From 67b026f65fa26d222d4bbce284ca843be4e6f46f Mon Sep 17 00:00:00 2001 From: oy Date: Sun, 27 Mar 2011 14:40:15 +0200 Subject: added an option to disable ingame HUD. Closes #523 --- src/game/client/components/hud.cpp | 35 +++++++++++++++++++---------------- 1 file changed, 19 insertions(+), 16 deletions(-) (limited to 'src/game/client/components/hud.cpp') diff --git a/src/game/client/components/hud.cpp b/src/game/client/components/hud.cpp index c0273cfe..00fdd88d 100644 --- a/src/game/client/components/hud.cpp +++ b/src/game/client/components/hud.cpp @@ -426,23 +426,26 @@ void CHud::OnRender() m_Height = 300.0f; Graphics()->MapScreen(0.0f, 0.0f, m_Width, m_Height); - if(m_pClient->m_Snap.m_pLocalCharacter && !(m_pClient->m_Snap.m_pGameInfoObj->m_GameStateFlags&GAMESTATEFLAG_GAMEOVER)) - RenderHealthAndAmmo(m_pClient->m_Snap.m_pLocalCharacter); - else if(m_pClient->m_Snap.m_SpecInfo.m_Active) + if(g_Config.m_ClShowhud) { - if(m_pClient->m_Snap.m_SpecInfo.m_SpectatorID != SPEC_FREEVIEW) - RenderHealthAndAmmo(&m_pClient->m_Snap.m_aCharacters[m_pClient->m_Snap.m_SpecInfo.m_SpectatorID].m_Cur); - RenderSpectatorHud(); - } + if(m_pClient->m_Snap.m_pLocalCharacter && !(m_pClient->m_Snap.m_pGameInfoObj->m_GameStateFlags&GAMESTATEFLAG_GAMEOVER)) + RenderHealthAndAmmo(m_pClient->m_Snap.m_pLocalCharacter); + else if(m_pClient->m_Snap.m_SpecInfo.m_Active) + { + if(m_pClient->m_Snap.m_SpecInfo.m_SpectatorID != SPEC_FREEVIEW) + RenderHealthAndAmmo(&m_pClient->m_Snap.m_aCharacters[m_pClient->m_Snap.m_SpecInfo.m_SpectatorID].m_Cur); + RenderSpectatorHud(); + } - RenderGameTimer(); - RenderSuddenDeath(); - RenderScoreHud(); - RenderWarmupTimer(); - RenderFps(); - if(Client()->State() != IClient::STATE_DEMOPLAYBACK) - RenderConnectionWarning(); - RenderTeambalanceWarning(); - RenderVoting(); + RenderGameTimer(); + RenderSuddenDeath(); + RenderScoreHud(); + RenderWarmupTimer(); + RenderFps(); + if(Client()->State() != IClient::STATE_DEMOPLAYBACK) + RenderConnectionWarning(); + RenderTeambalanceWarning(); + RenderVoting(); + } RenderCursor(); } -- cgit 1.4.1