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authoroy <Tom_Adams@web.de>2011-07-03 00:36:07 +0200
committeroy <Tom_Adams@web.de>2011-07-03 00:36:07 +0200
commit7648ba30246ca8a692c27328145225535b8f300e (patch)
tree041882dd4a3605f5031b27dee22b08d7463bbb8c /src/game/client/components/menus.cpp
parent6b4080aee8b19fe6d3aba5b716d6287d51e369fd (diff)
downloadzcatch-7648ba30246ca8a692c27328145225535b8f300e.tar.gz
zcatch-7648ba30246ca8a692c27328145225535b8f300e.zip
added a different mouse sens for menus/editor
Diffstat (limited to 'src/game/client/components/menus.cpp')
-rw-r--r--src/game/client/components/menus.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/client/components/menus.cpp b/src/game/client/components/menus.cpp
index 9826d863..4f3d2da7 100644
--- a/src/game/client/components/menus.cpp
+++ b/src/game/client/components/menus.cpp
@@ -1348,6 +1348,7 @@ bool CMenus::OnMouseMove(float x, float y)
 	if(!m_MenuActive)
 		return false;
 
+	UI()->ConvertMouseMove(&x, &y);
 	m_MousePos.x += x;
 	m_MousePos.y += y;
 	if(m_MousePos.x < 0) m_MousePos.x = 0;