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authoroy <Tom_Adams@web.de>2011-03-20 15:33:49 +0100
committeroy <Tom_Adams@web.de>2011-03-20 15:33:49 +0100
commit96808a11451f2ccf22346253bd22f8f559207ac8 (patch)
treea91ecb0ea18cff36e8515f234c5028c6c1c1b628 /src/game/client/components/menus_ingame.cpp
parent2547bfa4fcc8916a47eceb9a929fe73c8a1d83b9 (diff)
downloadzcatch-96808a11451f2ccf22346253bd22f8f559207ac8.tar.gz
zcatch-96808a11451f2ccf22346253bd22f8f559207ac8.zip
made it possible to just show the number of player slots of a server (instead of client ones). Closes #68
Diffstat (limited to 'src/game/client/components/menus_ingame.cpp')
-rw-r--r--src/game/client/components/menus_ingame.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/client/components/menus_ingame.cpp b/src/game/client/components/menus_ingame.cpp
index d49c96e2..ef3d0236 100644
--- a/src/game/client/components/menus_ingame.cpp
+++ b/src/game/client/components/menus_ingame.cpp
@@ -252,7 +252,7 @@ void CMenus::RenderServerInfo(CUIRect MainView)
 			Localize("Map"), CurrentServerInfo.m_aMap,
 			Localize("Score limit"), m_pClient->m_Snap.m_pGameInfoObj->m_ScoreLimit,
 			Localize("Time limit"), m_pClient->m_Snap.m_pGameInfoObj->m_TimeLimit,
-			Localize("Players"), m_pClient->m_Snap.m_NumPlayers, CurrentServerInfo.m_MaxPlayers
+			Localize("Players"), m_pClient->m_Snap.m_NumPlayers, CurrentServerInfo.m_MaxClients
 		);
 		TextRender()->Text(0, GameInfo.x+x, GameInfo.y+y, 20, aBuf, 250);
 	}