vectozavr-shooter/README.md

70 lines
2.6 KiB
Markdown
Raw Blame History

This file contains ambiguous Unicode characters!

This file contains ambiguous Unicode characters that may be confused with others in your current locale. If your use case is intentional and legitimate, you can safely ignore this warning. Use the Escape button to highlight these characters.

# Shooter on self-written 3D engine
<h4>About:</h4>
Source code of simple shooter on [3Dzavr game engine](https://github.com/vectozavr/3dzavr)
![Project demonstration](img/gamePlay2.png)
[![MIT License](https://img.shields.io/badge/license-MIT-blue.svg?style=flat)](http://choosealicense.com/licenses/mit/)
[![Community Discord](https://img.shields.io/discord/788056426324426782.svg?label=discord&logo=discord)](https://discord.gg/NzSf5tyS)
![Commits](https://img.shields.io/github/last-commit/vectozavr/shooter)
[![TODOs](https://badgen.net/https/api.tickgit.com/badgen/github.com/vectozavr/shooter)](https://www.tickgit.com/browse?repo=github.com/vectozavr/shooter)
![Issues](https://img.shields.io/bitbucket/issues-raw/vectozavr/shooter)
![Repo size](https://img.shields.io/github/repo-size/vectozavr/shooter)
<h4>Installation (OS Windows):</h4>
1) [Download release](https://github.com/vectozavr/shooter/releases/tag/0.1.0), [unzip it](https://www.7-zip.org) and run shooter.exe file
2) Write <b>ip</b> and <b>port</b> of server in <b>connect.txt</b> file.
3) Write <b>port</b> of the server in <b>server.txt</b> file (only for computer where the server will be running).
3) Enjoy gaming!
[<h5>Click here if you want to run the server</h3>](https://github.com/vectozavr/shooter_server)
<h4>Control:</h4>
<b>Mouse</b>, <b>Space</b>, <b>A</b>, <b>S</b>, <b>W</b>, <b>D</b> player control.
<b>SHIFT</b> slow motion (this ability is not infinite: its bar is next to hp)
<b>E & Q </b> or keys <b> <- -> </b> change weapon
<b>R</b> recharge
<b>O</b> turn OpenGL on/off
<b>Tab</b> turn debug mode on/off
<h4>Playing with a source code:</h4>
1) [Download and install OpenAL library](https://openal.org/downloads/) for SFML sound support (in current version you can't setup this engine without OpenAL)
2) Clone this repository
3) Open project
Using [CLion](https://www.jetbrains.com/clion/) with [MinGW (32-bit)](https://sourceforge.net/projects/mingw-w64/files/Toolchains%20targetting%20Win32/Personal%20Builds/mingw-builds/7.3.0/threads-posix/dwarf/i686-7.3.0-release-posix-dwarf-rt_v5-rev0.7z/download) compiler: open <b>CMakeList.txt</b> as a project
Using [Visual Studio](https://visualstudio.microsoft.com/ru/): open <b>shooter.sln</b> as a project
4) Built project and run the game
Structure:
![Project demonstration](img/structure.png)
Online:
![Project demonstration](img/gamePlay4.png)
GamePlay:
![Project demonstration](img/gamePlay3.png)
![Project demonstration](img/gamePlay5.png)
![Project demonstration](img/gamePlay6.png)
![Project demonstration](img/gamePlay7.png)
![Project demonstration](img/opengl.png)