// // Created by Иван Ильин on 13.01.2021. // #ifndef ENGINE_TRIANGLE_H #define ENGINE_TRIANGLE_H #include "utils/Point4D.h" #include "utils/Matrix4x4.h" #include class Triangle { private: sf::Color _color; Point4D _p[3]; public: Triangle (); Triangle (const Triangle& triangle); Triangle (const Point4D& p1, const Point4D& p2, const Point4D& p3, sf::Color color = {0, 0, 0}); [[nodiscard]] Point4D operator[] (int i) const; [[nodiscard]] Point4D norm() const; // Operations with Matrix4x4 [[nodiscard]] Triangle operator*(const Matrix4x4& matrix4X4) const; [[nodiscard]] bool isPointInside(const Point4D& point) const; [[nodiscard]] sf::Color color() const { return _color; } }; #endif //INC_3DZAVR_TRIANGLE_H