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/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */
#include "../g_vmath.h"
// do this better and nicer
typedef struct
{
int org_texture;
int color_texture;
char name[31];
char term[1];
} skin;
vec4 skin_get_color(int v);
void skin_init();
int skin_num();
const skin *skin_get(int index);
int skin_find(const char *name);
vec3 hsl_to_rgb(vec3 in);
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