From 0edad8e6407ea4768a7bfd14c7b7c27d2459b384 Mon Sep 17 00:00:00 2001 From: oy Date: Sat, 16 Oct 2010 18:50:05 +0200 Subject: made it possible to specify which layers/groups should be saved within the map --- src/game/editor/ed_editor.h | 3 +++ 1 file changed, 3 insertions(+) (limited to 'src/game/editor/ed_editor.h') diff --git a/src/game/editor/ed_editor.h b/src/game/editor/ed_editor.h index 2c8cc730..fb4cd50e 100644 --- a/src/game/editor/ed_editor.h +++ b/src/game/editor/ed_editor.h @@ -124,6 +124,7 @@ public: m_pTypeName = "(invalid)"; m_Visible = true; m_Readonly = false; + m_SaveToMap = true; m_Flags = 0; m_pEditor = 0; } @@ -156,6 +157,7 @@ public: bool m_Readonly; bool m_Visible; + bool m_SaveToMap; }; class CLayerGroup @@ -180,6 +182,7 @@ public: const char *m_pName; bool m_GameGroup; bool m_Visible; + bool m_SaveToMap; CLayerGroup(); ~CLayerGroup(); -- cgit 1.4.1