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authoroy <Tom_Adams@web.de>2010-10-16 18:50:05 +0200
committeroy <Tom_Adams@web.de>2010-10-16 18:50:05 +0200
commit0edad8e6407ea4768a7bfd14c7b7c27d2459b384 (patch)
treee2706ff2e12a039e0d4c1365e354aec6669f4d8f /src/game/editor/ed_editor.h
parent85fd27284621d335dd76ee66da7349b19004adc1 (diff)
downloadzcatch-0edad8e6407ea4768a7bfd14c7b7c27d2459b384.tar.gz
zcatch-0edad8e6407ea4768a7bfd14c7b7c27d2459b384.zip
made it possible to specify which layers/groups should be saved within the map
Diffstat (limited to 'src/game/editor/ed_editor.h')
-rw-r--r--src/game/editor/ed_editor.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/game/editor/ed_editor.h b/src/game/editor/ed_editor.h
index 2c8cc730..fb4cd50e 100644
--- a/src/game/editor/ed_editor.h
+++ b/src/game/editor/ed_editor.h
@@ -124,6 +124,7 @@ public:
 		m_pTypeName = "(invalid)";
 		m_Visible = true;
 		m_Readonly = false;
+		m_SaveToMap = true;
 		m_Flags = 0;
 		m_pEditor = 0;
 	}
@@ -156,6 +157,7 @@ public:
 
 	bool m_Readonly;
 	bool m_Visible;
+	bool m_SaveToMap;
 };
 
 class CLayerGroup
@@ -180,6 +182,7 @@ public:
 	const char *m_pName;
 	bool m_GameGroup;
 	bool m_Visible;
+	bool m_SaveToMap;
 	
 	CLayerGroup();
 	~CLayerGroup();