)
 				return;
 
-			p->m_Vote = pMsg->m_Vote;
-			p->m_VotePos = ++m_VotePos;
+			pPlayer->m_Vote = pMsg->m_Vote;
+			pPlayer->m_VotePos = ++m_VotePos;
 			m_VoteUpdate = true;
 		}
 	}
-	else if (MsgId == NETMSGTYPE_CL_SETTEAM && !m_World.m_Paused)
+	else if (MsgID == NETMSGTYPE_CL_SETTEAM && !m_World.m_Paused)
 	{
 		CNetMsg_Cl_SetTeam *pMsg = (CNetMsg_Cl_SetTeam *)pRawMsg;
 		
-		if(p->GetTeam() == pMsg->m_Team || (g_Config.m_SvSpamprotection && p->m_Last_SetTeam && p->m_Last_SetTeam+Server()->TickSpeed()*3 > Server()->Tick()))
+		if(pPlayer->GetTeam() == pMsg->m_Team || (g_Config.m_SvSpamprotection && pPlayer->m_Last_SetTeam && pPlayer->m_Last_SetTeam+Server()->TickSpeed()*3 > Server()->Tick()))
 			return;
 
 		// Switch team on given client and kill/respawn him
-		if(m_pController->CanJoinTeam(pMsg->m_Team, ClientId))
+		if(m_pController->CanJoinTeam(pMsg->m_Team, ClientID))
 		{
-			if(m_pController->CanChangeTeam(p, pMsg->m_Team))
+			if(m_pController->CanChangeTeam(pPlayer, pMsg->m_Team))
 			{
-				p->m_Last_SetTeam = Server()->Tick();
-				if(p->GetTeam() == TEAM_SPECTATORS || pMsg->m_Team == TEAM_SPECTATORS)
+				pPlayer->m_Last_SetTeam = Server()->Tick();
+				if(pPlayer->GetTeam() == TEAM_SPECTATORS || pMsg->m_Team == TEAM_SPECTATORS)
 					m_VoteUpdate = true;
-				p->SetTeam(pMsg->m_Team);
+				pPlayer->SetTeam(pMsg->m_Team);
 				(void)m_pController->CheckTeamBalance();
 			}
 			else
-				SendBroadcast("Teams must be balanced, please join other team", ClientId);
+				SendBroadcast("Teams must be balanced, please join other team", ClientID);
 		}
 		else
 		{
 			char aBuf[128];
 			str_format(aBuf, sizeof(aBuf), "Only %d active players are allowed", g_Config.m_SvMaxClients-g_Config.m_SvSpectatorSlots);
-			SendBroadcast(aBuf, ClientId);
+			SendBroadcast(aBuf, ClientID);
 		}
 	}
-	else if (MsgId == NETMSGTYPE_CL_CHANGEINFO || MsgId == NETMSGTYPE_CL_STARTINFO)
+	else if (MsgID == NETMSGTYPE_CL_CHANGEINFO || MsgID == NETMSGTYPE_CL_STARTINFO)
 	{
 		CNetMsg_Cl_ChangeInfo *pMsg = (CNetMsg_Cl_ChangeInfo *)pRawMsg;
 		
-		if(g_Config.m_SvSpamprotection && p->m_Last_ChangeInfo && p->m_Last_ChangeInfo+Server()->TickSpeed()*5 > Server()->Tick())
+		if(g_Config.m_SvSpamprotection && pPlayer->m_Last_ChangeInfo && pPlayer->m_Last_ChangeInfo+Server()->TickSpeed()*5 > Server()->Tick())
 			return;
 			
-		p->m_Last_ChangeInfo = Server()->Tick();
+		pPlayer->m_Last_ChangeInfo = Server()->Tick();
 		
-		p->m_TeeInfos.m_UseCustomColor = pMsg->m_UseCustomColor;
-		p->m_TeeInfos.m_ColorBody = pMsg->m_ColorBody;
-		p->m_TeeInfos.m_ColorFeet = pMsg->m_ColorFeet;
+		pPlayer->m_TeeInfos.m_UseCustomColor = pMsg->m_UseCustomColor;
+		pPlayer->m_TeeInfos.m_ColorBody = pMsg->m_ColorBody;
+		pPlayer->m_TeeInfos.m_ColorFeet = pMsg->m_ColorFeet;
 
