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authorMagnus Auvinen <magnus.auvinen@gmail.com>2008-02-02 18:05:16 +0000
committerMagnus Auvinen <magnus.auvinen@gmail.com>2008-02-02 18:05:16 +0000
commit5f32f5b36f5013deff20ba5144d6bec9077b6ea2 (patch)
treea94e734138edb960420aed65ebdc9a48b022713e /src/game/client/gc_render.h
parent1fe3202f0b7e2f52e50c430caa744b029fd5bcef (diff)
downloadzcatch-5f32f5b36f5013deff20ba5144d6bec9077b6ea2.tar.gz
zcatch-5f32f5b36f5013deff20ba5144d6bec9077b6ea2.zip
added laser weapon
Diffstat (limited to 'src/game/client/gc_render.h')
-rw-r--r--src/game/client/gc_render.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/client/gc_render.h b/src/game/client/gc_render.h
index d7adeada..b62206f7 100644
--- a/src/game/client/gc_render.h
+++ b/src/game/client/gc_render.h
@@ -57,6 +57,7 @@ void render_tee(class animstate *anim, tee_render_info *info, int emote, vec2 di
 void render_flag(const struct obj_flag *prev, const struct obj_flag *current);
 void render_powerup(const struct obj_powerup *prev, const struct obj_powerup *current);
 void render_projectile(const struct obj_projectile *current, int itemid);
+void render_laser(const struct obj_laser *current);
 void render_player(
 	const struct obj_player_character *prev_char, const struct obj_player_character *player_char,
 	const struct obj_player_info *prev_info, const struct obj_player_info *player_info);