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authorMagnus Auvinen <magnus.auvinen@gmail.com>2008-07-06 11:21:21 +0000
committerMagnus Auvinen <magnus.auvinen@gmail.com>2008-07-06 11:21:21 +0000
commit9d632dd826c8a312095de0f56df66b2580d336cb (patch)
tree3fdde543c94323d6c698d278a58bf18e3c385776 /src/game/client/gc_client.hpp
parent3705064b109580103a3d13f44693503da9927281 (diff)
downloadzcatch-9d632dd826c8a312095de0f56df66b2580d336cb.tar.gz
zcatch-9d632dd826c8a312095de0f56df66b2580d336cb.zip
major update. server clean up and much added documentation
Diffstat (limited to 'src/game/client/gc_client.hpp')
-rw-r--r--src/game/client/gc_client.hpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/game/client/gc_client.hpp b/src/game/client/gc_client.hpp
index 750154b3..f19766bf 100644
--- a/src/game/client/gc_client.hpp
+++ b/src/game/client/gc_client.hpp
@@ -1,5 +1,5 @@
 #include <game/g_vmath.hpp>
-#include <game/g_protocol.hpp>
+#include <game/generated/g_protocol.hpp>
 #include <game/g_game.hpp>
 
 #include <game/client/gc_render.hpp>
@@ -22,8 +22,8 @@ extern vec2 local_target_pos;
 // snap pointers
 struct SNAPSTATE
 {
-	const NETOBJ_PLAYER_CHARACTER *local_character;
-	const NETOBJ_PLAYER_CHARACTER *local_prev_character;
+	const NETOBJ_CHARACTER *local_character;
+	const NETOBJ_CHARACTER *local_prev_character;
 	const NETOBJ_PLAYER_INFO *local_info;
 	const NETOBJ_FLAG *flags[2];
 	const NETOBJ_GAME *gameobj;
@@ -46,8 +46,8 @@ extern const NETOBJ_GAME *gameobj;
 extern TUNING_PARAMS tuning;
 
 // predicted players
-extern PLAYER_CORE predicted_prev_player;
-extern PLAYER_CORE predicted_player;
+extern CHARACTER_CORE predicted_prev_char;
+extern CHARACTER_CORE predicted_char;
 
 // input
 extern NETOBJ_PLAYER_INPUT input_data;
@@ -148,7 +148,7 @@ struct CLIENT_DATA
 	int team;
 	int emoticon;
 	int emoticon_start;
-	PLAYER_CORE predicted;
+	CHARACTER_CORE predicted;
 	
 	TEE_RENDER_INFO skin_info; // this is what the server reports
 	TEE_RENDER_INFO render_info; // this is what we use