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authoroy <Tom_Adams@web.de>2010-11-17 12:43:24 +0100
committeroy <Tom_Adams@web.de>2010-11-17 12:43:24 +0100
commitf1ce0d1949a7197a292f5376e3109162cc639390 (patch)
tree7cebdda81da1879de10ac044bb1708de1e71311b /src/game/client
parenta7f37446b62630d751ea7edd5b4a396385887869 (diff)
downloadzcatch-f1ce0d1949a7197a292f5376e3109162cc639390.tar.gz
zcatch-f1ce0d1949a7197a292f5376e3109162cc639390.zip
improved loading progression in the server browser
Diffstat (limited to 'src/game/client')
-rw-r--r--src/game/client/components/menus_browser.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/game/client/components/menus_browser.cpp b/src/game/client/components/menus_browser.cpp
index ff3d7b3a..507e99d6 100644
--- a/src/game/client/components/menus_browser.cpp
+++ b/src/game/client/components/menus_browser.cpp
@@ -395,7 +395,10 @@ void CMenus::RenderServerbrowserServerList(CUIRect View)
 	
 	// render status
 	char aBuf[128];
-	str_format(aBuf, sizeof(aBuf), Localize("%d of %d servers, %d players (%d%% loaded)"), ServerBrowser()->NumSortedServers(), ServerBrowser()->NumServers(), NumPlayers, ServerBrowser()->LoadingProgression());
+	if(ServerBrowser()->IsRefreshing())
+		str_format(aBuf, sizeof(aBuf), Localize("%d%% loaded"), ServerBrowser()->LoadingProgression());
+	else
+		str_format(aBuf, sizeof(aBuf), Localize("%d of %d servers, %d players"), ServerBrowser()->NumSortedServers(), ServerBrowser()->NumServers(), NumPlayers);
 	Status.VSplitRight(TextRender()->TextWidth(0, 14.0f, aBuf, -1), 0, &Status);
 	UI()->DoLabel(&Status, aBuf, 14.0f, -1);
 }