 		// copy old name
 		char aOldName[MAX_NAME_LENGTH];
-		str_copy(aOldName, Server()->ClientName(ClientId), MAX_NAME_LENGTH);
+		str_copy(aOldName, Server()->ClientName(ClientID), MAX_NAME_LENGTH);
 		
-		Server()->SetClientName(ClientId, pMsg->m_pName);
-		if(MsgId == NETMSGTYPE_CL_CHANGEINFO && str_comp(aOldName, Server()->ClientName(ClientId)) != 0)
+		Server()->SetClientName(ClientID, pMsg->m_pName);
+		if(MsgID == NETMSGTYPE_CL_CHANGEINFO && str_comp(aOldName, Server()->ClientName(ClientID)) != 0)
 		{
 			char aChatText[256];
-			str_format(aChatText, sizeof(aChatText), "'%s' changed name to '%s'", aOldName, Server()->ClientName(ClientId));
+			str_format(aChatText, sizeof(aChatText), "'%s' changed name to '%s'", aOldName, Server()->ClientName(ClientID));
 			SendChat(-1, CGameContext::CHAT_ALL, aChatText);
 		}
 		
 		// set skin
-		str_copy(p->m_TeeInfos.m_SkinName, pMsg->m_pSkin, sizeof(p->m_TeeInfos.m_SkinName));
+		str_copy(pPlayer->m_TeeInfos.m_SkinName, pMsg->m_pSkin, sizeof(pPlayer->m_TeeInfos.m_SkinName));
 		
-		m_pController->OnPlayerInfoChange(p);
+		m_pController->OnPlayerInfoChange(pPlayer);
 		
-		if(MsgId == NETMSGTYPE_CL_STARTINFO)
+		if(MsgID == NETMSGTYPE_CL_STARTINFO)
 		{
 			// send vote options
 			CNetMsg_Sv_VoteClearOptions ClearMsg;
-			Server()->SendPackMsg(&ClearMsg, MSGFLAG_VITAL, ClientId);
+			Server()->SendPackMsg(&ClearMsg, MSGFLAG_VITAL, ClientID);
 			CVoteOption *pCurrent = m_pVoteOptionFirst;
 			while(pCurrent)
 			{
 				CNetMsg_Sv_VoteOption OptionMsg;
 				OptionMsg.m_pCommand = pCurrent->m_aCommand;
-				Server()->SendPackMsg(&OptionMsg, MSGFLAG_VITAL, ClientId);
+				Server()->SendPackMsg(&OptionMsg, MSGFLAG_VITAL, ClientID);
 				pCurrent = pCurrent->m_pNext;
 			}
 			
 			// send tuning parameters to client
-			SendTuningParams(ClientId);
+			SendTuningParams(ClientID);
 
 			//
 			CNetMsg_Sv_ReadyToEnter m;
-			Server()->SendPackMsg(&m, MSGFLAG_VITAL|MSGFLAG_FLUSH, ClientId);
+			Server()->SendPackMsg(&m, MSGFLAG_VITAL|MSGFLAG_FLUSH, ClientID);
 		}
 	}
-	else if (MsgId == NETMSGTYPE_CL_EMOTICON && !m_World.m_Paused)
+	else if (MsgID == NETMSGTYPE_CL_EMOTICON && !m_World.m_Paused)
 	{
 		CNetMsg_Cl_Emoticon *pMsg = (CNetMsg_Cl_Emoticon *)pRawMsg;
 		
-		if(g_Config.m_SvSpamprotection && p->m_Last_Emote && p->m_Last_Emote+Server()->TickSpeed()*3 > Server()->Tick())
+		if(g_Config.m_SvSpamprotection && pPlayer->m_Last_Emote && pPlayer->m_Last_Emote+Server()->TickSpeed()*3 > Server()->Tick())
 			return;
 			
-		p->m_Last_Emote = Server()->Tick();
+		pPlayer->m_Last_Emote = Server()->Tick();
 		
