Vectozavr
e8a9589114
refactoring
2022-07-11 20:58:05 +07:00
Vectozavr
8afabf94c0
small refactoring
2022-07-07 17:14:00 +07:00
Vectozavr
874df60941
small refactoring
2022-02-24 11:11:04 +07:00
Vectozavr
532990ec94
small refactoring
2022-02-23 11:51:53 +07:00
Vectozavr
5e069cef68
code refactoring
2021-11-10 02:54:20 +07:00
Vectozavr
6bc5c7dd1f
HitBox added. acceleration of collision detection in 20 times.
2021-11-04 02:57:48 +07:00
Vectozavr
785850ec43
code refactoring
2021-10-31 15:39:08 +07:00
Vectozavr
88d57b5af6
Huge refactoring v3
2021-10-30 04:20:48 +07:00
Vectozavr
8f03c3226d
Huge refactoring v3
2021-10-30 03:44:37 +07:00
Vectozavr
61427ff2fd
Huge refactoring v3
2021-10-29 22:41:07 +07:00
Vectozavr
870842b682
Huge refactoring v3
2021-10-28 20:58:02 +07:00
Vectozavr
e471795290
OpenGL graphics acceleration support!
2021-10-22 23:42:32 +07:00
Vectozavr
8678e8c929
Move LoadObjects -> ResourceManager to avoid repeated loading from files.
2021-10-18 13:21:09 +07:00
Vectozavr
6d0202eaff
Move LoadObjects -> ResourceManager to avoid repeated loading from files.
2021-10-18 10:44:04 +07:00
Vectozavr
8a6d31eded
Code refactoring.
2021-10-18 00:52:21 +07:00
Vectozavr
fb7b4878ea
Code refactoring.
2021-10-17 14:21:10 +07:00
Vectozavr
3cbe93c6c0
Move Solver to RigidBody.
2021-10-17 12:35:12 +07:00
Vectozavr
06d0a63a75
Move Solver to RigidBody.
2021-10-17 12:32:23 +07:00
Vectozavr
6856f48054
Code refactoring.
2021-10-17 00:22:55 +07:00
Vectozavr
eba88a178a
Idk what to do with EPA.
...
To salve the problem with infinite cycle in EPA, I added iteration counter.
2021-10-16 20:14:51 +07:00
Vectozavr
d3684f8aa6
Point4D & Triangle now are completely immutable.
...
- Deleted operator= for Point4D and Triangle
- Add Vec3D & Vec2D to substitute Point4D in cases where we dont need 4 dimensions. Vec3D & Vec2D are immutable.
- Small refactoring of EPA & GJK in RigidBody.cpp
2021-10-12 21:12:47 +07:00
Vectozavr
423e6d0d35
OS Windows support
2021-10-09 18:38:24 +07:00
Vectozavr
758685fe57
OS Windows support
2021-10-09 17:41:12 +07:00
Vectozavr
73279d1d23
Animation refactoring: now we have 1 common timeline with huge list of animation.
2021-10-03 01:17:03 +07:00
Vectozavr
8a0221ed77
super huge code refactoring
2021-10-03 00:36:07 +07:00
Vectozavr
5a1c9d8f67
1) Create PlayerController
...
2) Split Screen.cpp into (Screen.cpp & Keyboard.cpp & Mouse.cpp)
2021-09-19 19:44:31 +07:00
Vectozavr
be42d4d9bc
Made Triangle immutable
...
Correct inheritance (Objects -> Mesh & Camera -> RigidBody)
Small code refactor
2021-09-19 15:25:10 +07:00
Vectozavr
17a307c45e
Point4D & Matrix4x4 is not mutable.
...
Delete a lot of not used methods.
Shared ptr corrected mistakes.
2021-09-14 17:47:53 +07:00
Vectozavr
7e5c96c123
Initial commit
2021-09-13 19:53:43 +07:00