diff options
| author | Magnus Auvinen <magnus.auvinen@gmail.com> | 2008-03-22 10:59:36 +0000 |
|---|---|---|
| committer | Magnus Auvinen <magnus.auvinen@gmail.com> | 2008-03-22 10:59:36 +0000 |
| commit | 2d26c93f052d6fc550c36239753e9e040601314f (patch) | |
| tree | a7ac7a548bffbeef083497b4eb135d8d6c3e84d6 /src/game/client/gc_client.cpp | |
| parent | 918a090329f5632afb6666e913aabed2ef281466 (diff) | |
| download | zcatch-2d26c93f052d6fc550c36239753e9e040601314f.tar.gz zcatch-2d26c93f052d6fc550c36239753e9e040601314f.zip | |
fixed invisible tees problem. increased mouse deadzone from 200 to 300. decreased max camera distance to 200.
Diffstat (limited to 'src/game/client/gc_client.cpp')
| -rw-r--r-- | src/game/client/gc_client.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/client/gc_client.cpp b/src/game/client/gc_client.cpp index 1e1cbd1d..6d97cbb7 100644 --- a/src/game/client/gc_client.cpp +++ b/src/game/client/gc_client.cpp @@ -913,7 +913,7 @@ void render_game() } // - float camera_max_distance = 250.0f; + float camera_max_distance = 200.0f; float deadzone = config.cl_mouse_deadzone; float follow_factor = config.cl_mouse_followfactor/100.0f; float mouse_max = min(camera_max_distance/follow_factor + deadzone, (float)config.cl_mouse_max_distance); |