diff --git a/Shooter.cpp b/Shooter.cpp index 45a180f..66381c7 100644 --- a/Shooter.cpp +++ b/Shooter.cpp @@ -276,9 +276,6 @@ void Shooter::spawnPlayer(sf::Uint16 id) { world->body(ObjectNameTag(name + "_foot_2"))->translate(Vec3D{0.25, 0, 0}); newPlayer->attach(world->body(ObjectNameTag(name + "_foot_2"))); - Vec3D randColor1 = Vec3D::Random(); - Vec3D randColor2 = Vec3D::Random(); - int colorBodyNum = (int) ((double) (rand()-1) / RAND_MAX * 5); int colorFootNum = (int) ((double) (rand()-1) / RAND_MAX * 5);