From 24969cd0efa675d399b4a5b97077b7c8d06b5fec Mon Sep 17 00:00:00 2001 From: Magnus Auvinen Date: Wed, 12 Mar 2008 23:53:39 +0000 Subject: tilemap skip optimizating --- src/game/client/gc_render.h | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/game/client/gc_render.h') diff --git a/src/game/client/gc_render.h b/src/game/client/gc_render.h index a6f57b7b..53b6510a 100644 --- a/src/game/client/gc_render.h +++ b/src/game/client/gc_render.h @@ -52,6 +52,8 @@ void render_loading(float percent); void render_damage_indicators(); void render_particles(); +void render_tilemap_generate_skip(); + // object render methods (gc_render_obj.cpp) void render_tee(class animstate *anim, tee_render_info *info, int emote, vec2 dir, vec2 pos); void render_flag(const struct NETOBJ_FLAG *prev, const struct NETOBJ_FLAG *current); -- cgit 1.4.1