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authorMagnus Auvinen <magnus.auvinen@gmail.com>2008-02-04 07:59:25 +0000
committerMagnus Auvinen <magnus.auvinen@gmail.com>2008-02-04 07:59:25 +0000
commitda2d792186d53794d25438c157ac039adbb8c1a6 (patch)
treef1b03e5fc42a0106c749a9ff817b1d8372fc8d71
parentdd1e7adc00b8020fd163a051a6fc6109eeca332b (diff)
downloadzcatch-da2d792186d53794d25438c157ac039adbb8c1a6.tar.gz
zcatch-da2d792186d53794d25438c157ac039adbb8c1a6.zip
renamed laser to rifle.
-rw-r--r--datasrc/teewars.ds14
-rw-r--r--src/game/client/gc_menu.cpp1
-rw-r--r--src/game/server/gs_server.cpp10
3 files changed, 13 insertions, 12 deletions
diff --git a/datasrc/teewars.ds b/datasrc/teewars.ds
index 67b67195..860700b4 100644
--- a/datasrc/teewars.ds
+++ b/datasrc/teewars.ds
@@ -11,7 +11,7 @@ sounds {
 		"data/audio/wp_shotty_fire-03.wv"
 	}
 	
-	laser_fire {
+	rifle_fire {
 		"data/audio/wp_shotty_fire-01.wv"
 		"data/audio/wp_shotty_fire-02.wv"
 		"data/audio/wp_shotty_fire-03.wv"
@@ -374,9 +374,9 @@ weapons {
 		velocity 0
 	}
 		
-	laser {
-		sprite_body sprites.game.weapon_laser_body
-		sprite_cursor sprites.game.weapon_laser_cursor
+	rifle {
+		sprite_body sprites.game.weapon_rifle_body
+		sprite_cursor sprites.game.weapon_rifle_cursor
 		sprite_proj sprites.game.weapon_shotgun_proj
 		sprite_muzzles {
 		}
@@ -386,7 +386,7 @@ weapons {
 		muzzleoffsety 0.0
 		maxammo 10
 		recoil 10
-		firedelay 600
+		firedelay 800
 		muzzleduration 0
 		visual_size 128
 		offsetx 24.0
@@ -491,8 +491,8 @@ sprites {
 		weapon_ninja_cursor 0 10 2 2
 		weapon_ninja_proj 0 0 0 0
 
-		weapon_laser_body 2 12 9 3
-		weapon_laser_cursor 0 12 2 2
+		weapon_rifle_body 2 12 9 3
+		weapon_rifle_cursor 0 12 2 2
 		
 		hook_chain 2 0 1 1
 		hook_head 3 0 2 1
diff --git a/src/game/client/gc_menu.cpp b/src/game/client/gc_menu.cpp
index fb39f85f..409edbe8 100644
--- a/src/game/client/gc_menu.cpp
+++ b/src/game/client/gc_menu.cpp
@@ -1300,6 +1300,7 @@ static void menu2_render_settings_controls(RECT main_view)
 		{ "Pistol:", &config.key_weapon2 },
 		{ "Shotgun:", &config.key_weapon3 },
 		{ "Grenade:", &config.key_weapon4 },
+		{ "Rifle:", &config.key_weapon5 },
 		{ "Next Weapon:", &config.key_next_weapon },
 		{ "Prev. Weapon:", &config.key_prev_weapon },
 		{ "Emoticon:", &config.key_emoticon },
diff --git a/src/game/server/gs_server.cpp b/src/game/server/gs_server.cpp
index 41dc18a3..b9f78996 100644
--- a/src/game/server/gs_server.cpp
+++ b/src/game/server/gs_server.cpp
@@ -482,7 +482,7 @@ bool laser::hit_player(vec2 from, vec2 to)
 	this->from = from;
 	pos = at;
 	energy = -1;		
-	hit->take_damage(vec2(0,0), tuning.laser_damage, owner->client_id, WEAPON_LASER);
+	hit->take_damage(vec2(0,0), tuning.laser_damage, owner->client_id, WEAPON_RIFLE);
 	return true;
 }
 
@@ -818,8 +818,8 @@ void player::try_respawn()
 	weapons[WEAPON_GUN].got = true;
 	weapons[WEAPON_GUN].ammo = data->weapons[WEAPON_GUN].maxammo;
 
-	weapons[WEAPON_LASER].got = true;
-	weapons[WEAPON_LASER].ammo = 100000; //data->weapons[WEAPON_LASER].maxammo;
+	weapons[WEAPON_RIFLE].got = true;
+	weapons[WEAPON_RIFLE].ammo = 100000; //data->weapons[WEAPON_LASER].maxammo;
 	
 	active_weapon = WEAPON_GUN;
 	last_weapon = WEAPON_HAMMER;
@@ -1078,10 +1078,10 @@ int player::handle_weapons()
 						break;
 					}
 					
-					case WEAPON_LASER:
+					case WEAPON_RIFLE:
 					{
 						new laser(pos, direction, tuning.laser_reach, this);
-						create_sound(pos, SOUND_LASER_FIRE);
+						create_sound(pos, SOUND_RIFLE_FIRE);
 						break;
 					}