add standard white & dark colors in ShooterConsts.h
parent
e1cd619eef
commit
ef494b56f7
|
@ -276,9 +276,6 @@ void Shooter::spawnPlayer(sf::Uint16 id) {
|
|||
world->body(ObjectNameTag(name + "_foot_2"))->translate(Vec3D{0.25, 0, 0});
|
||||
newPlayer->attach(world->body(ObjectNameTag(name + "_foot_2")));
|
||||
|
||||
Vec3D randColor1 = Vec3D::Random();
|
||||
Vec3D randColor2 = Vec3D::Random();
|
||||
|
||||
int colorBodyNum = (int) ((double) (rand()-1) / RAND_MAX * 5);
|
||||
int colorFootNum = (int) ((double) (rand()-1) / RAND_MAX * 5);
|
||||
|
||||
|
|
Loading…
Reference in New Issue