From f1ce0d1949a7197a292f5376e3109162cc639390 Mon Sep 17 00:00:00 2001 From: oy Date: Wed, 17 Nov 2010 12:43:24 +0100 Subject: improved loading progression in the server browser --- src/game/client/components/menus_browser.cpp | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) (limited to 'src/game/client') diff --git a/src/game/client/components/menus_browser.cpp b/src/game/client/components/menus_browser.cpp index ff3d7b3a..507e99d6 100644 --- a/src/game/client/components/menus_browser.cpp +++ b/src/game/client/components/menus_browser.cpp @@ -395,7 +395,10 @@ void CMenus::RenderServerbrowserServerList(CUIRect View) // render status char aBuf[128]; - str_format(aBuf, sizeof(aBuf), Localize("%d of %d servers, %d players (%d%% loaded)"), ServerBrowser()->NumSortedServers(), ServerBrowser()->NumServers(), NumPlayers, ServerBrowser()->LoadingProgression()); + if(ServerBrowser()->IsRefreshing()) + str_format(aBuf, sizeof(aBuf), Localize("%d%% loaded"), ServerBrowser()->LoadingProgression()); + else + str_format(aBuf, sizeof(aBuf), Localize("%d of %d servers, %d players"), ServerBrowser()->NumSortedServers(), ServerBrowser()->NumServers(), NumPlayers); Status.VSplitRight(TextRender()->TextWidth(0, 14.0f, aBuf, -1), 0, &Status); UI()->DoLabel(&Status, aBuf, 14.0f, -1); } -- cgit 1.4.1