-		SendEmoticon(ClientId, pMsg->m_Emoticon);
+		SendEmoticon(ClientID, pMsg->m_Emoticon);
 	}
-	else if (MsgId == NETMSGTYPE_CL_KILL && !m_World.m_Paused)
+	else if (MsgID == NETMSGTYPE_CL_KILL && !m_World.m_Paused)
 	{
-		if(p->m_Last_Kill && p->m_Last_Kill+Server()->TickSpeed()*3 > Server()->Tick())
+		if(pPlayer->m_Last_Kill && pPlayer->m_Last_Kill+Server()->TickSpeed()*3 > Server()->Tick())
 			return;
 		
-		p->m_Last_Kill = Server()->Tick();
-		p->KillCharacter(WEAPON_SELF);
-		p->m_RespawnTick = Server()->Tick()+Server()->TickSpeed()*3;
+		pPlayer->m_Last_Kill = Server()->Tick();
+		pPlayer->KillCharacter(WEAPON_SELF);
+		pPlayer->m_RespawnTick = Server()->Tick()+Server()->TickSpeed()*3;
 	}
 }
 
@@ -841,8 +841,8 @@ void CGameContext::ConTuneParam(IConsole::IResult *pResult, void *pUserData)
 void CGameContext::ConTuneReset(IConsole::IResult *pResult, void *pUserData)
 {
 	CGameContext *pSelf = (CGameContext *)pUserData;
-	CTuningParams p;
-	*pSelf->Tuning() = p;
+	CTuningParams TuningParams;
+	*pSelf->Tuning() = TuningParams;
 	pSelf->SendTuningParams(-1);
 	pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "tuning", "Tuning reset");
 }
@@ -853,9 +853,9 @@ void CGameContext::ConTuneDump(IConsole::IResult *pResult, void *pUserData)
 	char aBuf[256];
 	for(int i = 0; i < pSelf->Tuning()->Num(); i++)
 	{
-		float v;
-		pSelf->Tuning()->Get(i, &v);
-		str_format(aBuf, sizeof(aBuf), "%s %.2f", pSelf->Tuning()->m_apNames[i], v);
+		float V;
+		pSelf->Tuning()->Get(i, &V);
+		str_format(aBuf, sizeof(aBuf), "%s %.2f", pSelf->Tuning()->m_apNames[i], V);
 		pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "tuning", aBuf);
 	}
 }
@@ -890,17 +890,17 @@ void CGameContext::ConSay(IConsole::IResult *pResult, void *pUserData)
 void CGameContext::ConSetTeam(IConsole::IResult *pResult, void *pUserData)
 {
 	CGameContext *pSelf = (CGameContext *)pUserData;
-	int ClientId = clamp(pResult->GetInteger(0), 0, (int)MAX_CLIENTS-1);
+	int ClientID = clamp(pResult->GetInteger(0), 0, (int)MAX_CLIENTS-1);
 	int Team = clamp(pResult->GetInteger(1), -1, 1);
 	
 	char aBuf[256];
-	str_format(aBuf, sizeof(aBuf), "moved client %d to team %d", ClientId, Team);
+	str_format(aBuf, sizeof(aBuf), "moved client %d to team %d", ClientID, Team);
 	pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", aBuf);
 	
-	if(!pSelf->m_apPlayers[ClientId])
+	if(!pSelf->m_apPlayers[ClientID])
 		return;
 	
-	pSelf->m_apPlayers[ClientId]->SetTeam(Team);
+	pSelf->m_apPlayers[ClientID]->SetTeam(Team);
 	(void)pSelf->m_pController->CheckTeamBalance();
 }
 
@@ -1112,16 +1112,16 @@ void CGameContext::OnShutdown()
 	Clear();
 }
 
-void CGameContext::OnSnap(int ClientId)
+void CGameContext::OnSnap(int ClientID)
 {
-	m_World.Snap(ClientId);
-	m_pController->Snap(ClientId);
-	m_Events.Snap(ClientId);
+	m_World.Snap(ClientID);
+	m_pController->Snap(ClientID);
+	m_Events.Snap(ClientID);
 	
 	for(int i = 0; i < MAX_CLIENTS; i++)
 	{
 		if(m_apPlayers[i])
-			m_apPlayers[i]->Snap(ClientId);
+			m_apPlayers[i]->Snap(ClientID);
 	}
 }
 void CGameContext::OnPreSnap() {}
diff --git a/src/game/server/gamecontext.h b/src/game/server/gamecontext.h
index 99e7e56d..6ad7204d 100644
--- a/src/game/server/gamecontext.h
+++ b/src/game/server/gamecontext.h
@@ -80,14 +80,14 @@ public:
 	CGameWorld m_World;
 	
