vectozavr-shooter/engine/Triangle.h

36 lines
795 B
C++

//
// Created by Иван Ильин on 13.01.2021.
//
#ifndef ENGINE_TRIANGLE_H
#define ENGINE_TRIANGLE_H
#include "utils/Point4D.h"
#include "utils/Matrix4x4.h"
#include <SFML/Graphics.hpp>
class Triangle {
private:
sf::Color _color;
Point4D _p[3];
public:
Triangle ();
Triangle (const Triangle& triangle);
Triangle (const Point4D& p1, const Point4D& p2, const Point4D& p3, sf::Color color = {0, 0, 0});
[[nodiscard]] Point4D operator[] (int i) const;
[[nodiscard]] Point4D norm() const;
// Operations with Matrix4x4
[[nodiscard]] Triangle operator*(const Matrix4x4& matrix4X4) const;
[[nodiscard]] bool isPointInside(const Point4D& point) const;
[[nodiscard]] sf::Color color() const { return _color; }
};
#endif //INC_3DZAVR_TRIANGLE_H