Move Solver to RigidBody.
parent
06d0a63a75
commit
3cbe93c6c0
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@ -31,15 +31,23 @@ add_executable(shooter
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PlayerController.h
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Shooter.cpp
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Shooter.h
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ShooterConsts.h
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# 3d engine:
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engine/Consts.h
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engine/utils/Time.h
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engine/utils/Time.cpp
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engine/Point4D.h
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engine/Point4D.cpp
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engine/Vec3D.cpp
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engine/Vec3D.h
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engine/Vec2D.cpp
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engine/Vec2D.h
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engine/Matrix4x4.h
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engine/Matrix4x4.cpp
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engine/Triangle.h
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engine/Triangle.cpp
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engine/Plane.h
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engine/Plane.cpp
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engine/Mesh.h
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engine/Mesh.cpp
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engine/utils/Log.h
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@ -54,8 +62,6 @@ add_executable(shooter
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engine/Screen.cpp
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engine/Engine.h
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engine/Engine.cpp
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engine/Plane.h
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engine/Plane.cpp
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engine/Keyboard.cpp
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engine/Keyboard.h
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engine/Mouse.cpp
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@ -72,8 +78,6 @@ add_executable(shooter
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engine/physics/RigidBody.cpp
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engine/physics/RigidBody.h
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engine/physics/Simplex.h
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engine/physics/Solver.cpp
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engine/physics/Solver.h
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engine/Object.cpp
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engine/Object.h
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engine/gui/Button.cpp
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@ -92,9 +96,8 @@ add_executable(shooter
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engine/network/UDPConnection.h
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engine/network/UDPSocket.cpp
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engine/network/UDPSocket.h
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engine/network/config.h
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engine/animation/AFunction.h
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engine/Consts.h engine/Vec3D.cpp engine/Vec3D.h engine/Vec2D.cpp engine/Vec2D.h ShooterConsts.h)
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)
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if(APPLE OR UNIX)
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include_directories(/usr/local/include)
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@ -6,7 +6,6 @@
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#include "utils/Time.h"
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#include <iostream>
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#include "ResourceManager.h"
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#include "physics/Solver.h"
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#include "animation/Timeline.h"
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Engine::Engine() {
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@ -5,7 +5,6 @@
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#include "World.h"
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#include "utils/Log.h"
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#include "Plane.h"
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#include "physics/Solver.h"
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using namespace std;
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