 	// helper functions
-	class CCharacter *GetPlayerChar(int ClientId);
+	class CCharacter *GetPlayerChar(int ClientID);
 	
 	// voting
 	void StartVote(const char *pDesc, const char *pCommand);
 	void EndVote();
-	void SendVoteSet(int ClientId);
-	void SendVoteStatus(int ClientId, int Total, int Yes, int No);
-	void AbortVoteKickOnDisconnect(int ClientId);
+	void SendVoteSet(int ClientID);
+	void SendVoteStatus(int ClientID, int Total, int Yes, int No);
+	void AbortVoteKickOnDisconnect(int ClientID);
 	
 	int m_VoteCreator;
 	int64 m_VoteCloseTime;
@@ -133,15 +133,15 @@ public:
 
 	// network
 	void SendChatTarget(int To, const char *pText);
-	void SendChat(int ClientId, int Team, const char *pText);
-	void SendEmoticon(int ClientId, int Emoticon);
-	void SendWeaponPickup(int ClientId, int Weapon);
-	void SendBroadcast(const char *pText, int ClientId);
+	void SendChat(int ClientID, int Team, const char *pText);
+	void SendEmoticon(int ClientID, int Emoticon);
+	void SendWeaponPickup(int ClientID, int Weapon);
+	void SendBroadcast(const char *pText, int ClientID);
 	
 	
 	//
 	void CheckPureTuning();
-	void SendTuningParams(int ClientId);
+	void SendTuningParams(int ClientID);
 	
 	// engine events
 	virtual void OnInit();
@@ -150,23 +150,23 @@ public:
 	
 	virtual void OnTick();
 	virtual void OnPreSnap();
-	virtual void OnSnap(int ClientId);
+	virtual void OnSnap(int ClientID);
 	virtual void OnPostSnap();
 	
-	virtual void OnMessage(int MsgId, CUnpacker *pUnpacker, int ClientId);
+	virtual void OnMessage(int MsgID, CUnpacker *pUnpacker, int ClientID);
 
-	virtual void OnClientConnected(int ClientId);
-	virtual void OnClientEnter(int ClientId);
-	virtual void OnClientDrop(int ClientId);
-	virtual void OnClientDirectInput(int ClientId, void *pInput);
-	virtual void OnClientPredictedInput(int ClientId, void *pInput);
+	virtual void OnClientConnected(int ClientID);
+	virtual void OnClientEnter(int ClientID);
+	virtual void OnClientDrop(int ClientID);
+	virtual void OnClientDirectInput(int ClientID, void *pInput);
+	virtual void OnClientPredictedInput(int ClientID, void *pInput);
 
 	virtual const char *Version();
 	virtual const char *NetVersion();
 };
 
 inline int CmaskAll() { return -1; }
-inline int CmaskOne(int ClientId) { return 1<<ClientId; }
-inline int CmaskAllExceptOne(int ClientId) { return 0x7fffffff^CmaskOne(ClientId); }
-inline bool CmaskIsSet(int Mask, int ClientId) { return (Mask&CmaskOne(ClientId)) != 0; }
+inline int CmaskOne(int ClientID) { return 1<<ClientID; }
+inline int CmaskAllExceptOne(int ClientID) { return 0x7fffffff^CmaskOne(ClientID); }
+inline bool CmaskIsSet(int Mask, int ClientID) { return (Mask&CmaskOne(ClientID)) != 0; }
 #endif
diff --git a/src/game/server/gamecontroller.cpp b/src/game/server/gamecontroller.cpp
index d3de11e7..9cabf0cb 100644
--- a/src/game/server/gamecontroller.cpp
+++ b/src/game/server/gamecontroller.cpp
@@ -349,17 +349,17 @@ void IGameController::DoWarmup(int Seconds)
 		m_Warmup = Seconds*Server()->TickSpeed();
 }
 
