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include
SFML
Graphics
RenderWindow.hpp
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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#ifndef SFML_RENDERWINDOW_HPP
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#define SFML_RENDERWINDOW_HPP
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// Headers
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#include <SFML/Graphics/Export.hpp>
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#include <SFML/Graphics/RenderTarget.hpp>
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#include <SFML/Graphics/Image.hpp>
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#include <SFML/Window/Window.hpp>
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#include <string>
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namespace
sf
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{
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class
SFML_GRAPHICS_API
RenderWindow
:
public
Window
,
public
RenderTarget
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{
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public
:
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RenderWindow
();
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RenderWindow
(
VideoMode
mode,
const
String
& title, Uint32 style =
Style::Default
,
const
ContextSettings
& settings =
ContextSettings
());
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explicit
RenderWindow
(
WindowHandle
handle,
const
ContextSettings
& settings =
ContextSettings
());
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virtual
~
RenderWindow
();
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virtual
Vector2u
getSize()
const
;
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bool
setActive(
bool
active =
true
);
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SFML_DEPRECATED
Image
capture()
const
;
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protected
:
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virtual
void
onCreate();
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virtual
void
onResize();
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};
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}
// namespace sf
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#endif // SFML_RENDERWINDOW_HPP
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sf::Style::Default
Default window style.
Definition:
WindowStyle.hpp:46
sf::Window
Window that serves as a target for OpenGL rendering.
Definition:
Window/Window.hpp:58
sf::RenderWindow
Window that can serve as a target for 2D drawing.
Definition:
RenderWindow.hpp:44
sf::RenderTarget
Base class for all render targets (window, texture, ...)
Definition:
RenderTarget.hpp:52
sf::ContextSettings
Structure defining the settings of the OpenGL context attached to a window.
Definition:
ContextSettings.hpp:37
sf::VideoMode
VideoMode defines a video mode (width, height, bpp)
Definition:
VideoMode.hpp:41
sf
Definition:
AlResource.hpp:34
sf::Vector2< unsigned int >
sf::String
Utility string class that automatically handles conversions between types and encodings.
Definition:
String.hpp:45
sf::WindowHandle
platform specific WindowHandle
Define a low-level window handle type, specific to each platform.
Definition:
WindowHandle.hpp:68
sf::Image
Class for loading, manipulating and saving images.
Definition:
Image.hpp:46