diff options
Diffstat (limited to 'src/game/server/gs_server.cpp')
| -rw-r--r-- | src/game/server/gs_server.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/game/server/gs_server.cpp b/src/game/server/gs_server.cpp index 41dc18a3..b9f78996 100644 --- a/src/game/server/gs_server.cpp +++ b/src/game/server/gs_server.cpp @@ -482,7 +482,7 @@ bool laser::hit_player(vec2 from, vec2 to) this->from = from; pos = at; energy = -1; - hit->take_damage(vec2(0,0), tuning.laser_damage, owner->client_id, WEAPON_LASER); + hit->take_damage(vec2(0,0), tuning.laser_damage, owner->client_id, WEAPON_RIFLE); return true; } @@ -818,8 +818,8 @@ void player::try_respawn() weapons[WEAPON_GUN].got = true; weapons[WEAPON_GUN].ammo = data->weapons[WEAPON_GUN].maxammo; - weapons[WEAPON_LASER].got = true; - weapons[WEAPON_LASER].ammo = 100000; //data->weapons[WEAPON_LASER].maxammo; + weapons[WEAPON_RIFLE].got = true; + weapons[WEAPON_RIFLE].ammo = 100000; //data->weapons[WEAPON_LASER].maxammo; active_weapon = WEAPON_GUN; last_weapon = WEAPON_HAMMER; @@ -1078,10 +1078,10 @@ int player::handle_weapons() break; } - case WEAPON_LASER: + case WEAPON_RIFLE: { new laser(pos, direction, tuning.laser_reach, this); - create_sound(pos, SOUND_LASER_FIRE); + create_sound(pos, SOUND_RIFLE_FIRE); break; } |