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| author | Magnus Auvinen <magnus.auvinen@gmail.com> | 2008-02-04 07:36:54 +0000 |
|---|---|---|
| committer | Magnus Auvinen <magnus.auvinen@gmail.com> | 2008-02-04 07:36:54 +0000 |
| commit | dd1e7adc00b8020fd163a051a6fc6109eeca332b (patch) | |
| tree | ebd96a60c2d55de1dab1d80e9863cab170bf7eb6 /src/game/client/gc_render_obj.cpp | |
| parent | d76661b3be30a78203438d53bd91657006d930a9 (diff) | |
| download | zcatch-dd1e7adc00b8020fd163a051a6fc6109eeca332b.tar.gz zcatch-dd1e7adc00b8020fd163a051a6fc6109eeca332b.zip | |
fixed sound positioning bug, tweaked laser effect, fixed memory dumping
Diffstat (limited to 'src/game/client/gc_render_obj.cpp')
| -rw-r--r-- | src/game/client/gc_render_obj.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/game/client/gc_render_obj.cpp b/src/game/client/gc_render_obj.cpp index 6f836307..1e1d6430 100644 --- a/src/game/client/gc_render_obj.cpp +++ b/src/game/client/gc_render_obj.cpp @@ -152,10 +152,9 @@ void render_laser(const struct obj_laser *current) float ia = 1-a; - vec2 out(dir.y, -dir.x); - out = out * (4.0f*ia); + out = out * (6.0f*ia); gfx_blend_normal(); gfx_texture_set(-1); |