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authorMagnus Auvinen <magnus.auvinen@gmail.com>2008-02-10 15:32:30 +0000
committerMagnus Auvinen <magnus.auvinen@gmail.com>2008-02-10 15:32:30 +0000
commit294cbe18c17cd20f70f965e7f89a3250ef39b990 (patch)
treedb942402bd39bfb8336e2a2d134f96f2ad5b2ab1 /src/game/client/gc_render_obj.cpp
parentacffe66ebe63f3ecc970db0feab33a6e85a7d1f4 (diff)
downloadzcatch-294cbe18c17cd20f70f965e7f89a3250ef39b990.tar.gz
zcatch-294cbe18c17cd20f70f965e7f89a3250ef39b990.zip
done some more latency work. added the extra message for projectiles to reduce latency
Diffstat (limited to 'src/game/client/gc_render_obj.cpp')
-rw-r--r--src/game/client/gc_render_obj.cpp7
1 files changed, 3 insertions, 4 deletions
diff --git a/src/game/client/gc_render_obj.cpp b/src/game/client/gc_render_obj.cpp
index 39705444..cedfc129 100644
--- a/src/game/client/gc_render_obj.cpp
+++ b/src/game/client/gc_render_obj.cpp
@@ -13,13 +13,12 @@
 
 void render_projectile(const obj_projectile *current, int itemid)
 {
-	/*
 	if(debug_firedelay)
 	{
-		debug_firedelay = time_get()-debug_firedelay;
-		dbg_msg("game", "firedelay=%.2f ms", debug_firedelay/(float)time_freq()*1000.0f);
+		int64 delay = time_get()-debug_firedelay;
+		dbg_msg("game", "firedelay=%.2f ms", delay/(float)time_freq()*1000.0f);
 		debug_firedelay = 0;
-	}*/
+	}
 	
 	gfx_texture_set(data->images[IMAGE_GAME].id);
 	gfx_quads_begin();