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authorMagnus Auvinen <magnus.auvinen@gmail.com>2007-12-15 10:24:49 +0000
committerMagnus Auvinen <magnus.auvinen@gmail.com>2007-12-15 10:24:49 +0000
commita2566b3ebd93e0bbc55a920a7be08054a9377f11 (patch)
tree44a4612805d894168fe4b3b4c065fccc1a1686e9 /src/game/client/gc_skin.h
parentac9873056aa1fe529b098f19ff31e9ffa0e016a2 (diff)
downloadzcatch-a2566b3ebd93e0bbc55a920a7be08054a9377f11.tar.gz
zcatch-a2566b3ebd93e0bbc55a920a7be08054a9377f11.zip
cleaned up code structure a bit
Diffstat (limited to 'src/game/client/gc_skin.h')
-rw-r--r--src/game/client/gc_skin.h20
1 files changed, 20 insertions, 0 deletions
diff --git a/src/game/client/gc_skin.h b/src/game/client/gc_skin.h
new file mode 100644
index 00000000..3742d04e
--- /dev/null
+++ b/src/game/client/gc_skin.h
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+/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */
+#include "../g_vmath.h"
+
+// do this better and nicer
+typedef struct 
+{
+	int org_texture;
+	int color_texture;
+	char name[31];
+	char term[1];
+} skin;
+
+vec4 skin_get_color(int v);
+void skin_init();
+int skin_num();
+const skin *skin_get(int index);
+int skin_find(const char *name);
+
+
+vec3 hsl_to_rgb(vec3 in);