-bool IGameController::IsFriendlyFire(int Cid1, int Cid2)
+bool IGameController::IsFriendlyFire(int ClientID1, int ClientID2)
 {
-	if(Cid1 == Cid2)
+	if(ClientID1 == ClientID2)
 		return false;
 	
 	if(IsTeamplay())
 	{
-		if(!GameServer()->m_apPlayers[Cid1] || !GameServer()->m_apPlayers[Cid2])
+		if(!GameServer()->m_apPlayers[ClientID1] || !GameServer()->m_apPlayers[ClientID2])
 			return false;
 			
-		if(GameServer()->m_apPlayers[Cid1]->GetTeam() == GameServer()->m_apPlayers[Cid2]->GetTeam())
+		if(GameServer()->m_apPlayers[ClientID1]->GetTeam() == GameServer()->m_apPlayers[ClientID2]->GetTeam())
 			return true;
 	}
 	
@@ -377,7 +377,7 @@ bool IGameController::IsForceBalanced()
 		return false;
 }
 
-bool IGameController::CanBeMovedOnBalance(int Cid)
+bool IGameController::CanBeMovedOnBalance(int ClientID)
 {
 	return true;
 }
@@ -568,7 +568,7 @@ void IGameController::Snap(int SnappingClient)
 	}
 }
 
-int IGameController::GetAutoTeam(int Notthisid)
+int IGameController::GetAutoTeam(int NotThisID)
 {
 	// this will force the auto balancer to work overtime aswell
 	if(g_Config.m_DbgStress)
@@ -577,7 +577,7 @@ int IGameController::GetAutoTeam(int Notthisid)
 	int aNumplayers[2] = {0,0};
 	for(int i = 0; i < MAX_CLIENTS; i++)
 	{
-		if(GameServer()->m_apPlayers[i] && i != Notthisid)
+		if(GameServer()->m_apPlayers[i] && i != NotThisID)
 		{
 			if(GameServer()->m_apPlayers[i]->GetTeam() >= TEAM_RED && GameServer()->m_apPlayers[i]->GetTeam() <= TEAM_BLUE)
 				aNumplayers[GameServer()->m_apPlayers[i]->GetTeam()]++;
@@ -588,20 +588,20 @@ int IGameController::GetAutoTeam(int Notthisid)
 	if(IsTeamplay())
 		Team = aNumplayers[TEAM_RED] > aNumplayers[TEAM_BLUE] ? TEAM_BLUE : TEAM_RED;
 		
-	if(CanJoinTeam(Team, Notthisid))
+	if(CanJoinTeam(Team, NotThisID))
 		return Team;
 	return -1;
 }
 
-bool IGameController::CanJoinTeam(int Team, int Notthisid)
+bool IGameController::CanJoinTeam(int Team, int NotThisID)
 {
-	if(Team == TEAM_SPECTATORS || (GameServer()->m_apPlayers[Notthisid] && GameServer()->m_apPlayers[Notthisid]->GetTeam() != TEAM_SPECTATORS))
+	if(Team == TEAM_SPECTATORS || (GameServer()->m_apPlayers[NotThisID] && GameServer()->m_apPlayers[NotThisID]->GetTeam() != TEAM_SPECTATORS))
 		return true;
 
 	int aNumplayers[2] = {0,0};
 	for(int i = 0; i < MAX_CLIENTS; i++)
 	{
-		if(GameServer()->m_apPlayers[i] && i != Notthisid)
+		if(GameServer()->m_apPlayers[i] && i != NotThisID)
 		{
 			if(GameServer()->m_apPlayers[i]->GetTeam() >= TEAM_RED && GameServer()->m_apPlayers[i]->GetTeam() <= TEAM_BLUE)
 				aNumplayers[GameServer()->m_apPlayers[i]->GetTeam()]++;
diff --git a/src/game/server/gamecontroller.h b/src/game/server/gamecontroller.h
index 070cb094..36989454 100644
--- a/src/game/server/gamecontroller.h
+++ b/src/game/server/gamecontroller.h
@@ -77,14 +77,14 @@ public:
 	void EndRound();
 	void ChangeMap(const char *pToMap);
 	
-	bool IsFriendlyFire(int Cid1, int Cid2);
+	bool IsFriendlyFire(int ClientID1, int ClientID2);
 	
 	bool IsForceBalanced();
 
 	/*
 	
 	*/	
-	virtual bool CanBeMovedOnBalance(int Cid);
+	virtual bool CanBeMovedOnBalance(int ClientID);
 
 	virtual void Tick();
 	
