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| author | Magnus Auvinen <magnus.auvinen@gmail.com> | 2008-03-12 23:53:39 +0000 |
|---|---|---|
| committer | Magnus Auvinen <magnus.auvinen@gmail.com> | 2008-03-12 23:53:39 +0000 |
| commit | 24969cd0efa675d399b4a5b97077b7c8d06b5fec (patch) | |
| tree | 9ab9f3b69646fbb11a852710fcae7a57b2e45dda /src/game/client/gc_render.h | |
| parent | 0883fc3dfd51d8dda9a9dc055400871057cfe3a2 (diff) | |
| download | zcatch-24969cd0efa675d399b4a5b97077b7c8d06b5fec.tar.gz zcatch-24969cd0efa675d399b4a5b97077b7c8d06b5fec.zip | |
tilemap skip optimizating
Diffstat (limited to 'src/game/client/gc_render.h')
| -rw-r--r-- | src/game/client/gc_render.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/game/client/gc_render.h b/src/game/client/gc_render.h index a6f57b7b..53b6510a 100644 --- a/src/game/client/gc_render.h +++ b/src/game/client/gc_render.h @@ -52,6 +52,8 @@ void render_loading(float percent); void render_damage_indicators(); void render_particles(); +void render_tilemap_generate_skip(); + // object render methods (gc_render_obj.cpp) void render_tee(class animstate *anim, tee_render_info *info, int emote, vec2 dir, vec2 pos); void render_flag(const struct NETOBJ_FLAG *prev, const struct NETOBJ_FLAG *current); |