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authorMagnus Auvinen <magnus.auvinen@gmail.com>2008-03-12 23:53:39 +0000
committerMagnus Auvinen <magnus.auvinen@gmail.com>2008-03-12 23:53:39 +0000
commit24969cd0efa675d399b4a5b97077b7c8d06b5fec (patch)
tree9ab9f3b69646fbb11a852710fcae7a57b2e45dda /src/game/client/gc_render.h
parent0883fc3dfd51d8dda9a9dc055400871057cfe3a2 (diff)
downloadzcatch-24969cd0efa675d399b4a5b97077b7c8d06b5fec.tar.gz
zcatch-24969cd0efa675d399b4a5b97077b7c8d06b5fec.zip
tilemap skip optimizating
Diffstat (limited to 'src/game/client/gc_render.h')
-rw-r--r--src/game/client/gc_render.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/game/client/gc_render.h b/src/game/client/gc_render.h
index a6f57b7b..53b6510a 100644
--- a/src/game/client/gc_render.h
+++ b/src/game/client/gc_render.h
@@ -52,6 +52,8 @@ void render_loading(float percent);
 void render_damage_indicators();
 void render_particles();
 
+void render_tilemap_generate_skip();
+
 // object render methods (gc_render_obj.cpp)
 void render_tee(class animstate *anim, tee_render_info *info, int emote, vec2 dir, vec2 pos);
 void render_flag(const struct NETOBJ_FLAG *prev, const struct NETOBJ_FLAG *current);