@@ -135,8 +135,8 @@ public:
 	
 	*/	
 	virtual const char *GetTeamName(int Team);
-	virtual int GetAutoTeam(int NotThisId);
-	virtual bool CanJoinTeam(int Team, int NotThisId);
+	virtual int GetAutoTeam(int NotThisID);
+	virtual bool CanJoinTeam(int Team, int NotThisID);
 	bool CheckTeamBalance();
 	bool CanChangeTeam(CPlayer *pPplayer, int JoinTeam);
 	int ClampTeam(int Team);
diff --git a/src/game/server/gamemodes/ctf.cpp b/src/game/server/gamemodes/ctf.cpp
index 6cefe435..f4ef6808 100644
--- a/src/game/server/gamemodes/ctf.cpp
+++ b/src/game/server/gamemodes/ctf.cpp
@@ -63,9 +63,9 @@ int CGameControllerCTF::OnCharacterDeath(class CCharacter *pVictim, class CPlaye
 	return HadFlag;
 }
 
-bool CGameControllerCTF::CanBeMovedOnBalance(int Cid)
+bool CGameControllerCTF::CanBeMovedOnBalance(int ClientID)
 {
-	CCharacter* Character = GameServer()->m_apPlayers[Cid]->GetCharacter();
+	CCharacter* Character = GameServer()->m_apPlayers[ClientID]->GetCharacter();
 	if(Character)
 	{
 		for(int fi = 0; fi < 2; fi++)
diff --git a/src/game/server/gamemodes/ctf.h b/src/game/server/gamemodes/ctf.h
index ffe0baba..e6fb9c89 100644
--- a/src/game/server/gamemodes/ctf.h
+++ b/src/game/server/gamemodes/ctf.h
@@ -11,7 +11,7 @@ public:
 	class CFlag *m_apFlags[2];
 	
 	CGameControllerCTF(class CGameContext *pGameServer);
-	virtual bool CanBeMovedOnBalance(int Cid);
+	virtual bool CanBeMovedOnBalance(int ClientID);
 	virtual void Tick();
 	
 	virtual bool OnEntity(int Index, vec2 Pos);
diff --git a/src/game/server/player.cpp b/src/game/server/player.cpp
index 5147cbfb..32eec986 100644
--- a/src/game/server/player.cpp
+++ b/src/game/server/player.cpp
@@ -9,14 +9,14 @@ MACRO_ALLOC_POOL_ID_IMPL(CPlayer, MAX_CLIENTS)
 
 IServer *CPlayer::Server() const { return m_pGameServer->Server(); }
 	
-CPlayer::CPlayer(CGameContext *pGameServer, int CID, int Team)
+CPlayer::CPlayer(CGameContext *pGameServer, int ClientID, int Team)
 {
 	m_pGameServer = pGameServer;
 	m_RespawnTick = Server()->Tick();
 	m_DieTick = Server()->Tick();
 	m_ScoreStartTick = Server()->Tick();
 	Character = 0;
-	this->m_ClientID = CID;
+	this->m_ClientID = ClientID;
 	m_Team = GameServer()->m_pController->ClampTeam(Team);
 	m_LastActionTick = Server()->Tick();
 }
@@ -102,7 +102,7 @@ void CPlayer::Snap(int SnappingClient)
 	pPlayerInfo->m_Latency = m_Latency.m_Min;
 	pPlayerInfo->m_LatencyFlux = m_Latency.m_Max-m_Latency.m_Min;
 	pPlayerInfo->m_Local = 0;
-	pPlayerInfo->m_ClientId = m_ClientID;
+	pPlayerInfo->m_ClientID = m_ClientID;
 	pPlayerInfo->m_Score = m_Score;
 	pPlayerInfo->m_Team = m_Team;
 
diff --git a/src/game/server/player.h b/src/game/server/player.h
index c4c413fc..fbbf5567 100644
--- a/src/game/server/player.h
+++ b/src/game/server/player.h
@@ -13,7 +13,7 @@ class CPlayer
 	MACRO_ALLOC_POOL_ID()
 	
 public:
-	CPlayer(CGameContext *pGameServer, int CID, int Team);
+	CPlayer(CGameContext *pGameServer, int ClientID, int Team);
 	~CPlayer();
 
 	void Init(int CID);