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| author | oy <Tom_Adams@web.de> | 2011-03-16 12:09:22 +0100 |
|---|---|---|
| committer | oy <Tom_Adams@web.de> | 2011-03-16 12:09:22 +0100 |
| commit | 156e23b5923af300595704bb4fe6999deb4871a8 (patch) | |
| tree | 47c20236a5bcc3493c795c3d6e638b2893ea0f49 /src/game/client/components/countryflags.h | |
| parent | 30d9c9f4d9e46fec403f3fa810898017a18e93b6 (diff) | |
| download | zcatch-156e23b5923af300595704bb4fe6999deb4871a8.tar.gz zcatch-156e23b5923af300595704bb4fe6999deb4871a8.zip | |
added loading/support for country flags to the client
Diffstat (limited to 'src/game/client/components/countryflags.h')
| -rw-r--r-- | src/game/client/components/countryflags.h | 31 |
1 files changed, 31 insertions, 0 deletions
diff --git a/src/game/client/components/countryflags.h b/src/game/client/components/countryflags.h new file mode 100644 index 00000000..b0960661 --- /dev/null +++ b/src/game/client/components/countryflags.h @@ -0,0 +1,31 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ +#ifndef GAME_CLIENT_COMPONENTS_COUNTRYFLAGS_H +#define GAME_CLIENT_COMPONENTS_COUNTRYFLAGS_H +#include <base/vmath.h> +#include <base/tl/sorted_array.h> +#include <game/client/component.h> + +class CCountryFlags : public CComponent +{ +public: + struct CCountryFlag + { + int m_CountryCode; + int m_Texture; + + bool operator<(const CCountryFlag &Other) { return m_CountryCode < Other.m_CountryCode; } + }; + + void OnInit(); + + int Num() const; + const CCountryFlag *Get(int Index) const; + int Find(int CountryCode) const; + +private: + sorted_array<CCountryFlag> m_aCountryFlags; + + void LoadCountryflagsIndexfile(); +}; +#endif |