SoundBufferRecorder.hpp
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented;
14 // you must not claim that you wrote the original software.
15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such,
19 // and must not be misrepresented as being the original software.
20 //
21 // 3. This notice may not be removed or altered from any source distribution.
22 //
24 
25 #ifndef SFML_SOUNDBUFFERRECORDER_HPP
26 #define SFML_SOUNDBUFFERRECORDER_HPP
27 
29 // Headers
31 #include <SFML/Audio/Export.hpp>
32 #include <SFML/Audio/SoundBuffer.hpp>
33 #include <SFML/Audio/SoundRecorder.hpp>
34 #include <vector>
35 
36 
37 namespace sf
38 {
44 class SFML_AUDIO_API SoundBufferRecorder : public SoundRecorder
45 {
46 public:
47 
53 
65  const SoundBuffer& getBuffer() const;
66 
67 protected:
68 
75  virtual bool onStart();
76 
86  virtual bool onProcessSamples(const Int16* samples, std::size_t sampleCount);
87 
92  virtual void onStop();
93 
94 private:
95 
97  // Member data
99  std::vector<Int16> m_samples;
100  SoundBuffer m_buffer;
101 };
102 
103 } // namespace sf
104 
105 #endif // SFML_SOUNDBUFFERRECORDER_HPP
106 
107 
Specialized SoundRecorder which stores the captured audio data into a sound buffer.
Abstract base class for capturing sound data.
Storage for audio samples defining a sound.
Definition: SoundBuffer.hpp:49