Commit Graph

70 Commits (82118c4e02478e8ced5393acef60088b0844a107)

Author SHA1 Message Date
Vectozavr 82118c4e02 Visual Studio refactoring 2021-11-01 13:42:21 +07:00
Vectozavr 7dd4a185e3 Visual Studio refactoring 2021-11-01 02:11:04 +07:00
Vectozavr fe71ab92b0 Visual Studio refactoring 2021-10-31 23:01:06 +07:00
Vectozavr d2ced42562 Visual Studio refactoring 2021-10-31 17:00:38 +07:00
Vectozavr 59e8887eaf code refactoring 2021-10-31 16:01:31 +07:00
Vectozavr d2e34d6764 code refactoring 2021-10-31 15:47:00 +07:00
Vectozavr 785850ec43 code refactoring 2021-10-31 15:39:08 +07:00
Vectozavr c2620aa8a5 add debug info in ResourceManager & SoundController & Time & Timeline 2021-10-31 02:01:54 +07:00
Vectozavr 1b3e85039c add debug info in ResourceManager & SoundController & Time & Timeline 2021-10-31 01:54:55 +07:00
Vectozavr 20869dad6b add debug info in ResourceManager & SoundController & Time & Timeline 2021-10-31 01:35:46 +07:00
Vectozavr 9ea73ab184 add debug info in ResourceManager & SoundController & Time & Timeline 2021-10-31 01:29:42 +07:00
Vectozavr a294b1de24 replace Animation* in Timeline.h with a shared_ptr<Animation> 2021-10-31 01:07:14 +07:00
Vectozavr 65fb1ce45d add transform(const Matrix4x4& t)
add transformRelativePoint(const Vec3D &point, const Matrix4x4& transform)
implement every transform method using transform() & transformRelativePoint()
2021-10-30 21:17:49 +07:00
Vectozavr 1e6539e8e0 add transform(const Matrix4x4& t)
add transformRelativePoint(const Vec3D &point, const Matrix4x4& transform)
implement every transform method using transform() & transformRelativePoint()
2021-10-30 20:54:56 +07:00
Vectozavr 54b1ffa94f Huge refactoring v3 2021-10-30 19:59:55 +07:00
Vectozavr 61341d1b05 Huge refactoring v3 2021-10-30 16:39:44 +07:00
Vectozavr 30ff702609 Huge refactoring v3 2021-10-30 16:24:19 +07:00
Vectozavr b7555431de Huge refactoring v3 2021-10-30 16:13:22 +07:00
Vectozavr e1c66d8617 Huge refactoring v3 2021-10-30 15:18:31 +07:00
Vectozavr 88d57b5af6 Huge refactoring v3 2021-10-30 04:20:48 +07:00
Vectozavr 8f03c3226d Huge refactoring v3 2021-10-30 03:44:37 +07:00
Vectozavr 65f2c63643 Huge refactoring v3 2021-10-29 23:43:39 +07:00
Vectozavr 61427ff2fd Huge refactoring v3 2021-10-29 22:41:07 +07:00
Vectozavr 0913c45743 Huge refactoring v3 2021-10-29 22:19:30 +07:00
Vectozavr 870842b682 Huge refactoring v3 2021-10-28 20:58:02 +07:00
Vectozavr 18d13eed31 add result table 2021-10-26 18:49:51 +07:00
Vectozavr 0f29f9c1c6 small refactor 2021-10-26 02:32:55 +07:00
Vectozavr 0cb7276943 small refactor 2021-10-25 18:51:34 +07:00
Vectozavr 3fa7df24d7 small code refactoring 2021-10-25 08:16:00 +07:00
Vectozavr 612b0feca7 small code refactoring 2021-10-25 08:09:45 +07:00
Vectozavr 6fba295139 VS support 2021-10-23 21:15:24 +07:00
Vectozavr e6f950032a VS support 2021-10-23 20:53:52 +07:00
Vectozavr eaa039b05c VS support 2021-10-23 19:02:25 +07:00
Vectozavr e471795290 OpenGL graphics acceleration support! 2021-10-22 23:42:32 +07:00
Vectozavr 22c18968f6 OS Windows support 2021-10-19 01:58:19 +07:00
Vectozavr 7f4b9027ee Add weapon in enemy's hand. So now you can see weapons of your enemies.
Also make some correction of rotation in Object.cpp & Mesh.cpp
2021-10-18 22:30:02 +07:00
Vectozavr 8678e8c929 Move LoadObjects -> ResourceManager to avoid repeated loading from files. 2021-10-18 13:21:09 +07:00
Vectozavr b3682db958 Move LoadObjects -> ResourceManager to avoid repeated loading from files. 2021-10-18 10:50:45 +07:00
Vectozavr 6d0202eaff Move LoadObjects -> ResourceManager to avoid repeated loading from files. 2021-10-18 10:44:04 +07:00
Vectozavr 8a6d31eded Code refactoring. 2021-10-18 00:52:21 +07:00
Vectozavr e232435246 Code refactoring. 2021-10-17 23:53:30 +07:00
Vectozavr dd5a9f3ef2 Code refactoring. 2021-10-17 23:38:16 +07:00
Vectozavr ea9e1887a4 Code refactoring. 2021-10-17 15:41:58 +07:00
Vectozavr 9356008258 Code refactoring. 2021-10-17 14:44:17 +07:00
Vectozavr f36d94183a Code refactoring. 2021-10-17 14:27:19 +07:00
Vectozavr fb7b4878ea Code refactoring. 2021-10-17 14:21:10 +07:00
Vectozavr 3cbe93c6c0 Move Solver to RigidBody. 2021-10-17 12:35:12 +07:00
Vectozavr 06d0a63a75 Move Solver to RigidBody. 2021-10-17 12:32:23 +07:00
Vectozavr 6856f48054 Code refactoring. 2021-10-17 00:22:55 +07:00
Vectozavr eba88a178a Idk what to do with EPA.
To salve the problem with infinite cycle in EPA, I added iteration counter.
2021-10-16 20:14:51 +07:00