Vectozavr
|
0929f9c3a8
|
small refactoring
|
2022-03-04 14:40:11 +07:00 |
Vectozavr
|
2b39c00b6c
|
small refactoring
|
2022-03-04 01:54:01 +07:00 |
Vectozavr
|
874df60941
|
small refactoring
|
2022-02-24 11:11:04 +07:00 |
Vectozavr
|
b4d7373461
|
small refactoring
|
2022-02-23 21:29:42 +07:00 |
Vectozavr
|
532990ec94
|
small refactoring
|
2022-02-23 11:51:53 +07:00 |
Vectozavr
|
6cd17ac61f
|
add video rendering in Screen
|
2021-11-12 15:41:26 +07:00 |
Vectozavr
|
7bf1b33974
|
add video rendering in Screen
|
2021-11-12 03:03:21 +07:00 |
Vectozavr
|
70c4993537
|
add video rendering in Screen
|
2021-11-12 02:47:00 +07:00 |
Vectozavr
|
8907bf828d
|
code refactoring
|
2021-11-10 18:14:10 +07:00 |
Vectozavr
|
5e069cef68
|
code refactoring
|
2021-11-10 02:54:20 +07:00 |
Vectozavr
|
fbc129d143
|
new texture for enemies
|
2021-11-07 02:11:06 +07:00 |
Vectozavr
|
6382612787
|
add <cmath> to HitBox.cpp
|
2021-11-06 15:01:58 +07:00 |
Neirokan
|
57203991be
|
Move push/pop GL state calls
You can place it around your OpenGL code too.
|
2021-11-06 00:34:13 +03:00 |
Neirokan
|
dd307749be
|
Animation timeline erase fix
|
2021-11-06 00:31:41 +03:00 |
Neirokan
|
f07f9a6638
|
Hitbox creation through set
|
2021-11-06 00:28:55 +03:00 |
Vectozavr
|
556ca037ec
|
optimizations with converting mesh to GLFloatArray
|
2021-11-06 03:55:42 +07:00 |
Vectozavr
|
389936268a
|
small optimizations with Triangle.cpp (normal vector calculated once in constructor)
|
2021-11-06 03:24:34 +07:00 |
Vectozavr
|
b0559caac3
|
small optimizations with Triangle.cpp (normal vector calculated once in constructor)
|
2021-11-06 03:14:12 +07:00 |
Vectozavr
|
6bf5e1c790
|
pushGLStates & popGLStates optimizations
|
2021-11-06 01:59:33 +07:00 |
Vectozavr
|
cc0f0022aa
|
pushGLStates & popGLStates optimizations
|
2021-11-06 01:55:34 +07:00 |
Vectozavr
|
a68a28313c
|
pushGLStates & popGLStates optimizations
|
2021-11-06 01:28:04 +07:00 |
Vectozavr
|
a3124306bd
|
add switching between opengl and pure programming render mode
|
2021-11-05 17:16:00 +07:00 |
Vectozavr
|
8a9b215259
|
add switching between opengl and pure programming render mode
|
2021-11-05 16:34:46 +07:00 |
Vectozavr
|
5f05a7cb23
|
Screen refactor. To accelerate engine the lighting turned off
|
2021-11-05 04:05:06 +07:00 |
Vectozavr
|
e6590a013c
|
Merge branch 'master' into optimize
|
2021-11-04 16:21:16 +07:00 |
Vectozavr
|
785ed995cb
|
Merge pull request #2 from OldiLo/patch-1
Fix compilation error on arm64 linux
|
2021-11-04 15:50:01 +07:00 |
Vectozavr
|
c12fcc857d
|
HitBox added. acceleration of collision detection in 20 times.
|
2021-11-04 13:05:21 +07:00 |
Neirokan
|
bd013c5e43
|
replace malloc/free with new/delete
|
2021-11-04 04:32:15 +03:00 |
Neirokan
|
a39fbaff47
|
Hitbox creation & render optimization
|
2021-11-04 04:30:58 +03:00 |
Neirokan
|
3ce6345d21
|
std::vector resize & move optimisations
|
2021-11-04 03:44:53 +03:00 |
Neirokan
|
7fd9814e33
|
Math classes optimization
|
2021-11-04 03:35:34 +03:00 |
Vectozavr
|
1ad591ed04
|
HitBox added. acceleration of collision detection in 20 times.
|
2021-11-04 03:55:32 +07:00 |
Vectozavr
|
6bc5c7dd1f
|
HitBox added. acceleration of collision detection in 20 times.
|
2021-11-04 02:57:48 +07:00 |
Ostap
|
099bb8bb43
|
Fix compilation error on arm64 linux
У меня без memory не собирался
|
2021-11-03 18:22:14 +02:00 |
Vectozavr
|
2e926a10f4
|
bug fixed with respawn animation
|
2021-11-03 22:06:41 +07:00 |
Vectozavr
|
f1c91f539c
|
accelerate collision detection in x3 times (feat. Neirokan)
|
2021-11-03 20:21:39 +07:00 |
Vectozavr
|
e10521c5e2
|
press 'tab' to see debug info
|
2021-11-03 16:49:07 +07:00 |
Vectozavr
|
762fae3da4
|
add visualization of cpu time usage (set SHOW_DEBUG_INFO = true)
|
2021-11-03 16:25:09 +07:00 |
Vectozavr
|
a8fafbdaec
|
add visualization of cpu time usage (set SHOW_DEBUG_INFO = true)
|
2021-11-03 15:19:01 +07:00 |
Vectozavr
|
5b8698af03
|
made animations extremely precise
|
2021-11-02 01:38:57 +07:00 |
Vectozavr
|
50e4c506a0
|
made animations extremely precise
|
2021-11-01 23:40:05 +07:00 |
Vectozavr
|
6e35a531c7
|
made animations extremely precise
|
2021-11-01 23:04:10 +07:00 |
Vectozavr
|
01d89bfc66
|
made animations extremely precise
|
2021-11-01 21:48:26 +07:00 |
Vectozavr
|
71be55ee58
|
add reloading animation
|
2021-11-01 21:08:36 +07:00 |
Vectozavr
|
82118c4e02
|
Visual Studio refactoring
|
2021-11-01 13:42:21 +07:00 |
Vectozavr
|
7dd4a185e3
|
Visual Studio refactoring
|
2021-11-01 02:11:04 +07:00 |
Vectozavr
|
fe71ab92b0
|
Visual Studio refactoring
|
2021-10-31 23:01:06 +07:00 |
Vectozavr
|
d2ced42562
|
Visual Studio refactoring
|
2021-10-31 17:00:38 +07:00 |
Vectozavr
|
59e8887eaf
|
code refactoring
|
2021-10-31 16:01:31 +07:00 |
Vectozavr
|
d2e34d6764
|
code refactoring
|
2021-10-31 15:47:00 +07:00 |