Vectozavr
0929f9c3a8
small refactoring
2022-03-04 14:40:11 +07:00
Vectozavr
2b39c00b6c
small refactoring
2022-03-04 01:54:01 +07:00
Vectozavr
b4d7373461
small refactoring
2022-02-23 21:29:42 +07:00
Vectozavr
5e069cef68
code refactoring
2021-11-10 02:54:20 +07:00
Vectozavr
6382612787
add <cmath> to HitBox.cpp
2021-11-06 15:01:58 +07:00
Neirokan
f07f9a6638
Hitbox creation through set
2021-11-06 00:28:55 +03:00
Vectozavr
b0559caac3
small optimizations with Triangle.cpp (normal vector calculated once in constructor)
2021-11-06 03:14:12 +07:00
Vectozavr
5f05a7cb23
Screen refactor. To accelerate engine the lighting turned off
2021-11-05 04:05:06 +07:00
Vectozavr
e6590a013c
Merge branch 'master' into optimize
2021-11-04 16:21:16 +07:00
Vectozavr
c12fcc857d
HitBox added. acceleration of collision detection in 20 times.
2021-11-04 13:05:21 +07:00
Neirokan
a39fbaff47
Hitbox creation & render optimization
2021-11-04 04:30:58 +03:00
Neirokan
3ce6345d21
std::vector resize & move optimisations
2021-11-04 03:44:53 +03:00
Vectozavr
1ad591ed04
HitBox added. acceleration of collision detection in 20 times.
2021-11-04 03:55:32 +07:00
Vectozavr
6bc5c7dd1f
HitBox added. acceleration of collision detection in 20 times.
2021-11-04 02:57:48 +07:00
Vectozavr
f1c91f539c
accelerate collision detection in x3 times (feat. Neirokan)
2021-11-03 20:21:39 +07:00
Vectozavr
fe71ab92b0
Visual Studio refactoring
2021-10-31 23:01:06 +07:00
Vectozavr
d2ced42562
Visual Studio refactoring
2021-10-31 17:00:38 +07:00
Vectozavr
785850ec43
code refactoring
2021-10-31 15:39:08 +07:00
Vectozavr
88d57b5af6
Huge refactoring v3
2021-10-30 04:20:48 +07:00
Vectozavr
8f03c3226d
Huge refactoring v3
2021-10-30 03:44:37 +07:00
Vectozavr
870842b682
Huge refactoring v3
2021-10-28 20:58:02 +07:00
Vectozavr
22c18968f6
OS Windows support
2021-10-19 01:58:19 +07:00
Vectozavr
e232435246
Code refactoring.
2021-10-17 23:53:30 +07:00
Vectozavr
ea9e1887a4
Code refactoring.
2021-10-17 15:41:58 +07:00
Vectozavr
fb7b4878ea
Code refactoring.
2021-10-17 14:21:10 +07:00
Vectozavr
06d0a63a75
Move Solver to RigidBody.
2021-10-17 12:32:23 +07:00
Vectozavr
6856f48054
Code refactoring.
2021-10-17 00:22:55 +07:00
Vectozavr
eba88a178a
Idk what to do with EPA.
...
To salve the problem with infinite cycle in EPA, I added iteration counter.
2021-10-16 20:14:51 +07:00
Vectozavr
a30b6d6059
Remove redundant iterations counter in GJK & EPA
2021-10-13 00:25:28 +07:00
Vectozavr
1fa718f491
Add "final" to all classes from which we dont need to inherit.
2021-10-13 00:18:56 +07:00
Vectozavr
d3684f8aa6
Point4D & Triangle now are completely immutable.
...
- Deleted operator= for Point4D and Triangle
- Add Vec3D & Vec2D to substitute Point4D in cases where we dont need 4 dimensions. Vec3D & Vec2D are immutable.
- Small refactoring of EPA & GJK in RigidBody.cpp
2021-10-12 21:12:47 +07:00
Vectozavr
758685fe57
OS Windows support
2021-10-09 17:41:12 +07:00
Vectozavr
58535b1dd7
OS Windows support
2021-10-03 12:38:10 +07:00
Vectozavr
122d30a980
struct Button -> class Button
2021-10-03 11:47:05 +07:00
Vectozavr
5a1c9d8f67
1) Create PlayerController
...
2) Split Screen.cpp into (Screen.cpp & Keyboard.cpp & Mouse.cpp)
2021-09-19 19:44:31 +07:00
Vectozavr
be42d4d9bc
Made Triangle immutable
...
Correct inheritance (Objects -> Mesh & Camera -> RigidBody)
Small code refactor
2021-09-19 15:25:10 +07:00
Vectozavr
17a307c45e
Point4D & Matrix4x4 is not mutable.
...
Delete a lot of not used methods.
Shared ptr corrected mistakes.
2021-09-14 17:47:53 +07:00
Vectozavr
bb4cf148c4
WIN & MAC OS & UNIX support
2021-09-13 21:01:26 +07:00
Vectozavr
7e5c96c123
Initial commit
2021-09-13 19:53:43 +07:00