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authorMagnus Auvinen <magnus.auvinen@gmail.com>2008-04-06 11:52:00 +0000
committerMagnus Auvinen <magnus.auvinen@gmail.com>2008-04-06 11:52:00 +0000
commitd15bef7ede6b07dbbc2f6b6a3e23b1ed83e6b6ea (patch)
treef5c299c768a761177065855c25be7506488b95b4 /src/game/client/gc_client.h
parent34c3a1c1426e6443ba30b8e2852b73bf92757dff (diff)
downloadzcatch-d15bef7ede6b07dbbc2f6b6a3e23b1ed83e6b6ea.tar.gz
zcatch-d15bef7ede6b07dbbc2f6b6a3e23b1ed83e6b6ea.zip
loads of changes here and there. added flushing of packets when connection is started
Diffstat (limited to 'src/game/client/gc_client.h')
-rw-r--r--src/game/client/gc_client.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/client/gc_client.h b/src/game/client/gc_client.h
index bb684830..2ab558f3 100644
--- a/src/game/client/gc_client.h
+++ b/src/game/client/gc_client.h
@@ -50,9 +50,7 @@ extern player_core predicted_prev_player;
 extern player_core predicted_player;
 
 // input
-extern int picked_up_weapon;
 extern NETOBJ_PLAYER_INPUT input_data;
-extern int input_target_lock;
 
 // debug
 extern int64 debug_firedelay;
@@ -153,6 +151,8 @@ struct client_data
 	tee_render_info skin_info; // this is what the server reports
 	tee_render_info render_info; // this is what we use
 	
+	float angle;
+	
 	void update_render_info();
 };