Vectozavr
532990ec94
small refactoring
2022-02-23 11:51:53 +07:00
Vectozavr
8907bf828d
code refactoring
2021-11-10 18:14:10 +07:00
Vectozavr
5e069cef68
code refactoring
2021-11-10 02:54:20 +07:00
Vectozavr
fbc129d143
new texture for enemies
2021-11-07 02:11:06 +07:00
Vectozavr
556ca037ec
optimizations with converting mesh to GLFloatArray
2021-11-06 03:55:42 +07:00
Neirokan
3ce6345d21
std::vector resize & move optimisations
2021-11-04 03:44:53 +03:00
Vectozavr
785850ec43
code refactoring
2021-10-31 15:39:08 +07:00
Vectozavr
8f03c3226d
Huge refactoring v3
2021-10-30 03:44:37 +07:00
Vectozavr
870842b682
Huge refactoring v3
2021-10-28 20:58:02 +07:00
Vectozavr
8678e8c929
Move LoadObjects -> ResourceManager to avoid repeated loading from files.
2021-10-18 13:21:09 +07:00
Vectozavr
b3682db958
Move LoadObjects -> ResourceManager to avoid repeated loading from files.
2021-10-18 10:50:45 +07:00
Vectozavr
6d0202eaff
Move LoadObjects -> ResourceManager to avoid repeated loading from files.
2021-10-18 10:44:04 +07:00
Vectozavr
8a6d31eded
Code refactoring.
2021-10-18 00:52:21 +07:00
Vectozavr
6856f48054
Code refactoring.
2021-10-17 00:22:55 +07:00
Vectozavr
d3684f8aa6
Point4D & Triangle now are completely immutable.
...
- Deleted operator= for Point4D and Triangle
- Add Vec3D & Vec2D to substitute Point4D in cases where we dont need 4 dimensions. Vec3D & Vec2D are immutable.
- Small refactoring of EPA & GJK in RigidBody.cpp
2021-10-12 21:12:47 +07:00
Vectozavr
758685fe57
OS Windows support
2021-10-09 17:41:12 +07:00
Vectozavr
8a0221ed77
super huge code refactoring
2021-10-03 00:36:07 +07:00
Vectozavr
be42d4d9bc
Made Triangle immutable
...
Correct inheritance (Objects -> Mesh & Camera -> RigidBody)
Small code refactor
2021-09-19 15:25:10 +07:00
Vectozavr
17a307c45e
Point4D & Matrix4x4 is not mutable.
...
Delete a lot of not used methods.
Shared ptr corrected mistakes.
2021-09-14 17:47:53 +07:00
Vectozavr
7e5c96c123
Initial commit
2021-09-13 19:53:43 +07:00