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| author | oy <Tom_Adams@web.de> | 2011-03-27 14:40:15 +0200 |
|---|---|---|
| committer | oy <Tom_Adams@web.de> | 2011-03-27 14:40:15 +0200 |
| commit | 67b026f65fa26d222d4bbce284ca843be4e6f46f (patch) | |
| tree | e7be64bdf9de3d080423f3c767c8fd63805d5320 /src/game/client/components/hud.cpp | |
| parent | edf10b8b13de704e27d9c26a1356cf840552385c (diff) | |
| download | zcatch-67b026f65fa26d222d4bbce284ca843be4e6f46f.tar.gz zcatch-67b026f65fa26d222d4bbce284ca843be4e6f46f.zip | |
added an option to disable ingame HUD. Closes #523
Diffstat (limited to 'src/game/client/components/hud.cpp')
| -rw-r--r-- | src/game/client/components/hud.cpp | 35 |
1 files changed, 19 insertions, 16 deletions
diff --git a/src/game/client/components/hud.cpp b/src/game/client/components/hud.cpp index c0273cfe..00fdd88d 100644 --- a/src/game/client/components/hud.cpp +++ b/src/game/client/components/hud.cpp @@ -426,23 +426,26 @@ void CHud::OnRender() m_Height = 300.0f; Graphics()->MapScreen(0.0f, 0.0f, m_Width, m_Height); - if(m_pClient->m_Snap.m_pLocalCharacter && !(m_pClient->m_Snap.m_pGameInfoObj->m_GameStateFlags&GAMESTATEFLAG_GAMEOVER)) - RenderHealthAndAmmo(m_pClient->m_Snap.m_pLocalCharacter); - else if(m_pClient->m_Snap.m_SpecInfo.m_Active) + if(g_Config.m_ClShowhud) { - if(m_pClient->m_Snap.m_SpecInfo.m_SpectatorID != SPEC_FREEVIEW) - RenderHealthAndAmmo(&m_pClient->m_Snap.m_aCharacters[m_pClient->m_Snap.m_SpecInfo.m_SpectatorID].m_Cur); - RenderSpectatorHud(); - } + if(m_pClient->m_Snap.m_pLocalCharacter && !(m_pClient->m_Snap.m_pGameInfoObj->m_GameStateFlags&GAMESTATEFLAG_GAMEOVER)) + RenderHealthAndAmmo(m_pClient->m_Snap.m_pLocalCharacter); + else if(m_pClient->m_Snap.m_SpecInfo.m_Active) + { + if(m_pClient->m_Snap.m_SpecInfo.m_SpectatorID != SPEC_FREEVIEW) + RenderHealthAndAmmo(&m_pClient->m_Snap.m_aCharacters[m_pClient->m_Snap.m_SpecInfo.m_SpectatorID].m_Cur); + RenderSpectatorHud(); + } - RenderGameTimer(); - RenderSuddenDeath(); - RenderScoreHud(); - RenderWarmupTimer(); - RenderFps(); - if(Client()->State() != IClient::STATE_DEMOPLAYBACK) - RenderConnectionWarning(); - RenderTeambalanceWarning(); - RenderVoting(); + RenderGameTimer(); + RenderSuddenDeath(); + RenderScoreHud(); + RenderWarmupTimer(); + RenderFps(); + if(Client()->State() != IClient::STATE_DEMOPLAYBACK) + RenderConnectionWarning(); + RenderTeambalanceWarning(); + RenderVoting(); + } RenderCursor(); } |