RenderTarget.hpp
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
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24 
25 #ifndef SFML_RENDERTARGET_HPP
26 #define SFML_RENDERTARGET_HPP
27 
29 // Headers
31 #include <SFML/Graphics/Export.hpp>
32 #include <SFML/Graphics/Color.hpp>
33 #include <SFML/Graphics/Rect.hpp>
34 #include <SFML/Graphics/View.hpp>
35 #include <SFML/Graphics/Transform.hpp>
36 #include <SFML/Graphics/BlendMode.hpp>
37 #include <SFML/Graphics/RenderStates.hpp>
38 #include <SFML/Graphics/PrimitiveType.hpp>
39 #include <SFML/Graphics/Vertex.hpp>
40 #include <SFML/System/NonCopyable.hpp>
41 
42 
43 namespace sf
44 {
45 class Drawable;
46 class VertexBuffer;
47 
52 class SFML_GRAPHICS_API RenderTarget : NonCopyable
53 {
54 public:
55 
60  virtual ~RenderTarget();
61 
71  void clear(const Color& color = Color(0, 0, 0, 255));
72 
92  void setView(const View& view);
93 
102  const View& getView() const;
103 
115  const View& getDefaultView() const;
116 
130  IntRect getViewport(const View& view) const;
131 
150  Vector2f mapPixelToCoords(const Vector2i& point) const;
151 
181  Vector2f mapPixelToCoords(const Vector2i& point, const View& view) const;
182 
201  Vector2i mapCoordsToPixel(const Vector2f& point) const;
202 
228  Vector2i mapCoordsToPixel(const Vector2f& point, const View& view) const;
229 
237  void draw(const Drawable& drawable, const RenderStates& states = RenderStates::Default);
238 
248  void draw(const Vertex* vertices, std::size_t vertexCount,
249  PrimitiveType type, const RenderStates& states = RenderStates::Default);
250 
258  void draw(const VertexBuffer& vertexBuffer, const RenderStates& states = RenderStates::Default);
259 
269  void draw(const VertexBuffer& vertexBuffer, std::size_t firstVertex, std::size_t vertexCount, const RenderStates& states = RenderStates::Default);
270 
277  virtual Vector2u getSize() const = 0;
278 
299  virtual bool setActive(bool active = true);
300 
333  void pushGLStates();
334 
344  void popGLStates();
345 
367  void resetGLStates();
368 
369 protected:
370 
375  RenderTarget();
376 
384  void initialize();
385 
386 private:
387 
392  void applyCurrentView();
393 
400  void applyBlendMode(const BlendMode& mode);
401 
408  void applyTransform(const Transform& transform);
409 
416  void applyTexture(const Texture* texture);
417 
424  void applyShader(const Shader* shader);
425 
433  void setupDraw(bool useVertexCache, const RenderStates& states);
434 
443  void drawPrimitives(PrimitiveType type, std::size_t firstVertex, std::size_t vertexCount);
444 
451  void cleanupDraw(const RenderStates& states);
452 
457  struct StatesCache
458  {
459  enum {VertexCacheSize = 4};
460 
461  bool enable;
462  bool glStatesSet;
463  bool viewChanged;
464  BlendMode lastBlendMode;
465  Uint64 lastTextureId;
466  bool texCoordsArrayEnabled;
467  bool useVertexCache;
468  Vertex vertexCache[VertexCacheSize];
469  };
470 
472  // Member data
474  View m_defaultView;
475  View m_view;
476  StatesCache m_cache;
477  Uint64 m_id;
478 };
479 
480 } // namespace sf
481 
482 
483 #endif // SFML_RENDERTARGET_HPP
484 
485 
PrimitiveType
Types of primitives that a sf::VertexArray can render.
Image living on the graphics card that can be used for drawing.
Definition: Texture.hpp:48
Define the states used for drawing to a RenderTarget.
Utility class for manipulating RGBA colors.
Definition: Color.hpp:40
2D camera that defines what region is shown on screen
Definition: View.hpp:43
Blending modes for drawing.
Definition: BlendMode.hpp:41
Vertex buffer storage for one or more 2D primitives.
Define a 3x3 transform matrix.
Definition: Transform.hpp:42
Define a point with color and texture coordinates.
Definition: Vertex.hpp:42
Utility class that makes any derived class non-copyable.
Definition: NonCopyable.hpp:41
Base class for all render targets (window, texture, ...)
Abstract base class for objects that can be drawn to a render target.
Definition: Drawable.hpp:44
Shader class (vertex, geometry and fragment)
Definition: Shader.hpp:52
static const RenderStates Default
Special instance holding the default render states.