Vectozavr
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445ff7a155
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add #include <limits>
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2022-07-21 09:49:29 +07:00 |
Vectozavr
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423ad110c5
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refactor
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2022-07-19 17:16:57 +07:00 |
Vectozavr
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07ddceaa37
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add ADecompose.h animation
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2022-07-19 17:10:18 +07:00 |
Vectozavr
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d3fbaa0418
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refactoring
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2022-07-19 16:35:14 +07:00 |
Vectozavr
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e8a9589114
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refactoring
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2022-07-11 20:58:05 +07:00 |
Vectozavr
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8afabf94c0
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small refactoring
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2022-07-07 17:14:00 +07:00 |
Vectozavr
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b6f6c94133
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small refactoring
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2022-03-05 17:40:25 +07:00 |
Vectozavr
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0929f9c3a8
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small refactoring
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2022-03-04 14:40:11 +07:00 |
Vectozavr
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2b39c00b6c
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small refactoring
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2022-03-04 01:54:01 +07:00 |
Vectozavr
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874df60941
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small refactoring
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2022-02-24 11:11:04 +07:00 |
Vectozavr
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b4d7373461
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small refactoring
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2022-02-23 21:29:42 +07:00 |
Vectozavr
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532990ec94
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small refactoring
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2022-02-23 11:51:53 +07:00 |
Vectozavr
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6cd17ac61f
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add video rendering in Screen
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2021-11-12 15:41:26 +07:00 |
Vectozavr
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7bf1b33974
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add video rendering in Screen
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2021-11-12 03:03:21 +07:00 |
Vectozavr
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70c4993537
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add video rendering in Screen
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2021-11-12 02:47:00 +07:00 |
Vectozavr
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8907bf828d
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code refactoring
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2021-11-10 18:14:10 +07:00 |
Vectozavr
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5e069cef68
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code refactoring
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2021-11-10 02:54:20 +07:00 |
Vectozavr
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fbc129d143
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new texture for enemies
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2021-11-07 02:11:06 +07:00 |
Vectozavr
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6382612787
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add <cmath> to HitBox.cpp
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2021-11-06 15:01:58 +07:00 |
Neirokan
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57203991be
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Move push/pop GL state calls
You can place it around your OpenGL code too.
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2021-11-06 00:34:13 +03:00 |
Neirokan
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dd307749be
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Animation timeline erase fix
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2021-11-06 00:31:41 +03:00 |
Neirokan
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f07f9a6638
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Hitbox creation through set
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2021-11-06 00:28:55 +03:00 |
Vectozavr
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556ca037ec
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optimizations with converting mesh to GLFloatArray
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2021-11-06 03:55:42 +07:00 |
Vectozavr
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389936268a
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small optimizations with Triangle.cpp (normal vector calculated once in constructor)
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2021-11-06 03:24:34 +07:00 |
Vectozavr
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b0559caac3
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small optimizations with Triangle.cpp (normal vector calculated once in constructor)
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2021-11-06 03:14:12 +07:00 |
Vectozavr
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6bf5e1c790
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pushGLStates & popGLStates optimizations
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2021-11-06 01:59:33 +07:00 |
Vectozavr
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cc0f0022aa
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pushGLStates & popGLStates optimizations
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2021-11-06 01:55:34 +07:00 |
Vectozavr
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a68a28313c
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pushGLStates & popGLStates optimizations
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2021-11-06 01:28:04 +07:00 |
Vectozavr
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a3124306bd
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add switching between opengl and pure programming render mode
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2021-11-05 17:16:00 +07:00 |
Vectozavr
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8a9b215259
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add switching between opengl and pure programming render mode
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2021-11-05 16:34:46 +07:00 |
Vectozavr
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5f05a7cb23
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Screen refactor. To accelerate engine the lighting turned off
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2021-11-05 04:05:06 +07:00 |
Vectozavr
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e6590a013c
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Merge branch 'master' into optimize
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2021-11-04 16:21:16 +07:00 |
Vectozavr
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785ed995cb
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Merge pull request #2 from OldiLo/patch-1
Fix compilation error on arm64 linux
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2021-11-04 15:50:01 +07:00 |
Vectozavr
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c12fcc857d
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HitBox added. acceleration of collision detection in 20 times.
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2021-11-04 13:05:21 +07:00 |
Neirokan
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bd013c5e43
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replace malloc/free with new/delete
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2021-11-04 04:32:15 +03:00 |
Neirokan
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a39fbaff47
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Hitbox creation & render optimization
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2021-11-04 04:30:58 +03:00 |
Neirokan
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3ce6345d21
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std::vector resize & move optimisations
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2021-11-04 03:44:53 +03:00 |
Neirokan
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7fd9814e33
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Math classes optimization
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2021-11-04 03:35:34 +03:00 |
Vectozavr
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1ad591ed04
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HitBox added. acceleration of collision detection in 20 times.
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2021-11-04 03:55:32 +07:00 |
Vectozavr
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6bc5c7dd1f
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HitBox added. acceleration of collision detection in 20 times.
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2021-11-04 02:57:48 +07:00 |
Ostap
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099bb8bb43
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Fix compilation error on arm64 linux
У меня без memory не собирался
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2021-11-03 18:22:14 +02:00 |
Vectozavr
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2e926a10f4
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bug fixed with respawn animation
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2021-11-03 22:06:41 +07:00 |
Vectozavr
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f1c91f539c
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accelerate collision detection in x3 times (feat. Neirokan)
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2021-11-03 20:21:39 +07:00 |
Vectozavr
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e10521c5e2
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press 'tab' to see debug info
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2021-11-03 16:49:07 +07:00 |
Vectozavr
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762fae3da4
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add visualization of cpu time usage (set SHOW_DEBUG_INFO = true)
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2021-11-03 16:25:09 +07:00 |
Vectozavr
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a8fafbdaec
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add visualization of cpu time usage (set SHOW_DEBUG_INFO = true)
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2021-11-03 15:19:01 +07:00 |
Vectozavr
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5b8698af03
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made animations extremely precise
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2021-11-02 01:38:57 +07:00 |
Vectozavr
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50e4c506a0
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made animations extremely precise
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2021-11-01 23:40:05 +07:00 |
Vectozavr
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6e35a531c7
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made animations extremely precise
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2021-11-01 23:04:10 +07:00 |
Vectozavr
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01d89bfc66
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made animations extremely precise
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2021-11-01 21:48:26 +07:00 |