From 2d26c93f052d6fc550c36239753e9e040601314f Mon Sep 17 00:00:00 2001 From: Magnus Auvinen Date: Sat, 22 Mar 2008 10:59:36 +0000 Subject: fixed invisible tees problem. increased mouse deadzone from 200 to 300. decreased max camera distance to 200. --- src/game/client/gc_client.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/game/client/gc_client.cpp') diff --git a/src/game/client/gc_client.cpp b/src/game/client/gc_client.cpp index 1e1cbd1d..6d97cbb7 100644 --- a/src/game/client/gc_client.cpp +++ b/src/game/client/gc_client.cpp @@ -913,7 +913,7 @@ void render_game() } // - float camera_max_distance = 250.0f; + float camera_max_distance = 200.0f; float deadzone = config.cl_mouse_deadzone; float follow_factor = config.cl_mouse_followfactor/100.0f; float mouse_max = min(camera_max_distance/follow_factor + deadzone, (float)config.cl_mouse_max_distance); -- cgit 1.4.1