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authorGreYFoXGTi <GreYFoXGTi@GMaiL.CoM>2011-02-12 12:40:36 +0200
committeroy <Tom_Adams@web.de>2011-02-12 21:18:41 +0100
commit1b2703aaba9ef21b8fca7c12b299fcd0fd4b9251 (patch)
treed4b94b98105c3af23c79bae02a132bfe66738392 /src/game/client/components/effects.h
parente45ad2a085d8f02aadc5d823a1d7dda4e1da70aa (diff)
downloadzcatch-1b2703aaba9ef21b8fca7c12b299fcd0fd4b9251.tar.gz
zcatch-1b2703aaba9ef21b8fca7c12b299fcd0fd4b9251.zip
Refactoring & fixed WEAPONSPEC_GUN in content.py
Diffstat (limited to 'src/game/client/components/effects.h')
-rw-r--r--src/game/client/components/effects.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/client/components/effects.h b/src/game/client/components/effects.h
index 494c5137..b3924382 100644
--- a/src/game/client/components/effects.h
+++ b/src/game/client/components/effects.h
@@ -21,7 +21,7 @@ public:
 	void AirJump(vec2 Pos);
 	void DamageIndicator(vec2 Pos, vec2 Dir);
 	void PlayerSpawn(vec2 Pos);
-	void PlayerDeath(vec2 Pos, int ClientId);
+	void PlayerDeath(vec2 Pos, int ClientID);
 	void PowerupShine(vec2 Pos, vec2 Size);
 
 	void Update();