Vectozavr
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4997202edc
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struct Button -> class Button
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2021-10-03 11:52:30 +07:00 |
Vectozavr
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122d30a980
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struct Button -> class Button
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2021-10-03 11:47:05 +07:00 |
Vectozavr
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58672c0104
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Animation refactoring: now we have 1 common timeline with huge list of animation.
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2021-10-03 01:18:39 +07:00 |
Vectozavr
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73279d1d23
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Animation refactoring: now we have 1 common timeline with huge list of animation.
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2021-10-03 01:17:03 +07:00 |
Vectozavr
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8a0221ed77
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super huge code refactoring
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2021-10-03 00:36:07 +07:00 |
Vectozavr
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b0a457ce47
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add structure.png file
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2021-09-20 17:54:09 +07:00 |
Vectozavr
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c4b9bd0e35
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define -> namespace::const
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2021-09-20 16:47:42 +07:00 |
Vectozavr
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720b2e0ddd
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1) Create PlayerController
2) Split Screen.cpp into (Screen.cpp & Keyboard.cpp & Mouse.cpp)
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2021-09-19 20:05:11 +07:00 |
Vectozavr
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7ff21fb9aa
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1) Create PlayerController
2) Split Screen.cpp into (Screen.cpp & Keyboard.cpp & Mouse.cpp)
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2021-09-19 19:48:31 +07:00 |
Vectozavr
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5a1c9d8f67
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1) Create PlayerController
2) Split Screen.cpp into (Screen.cpp & Keyboard.cpp & Mouse.cpp)
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2021-09-19 19:44:31 +07:00 |
Vectozavr
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be42d4d9bc
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Made Triangle immutable
Correct inheritance (Objects -> Mesh & Camera -> RigidBody)
Small code refactor
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2021-09-19 15:25:10 +07:00 |
Vectozavr
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17a307c45e
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Point4D & Matrix4x4 is not mutable.
Delete a lot of not used methods.
Shared ptr corrected mistakes.
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2021-09-14 17:47:53 +07:00 |
Vectozavr
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bb4cf148c4
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WIN & MAC OS & UNIX support
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2021-09-13 21:01:26 +07:00 |
Vectozavr
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7e5c96c123
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Initial commit
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2021-09-13 19:53:43 +07:00 |